Kingdom Hearts Birth by Sleep
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Game:Vanitas: Difference between revisions

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*{{nihongo|'''Continuous Slash'''|連続斬り|Renzokukiri}}<!--Terra, Ventus 1, Ventus 2, Ventus 3, Aqua 1, Aqua 2, Ventus-Vanitas-->
*{{nihongo|'''Continuous Slash'''|連続斬り|Renzokukiri}}<!--Terra, Ventus 1, Ventus 2, Ventus 3, Aqua 1, Aqua 2, Ventus-Vanitas-->
*{{nihongo|'''Warp {{w|List of judo techniques|Kirioroshi}}'''|ワープ斬り下ろし|Wāpu Kirioroshi}}<!--Terra, Ventus 1, Ventus 2, Aqua 1, Aqua 2, Ventus-Vanitas-->
*{{nihongo|'''Warp {{w|List of judo techniques|Kirioroshi}}'''|ワープ斬り下ろし|Wāpu Kirioroshi}}<!--Terra, Ventus 1, Ventus 2, Aqua 1, Aqua 2, Ventus-Vanitas-->
*{{nihongo|'''Dark Firaga'''|ダークファイガ|Dāku Faiga|lit. "Dark Figa"}}<!--Terra, Ventus 1, Ventus 2, Aqua 1, Aqua 2-->
*{{nihongo|'''[[Dark Firaga]]'''|ダークファイガ|Dāku Faiga|lit. "Dark Figa"}}<!--Terra, Ventus 1, Ventus 2, Aqua 1, Aqua 2-->
*{{nihongo|'''Dark Thundaga'''|ダークサンダガ|Dāku Sandaga}}<!--Terra, Ventus 1, Ventus 2, Ventus 3, Aqua 1, Aqua 2, Ventus-Vanitas-->
*{{nihongo|'''Dark Thundaga'''|ダークサンダガ|Dāku Sandaga}}<!--Terra, Ventus 1, Ventus 2, Ventus 3, Aqua 1, Aqua 2, Ventus-Vanitas-->
*{{nihongo|'''Shadow Dive'''|シャドウダイブ|Shadou Daibu}}<!--Terra, Ventus 2, Aqua 2, Ventus-Vanitas-->
*{{nihongo|'''Shadow Dive'''|シャドウダイブ|Shadou Daibu}}<!--Terra, Ventus 2, Aqua 2, Ventus-Vanitas-->
*{{nihongo|'''Keyblade Ride'''|キーブレードーライド|Kīburēdo Raidu}}<!--Ventus 2-->
*{{nihongo|'''Keyblade Ride'''|キーブレードーライド|Kīburēdo Raidu}}<!--Ventus 2-->
*{{nihongo|'''X-Discharge'''|Xディスチャージ|X-Disuchāji}}<!--Ventus 3-->
*{{nihongo|'''X-Discharge'''|Xディスチャージ|X-Disuchāji}}<!--Ventus 3-->
*{{nihongo|'''Dark Splicer'''|ダークスプライサー|Dāku Supuraisā}}<!--Ventus 3-->
*{{nihongo|'''[[Dark Splicer]]'''|ダークスプライサー|Dāku Supuraisā}}<!--Ventus 3-->
*{{nihongo|'''Dark Spiral'''|ダークスパイラル|Dāku Supairaru}}<!--Ventus 3-->
*{{nihongo|'''[[Dark Spiral]]'''|ダークスパイラル|Dāku Supairaru}}<!--Ventus 3-->
*{{nihongo|'''Dark Cannon'''|ダークキャノン|Dāku Kyanon}}<!--Ventus 3-->
*{{nihongo|'''[[Dark Cannon]]'''|ダークキャノン|Dāku Kyanon}}<!--Ventus 3-->
*{{nihongo|'''Ultimate Charge'''|アルティメットチャージ|Arutimetto Chāji}}<!--Ventus-Vanitas-->
*{{nihongo|'''Ultimate Charge'''|アルティメットチャージ|Arutimetto Chāji}}<!--Ventus-Vanitas-->
*{{nihongo|'''Grand Cross'''|グランドクロス |Gurando Kurosu}}<!--Ventus-Vanitas-->
*{{nihongo|'''Grand Cross'''|グランドクロス |Gurando Kurosu}}<!--Ventus-Vanitas-->
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*'''Flame (+ burst)''': Charges up and fires a fireball at the player. In later fights, the single fireball will split into three and home in on the player.
*'''Flame (+ burst)''': Charges up and fires a fireball at the player. In later fights, the single fireball will split into three and home in on the player.
*'''Jumping (+ Blizzaga)''': Appears above the player following his Afterimage, and slashes down. In later fights, when he makes contact with the ground, he simultaneously casts Blizzaga.
*'''Jumping (+ Blizzaga)''': Appears above the player following his Afterimage, and slashes down. In later fights, when he makes contact with the ground, he simultaneously casts Blizzaga.
*'''Dark Thundaga''': Jumps high in the air, and fires a dark Thundaga spell down at the ground.
*'''Dark Thundaga''': Jumps high in the air, and fires a dark [[Thundaga]] spell down at the ground.
*'''Eruption''': Jumps, then dives into the ground, stalking the player underneath. When he is right below the player, he jumps and attacks upwards. In later fights, he will repeatedly jump in and out, and finish off with a flurry of Firaga erupting from the ground.
*'''Eruption''': Jumps, then dives into the ground, stalking the player underneath. When he is right below the player, he jumps and attacks upwards. In later fights, he will repeatedly jump in and out, and finish off with a flurry of [[Firaga]] erupting from the ground.
*'''Storm of Keyblades''': Rides atop the whirlwind of Keyblades conjured by Master Xehanort. If Ventus comes into contact with them, he will be knocked away. A couple of good, clean long-range hits (ideally a Shotlock) will quickly knock him off.
*'''Storm of Keyblades''': Rides atop the whirlwind of [[Keyblades]] conjured by Master Xehanort. If Ventus comes into contact with them, he will be knocked away. A couple of good, clean long-range hits (ideally a Shotlock) will quickly knock him off.
*'''Blizzaga''': While riding atop the Storm of Keyblades, he will repeatedly assault the player with Blizzaga.
*'''[[Blizzaga]]''': While riding atop the Storm of Keyblades, he will repeatedly assault the player with Blizzaga.
*'''Dark charge''': If knocked back, he will charge up and release dark energy around him. It is both used as a recovery ability, and knock-back.
*'''Dark charge''': If knocked back, he will charge up and release dark energy around him. It is both used as a recovery ability, and knock-back.


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*'''Dark Spiral''': Spins the Keyblade, dashing multiple-times mid-air.
*'''Dark Spiral''': Spins the Keyblade, dashing multiple-times mid-air.
*'''Dark Splicer''': Repeatedly teleports and slashes at the player, leaving behind an Afterimage with each strike.
*'''Dark Splicer''': Repeatedly teleports and slashes at the player, leaving behind an Afterimage with each strike.
*'''Dimension Link''': When reduced to 1 HP, he shatters the Station of Awakening, forcing Ventus to D-Link with him. In this state, he can only be defeating by filling the command gauge and executing the finisher "Last Word", done by mimicking his three abilities, Dark Spiral, Dark Splicer and Dark Link, successfully parrying them in the process.
*'''Dimension Link''': When reduced to 1 [[HP]], he shatters the [[Station of Awakening]], forcing Ventus to [[D-Link]] with him. In this state, he can only be defeating by filling the [[Command Gauge]] and executing the finisher "[[Last Word]]", done by mimicking his three abilities, Dark Spiral, Dark Splicer and [[Dark Link]], successfully parrying them in the process.
*'''Dark Cannon''': His Shotlock ability. After locking onto Ventus, he fires a giant beam of dark energy from the χ-blade. Can be parried with either Dark Spiral, or the Dark Link shotlock.
*'''[[Dark Cannon]]''': His [[Shotlock]] ability. After locking onto Ventus, he fires a giant beam of dark energy from the χ-blade. Can be parried with either Dark Spiral, or the Dark Link shotlock.
-->
-->


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===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
====Terra's scenario====
====Terra's scenario====
The only time Vanitas ever faces Terra in combat is during the final battle with Master Xehanort, during which Vanitas assists Master Xehanort in a battle against the young Keyblade wielder. During this battle, Terra has access to [[D-Link]]s, [[Shotlock]]s, and [[Command Style]]s. While clearing this boss fight without the use of these special powers and abilities is quite possible, it is recommended that Terra instead make full use of them.
The only time Vanitas ever faces Terra in combat is during the final battle with Master Xehanort, during which Vanitas assists Master Xehanort in a battle against the young [[Keyblade wielder]]. During this battle, Terra has access to [[D-Link]]s, [[Shotlock]]s, and [[Command Style]]s. While clearing this boss fight without the use of these special powers and abilities is quite possible, it is recommended that Terra instead make full use of them.


It is very important that Terra immediately go on the offensive against Vanitas at the start of the battle, as he has two powerful bosses attacking him simultaneously; fortunately, only Vanitas must be defeated to progress. Vanitas will not attack often and will mainly attempt to dodge the Terra's attacks, but certain abilities such as Chaos Rave will allow Terra to stay on him. When Vanitas vanishes, Slide out of the way; if Terra does not, he will fall victim to an downward strike from Vanitas with his Keyblade. When Vanitas sinks into the ground, only visible by a moving pool of darkness, immediately chain Slides together. Otherwise, Terra will be bombarded with fireballs as the boss reemerges. Vanitas may leap into the air bombarding Terra with dark lightning, or he even may shoot a single, large fireball that later splits into three homing ones. Slide can be used to dodge these attacks, as well.
It is very important that Terra immediately go on the offensive against Vanitas at the start of the battle, as he has two powerful bosses attacking him simultaneously; fortunately, only Vanitas must be defeated to progress. Vanitas will not attack often and will mainly attempt to dodge the Terra's attacks, but certain abilities such as [[Chaos Rave]] will allow Terra to stay on him. When Vanitas vanishes, [[Slide]] out of the way; if Terra does not, he will fall victim to an downward strike from Vanitas with his Keyblade. When Vanitas sinks into the ground, only visible by a moving pool of [[darkness]], immediately chain Slides together. Otherwise, Terra will be bombarded with fireballs as the boss reemerges. Vanitas may leap into the air bombarding Terra with dark lightning, or he even may shoot a single, large fireball that later splits into three homing ones. Slide can be used to dodge these attacks, as well.


Once enough HP has been depleted from Vanitas, the battle will automatically end, regardless of how much of it currently remains. However, remember that Master Xehanort is also present during the battle, and he may strike Terra with his Keyblade or shoot a long-range, dark [[Blizzard]] spell in his direction. Master Xehanort may also combine the two attacks, assaulting Terra with a fast-paced physical combo and ending it with a Blizzard spell that can freeze Terra, leaving him open to both Vanitas and Master Xehanort's attacks.
Once enough HP has been depleted from Vanitas, the battle will automatically end, regardless of how much of it currently remains, but in the 1.5 + 2.5 version, it will end when his health's completely gone. However, remember that Master Xehanort is also present during the battle, and he may strike Terra with his Keyblade or shoot a long-range, dark [[Blizzard]] spell in his direction. Master Xehanort may also combine the two attacks, assaulting Terra with a fast-paced physical combo and ending it with a Blizzard spell that can freeze Terra, leaving him open to both Vanitas and Master Xehanort's attacks.


====Ventus's scenario====
====Ventus's scenario====
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Vanitas first fights Ventus in a two-part boss battle after luring him to the Keyblade Graveyard. The first will end only once enough HP has been depleted from Vanitas, the second beginning soon afterwards. However, in the second part of the battle, Ventus has the assistance of [[Mickey Mouse|King Mickey]]. He will also have access to Shotlocks, Command Styles, and D-Links, increasing the easiness of winning the battle along with Ventus's normal abilities.
Vanitas first fights Ventus in a two-part boss battle after luring him to the Keyblade Graveyard. The first will end only once enough HP has been depleted from Vanitas, the second beginning soon afterwards. However, in the second part of the battle, Ventus has the assistance of [[Mickey Mouse|King Mickey]]. He will also have access to Shotlocks, Command Styles, and D-Links, increasing the easiness of winning the battle along with Ventus's normal abilities.


Vanitas at first challenges Ventus with the goal of testing his power. During the first part of the two-part battle, Ventus should go on the offensive while also following a hit-and-run strategy, using both physical and magical attacks in a balanced manner before fleeing Vanitas's close combat attacks. Vanitas may disappear during the battle, but Vent should immediately Dodge Roll, or he will fall victim to his downward strike if they do not dodge. The boss may also shoot a single, large fireball at Vent that will soon separate into three smaller, homing fireballs after traveling forward in the his direction. Dodge Roll again can be used to avoid this attack. If Vanitas leaps into the air, he may strike Ventus with a dark lightning attack, which has a relatively long range. Dodge Roll is recommended in terms of avoiding it. lastly, Vanitas may perform a simple two-hit physical combo, an attack easily dodged with Dodge Roll.
Vanitas at first challenges Ventus with the goal of testing his power. During the first part of the two-part battle, Ventus should go on the offensive while also following a hit-and-run strategy, using both physical and magical attacks in a balanced manner before fleeing Vanitas's close combat attacks. Vanitas may disappear during the battle, but Ventus should immediately [[Dodge Roll]], or he will fall victim to his downward strike if they do not dodge. The boss may also shoot a single, large fireball at Vent that will soon separate into three smaller, homing fireballs after traveling forward in the his direction. Dodge Roll again can be used to avoid this attack. If Vanitas leaps into the air, he may strike Ventus with a dark lightning attack, which has a relatively long range. Dodge Roll is recommended in terms of avoiding it. lastly, Vanitas may perform a simple two-hit physical combo, an attack easily dodged with Dodge Roll.


In terms of offensive tactics, Mine Square and Tornado are highly recommended for use, as they will deal great damage to the boss, as well as interrupt his attacks. Other good weaknesses to exploit are the boss's vulnerabilities to [[Magnet]], [[Aero]], and [[Gravity]] magic. Each of these spells temporarily hoist him into the air, leaving him open to major damage, although timing is key to successfully use these attacks on him. Note that this rule applies to all of his battles. Whatever physical attacks Ventus attempts should be the most powerful in his arsenal. Continuation to use powerful physical and magic attacks is the key to ending the first part of the two-part battle with ease and minimal damage.
In terms of offensive tactics, [[Mine Square]] and [[Tornado]] are highly recommended for use, as they will deal great damage to the boss, as well as interrupt his attacks. Other good weaknesses to exploit are the boss's vulnerabilities to [[Magnet]], [[Aero]], and [[Gravity]] [[magic]]. Each of these spells temporarily hoist him into the air, leaving him open to major damage, although timing is key to successfully use these attacks on him. Note that this rule applies to all of his battles. Whatever physical attacks Ventus attempts should be the most powerful in his arsenal. Continuation to use powerful physical and magic attacks is the key to ending the first part of the two-part battle with ease and minimal damage.


Now that King Mickey has joined Ventus in his battle with his darkness, Vanitas is forced to eliminate them both. His HP will be the same as what it was depleted to in the first part of the battle, and will also use the same battle tactics. Ventus can follow the same strategies as in the last battle to defeat Vanitas this time. In terms of King Mickey fighting alongside Ventus, his physical attacks are strong, and there is no need to worry when his HP reaches 0. He will automatically revive himself in time. One major advantage to fighting with Mickey is that he will grant Ventus the usage of a powerful offensive ability, Burst of Faith. Again, continue using the same strategies as the first part of the battle, and take advantage of the King's presence.
Now that King Mickey has joined Ventus in his battle with his darkness, Vanitas is forced to eliminate them both. His HP will be the same as what it was depleted to in the first part of the battle, and will also use the same battle tactics. Ventus can follow the same strategies as in the last battle to defeat Vanitas this time. In terms of King Mickey fighting alongside Ventus, his physical attacks are strong, and there is no need to worry when his HP reaches 0. He will automatically revive himself in time. One major advantage to fighting with Mickey is that he will grant Ventus the usage of a powerful offensive ability, [[Burst of Faith]]. Again, continue using the same strategies as the first part of the battle, and take advantage of the King's presence.


=====Second battle=====
=====Second battle=====
Ventus initiates the second battle with the embodiment of his darkness, after Vanitas had attempted to eliminate Aqua by ambushing her. His HP has not increased since the two-part battle, but Ventus no longer has King Mickey to aid him. By now, Ventus should not need his presence. The only thing Ventus needs to worry about would be the new attacks added to Vanitas's arsenal.
Ventus initiates the second battle with the embodiment of his darkness, after Vanitas had attempted to eliminate Aqua by ambushing her. His HP has not increased since the two-part battle, but Ventus no longer has King Mickey to aid him. By now, Ventus should not need his presence. The only thing Ventus needs to worry about would be the new attacks added to Vanitas's arsenal.


Vanitas will begin the battle by jumping onto a vortex of flying Keyblades. As he travels around the battlefield, he will cast dark Blizzard spells in Ventus's direction. These Blizzard spells have strong homing capabilities, but they can be dodged with relative ease. Fire Glide, Shotlocks, and other magic attacks can be used to make Vanitas fall from the flying Keyblades. If Ventus doesn't knock him off the Keyblade vortex, when returning to the ground, he will imbue the Void Gear with darkness, strengthening his attack power. Vanitas also may sink into the ground once he dismounts the Keyblade storm, visible only as a mobile pool of darkness. Vanitas will travel to Ventus's location, so Dodge Roll to prevent being hit by several fireballs. Note that he may perform this attack up to three times in a row.
Vanitas will begin the battle by jumping onto a vortex of flying Keyblades. As he travels around the battlefield, he will cast dark Blizzard spells in Ventus's direction. These Blizzard spells have strong homing capabilities, but they can be dodged with relative ease. [[Fire Glide]], Shotlocks, and other magic attacks can be used to make Vanitas fall from the flying Keyblades. If Ventus doesn't knock him off the Keyblade vortex, when returning to the ground, he will imbue the [[Void Gear]] with darkness, strengthening his attack power. Vanitas also may sink into the ground once he dismounts the Keyblade storm, visible only as a mobile pool of darkness. Vanitas will travel to Ventus's location, so Dodge Roll to prevent being hit by several fireballs. Note that he may perform this attack up to three times in a row.


Vanitas's other attacks are the same as those he used in the first encounter with him, save for his two-hit combo, which now adds a blue crescent-shaped wave of energy. Also, when he teleports behind Ventus, his downward strike now causes a large pillar of ice to erupt out of the ground. But they can be dodged the same way. As with the last battle, careful timing of Dodge Roll and a balanced use of physical and magic attacks are the key to winning this battle. However, it should be noted this battle can be won purely with Reprisals ([[Reversal Slash]], [[Counter Rush]], etc.) as almost all of his attacks can be countered this way.
Vanitas's other attacks are the same as those he used in the first encounter with him, save for his two-hit combo, which now adds a blue crescent-shaped wave of energy. Also, when he teleports behind Ventus, his downward strike now causes a large pillar of ice to erupt out of the ground. But they can be dodged the same way. As with the last battle, careful timing of Dodge Roll and a balanced use of physical and magic attacks are the key to winning this battle. However, it should be noted this battle can be won purely with Reprisals ([[Reversal Slash]], [[Counter Rush]], etc.) as almost all of his attacks can be countered this way.
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The final battle with Vanitas has come; Vanitas has entered Ventus's heart, fusing with him and creating an incomplete version of the χ-blade. This tremendous weapon has not only increased the strength of his attacks and changed those he can use, but his HP has also increased a great deal. Ventus has access to D-Links, Shotlocks, and Command Styles during this battle, so make full use of them.
The final battle with Vanitas has come; Vanitas has entered Ventus's heart, fusing with him and creating an incomplete version of the χ-blade. This tremendous weapon has not only increased the strength of his attacks and changed those he can use, but his HP has also increased a great deal. Ventus has access to D-Links, Shotlocks, and Command Styles during this battle, so make full use of them.


Vanitas will first charge his weapon, surrounding it and himself in a damaging aura. The attack is indicated by the lines "Forge the χ-blade!", "What's yours is mine!", or "Show me anguish!" He will then proceed to lunge at Ventus with the massive weapon, slam the ground and create an X-shaped shockwave, perform another lunging slash, and even shoot a homing blast of energy in the shape of an "X" at Ventus. Dodge Roll can be used to avoid this attack. Note that if Vanitas is attacked while charging the χ-blade, the attack is cancelled, so [[Reversal Slash]] can be used to avoid damage altogether and cancel out the attack. The boss also still favors the dark lightning attack, and he still has the ability to vanish and appear behind Ventus. However, rather than performing a single, downward strike, Vanitas will use an attack called Dark Splicer, similar to Time Splicer, wherein he will slash Ventus multiple times while teleporting around him to attack from all sides. Dodge Roll until he stops or, a more preferable option, block his attack. This leaves the boss open to damage from Counter Rush.
Vanitas will first charge his weapon, surrounding it and himself in a damaging aura. The attack is indicated by the lines "Forge the χ-blade!", "What's yours is mine!", or "Show me anguish!" He will then proceed to lunge at Ventus with the massive weapon, slam the ground and create an X-shaped shockwave, perform another lunging slash, and even shoot a homing blast of energy in the shape of an "X" at Ventus. Dodge Roll can be used to avoid this attack. Note that if Vanitas is attacked while charging the χ-blade, the attack is cancelled, so [[Reversal Slash]] can be used to avoid damage altogether and cancel out the attack. The boss also still favors the dark lightning attack, and he still has the ability to vanish and appear behind Ventus. However, rather than performing a single, downward strike, Vanitas will use an attack called Dark Splicer, similar to [[Time Splicer]], wherein he will slash Ventus multiple times while teleporting around him to attack from all sides. Dodge Roll until he stops or, a more preferable option, block his attack. This leaves the boss open to damage from Counter Rush.


Vanitas also may begin to utilize an attack called Dark Spiral, similar to [[Riku]]'s [[Dark Aura]], charging at Ventus at a fast pace multiple times, while the χ-blade cloaks him in dark energy. Dodge Roll can be used to avoid this. The attack can be predicted by the quotes "There's no escape!", or "Darkness waits!" While Ventus should continue to use a hit-and-run strategy, it is advised to use Tornado and Mine Square to interrupt Vanitas's combos while still dealing great damage to him. Physical attacks should not be used as the main offense, as this will open Ventus to Vanitas's attacks. Instead, utilize magic or other long-ranged attacks to the fullest.
Vanitas also may begin to utilize an attack called Dark Spiral, similar to [[Riku]]'s [[Dark Aura]], charging at Ventus at a fast pace multiple times, while the χ-blade cloaks him in dark energy. Dodge Roll can be used to avoid this. The attack can be predicted by the quotes "There's no escape!", or "Darkness waits!" While Ventus should continue to use a hit-and-run strategy, it is advised to use Tornado and Mine Square to interrupt Vanitas's combos while still dealing great damage to him. Physical attacks should not be used as the main offense, as this will open Ventus to Vanitas's attacks. Instead, utilize magic or other long-ranged attacks to the fullest.


It is impossible to fully deplete Vanitas's HP once Ventus deals an attack that should defeat him. Instead, Vanitas's HP will remain at 1, and he will then shatter the pillar on which he and Ventus are fighting on. Vanitas will then become a temporary D-Link, granting Ventus the attacks that are key to defeating him once and for all, which uses his own attacks against him. As the two Keyblade wielders float in a dark realm amidst shards of stained glass, Ventus can move to Vanitas's location and hit him with Dark Spiral or Dark Splicer. However, it is recommended to merely use Ventus's only available Shotlock, Dark Link. This will cause Vanitas to fire his own version of the attack, Dark Cannon, to counter. As the two beams of energy collide, rapidly tap a button or spin the analog stick to win the grapple. This method can also be done with the Dark Spiral and Dark Splicer attack. This must be repeated several times before the combo finisher, Last Word, can be activated. Once this is done, Ventus will surround Vanitas with three beams of crystallized light. He will then shatter them, defeating Vanitas once and for all. However, Ventus can miss when performing this attack, therefore timing is crucial.
It is impossible to fully deplete Vanitas's HP once Ventus deals an attack that should defeat him. Instead, Vanitas's HP will remain at 1, and he will then shatter the pillar on which he and Ventus are fighting on. Vanitas will then become a temporary D-Link, granting Ventus the attacks that are key to defeating him once and for all, which uses his own attacks against him. As the two Keyblade wielders float in a dark realm amidst shards of stained glass, Ventus can move to Vanitas's location and hit him with Dark Spiral or Dark Splicer. However, it is recommended to merely use Ventus's only available Shotlock, Dark Link. This will cause Vanitas to fire his own version of the attack, Dark Cannon, to counter. As the two beams of energy collide, rapidly tap a button or spin the analog stick to win the grapple. This method can also be done with the Dark Spiral and Dark Splicer attack. This must be repeated several times before the combo finisher, Last Word, can be activated. Once this is done, Ventus will surround Vanitas with three beams of crystallized [[light]]. He will then shatter them, defeating Vanitas once and for all. However, Ventus can miss when performing this attack, therefore timing is crucial. Ventus also cannot heal during this phase.


====Aqua's scenario====
====Aqua's scenario====
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Vanitas first challenges Aqua in the [[Radiant Garden]]. While his attacks are the same as in the early battles of Ventus's scenario, keep in mind that Aqua favors magic, which calls for a change in strategy. Aqua has access to D-Links, Command Styles, and Shotlocks in this battle, and they should be used if possible to gain the upper hand in battle.
Vanitas first challenges Aqua in the [[Radiant Garden]]. While his attacks are the same as in the early battles of Ventus's scenario, keep in mind that Aqua favors magic, which calls for a change in strategy. Aqua has access to D-Links, Command Styles, and Shotlocks in this battle, and they should be used if possible to gain the upper hand in battle.


Aqua should go on the offensive while also following a hit-and-run strategy, using magical attacks as her primary source of dealing damage. Vanitas may disappear during the battle, so Aqua should immediately Cartwheel, or fall victim to his downward strike if she does not dodge the assault. Vanitas may also shoot a single, large fireball at Aqua that will soon separate into three smaller, homing fireballs after traveling forward in the her direction. Cartwheel again can be used to avoid this attack. If Vanitas leaps into the air, he may strike Aqua with a dark lightning attack, which has a relatively long range. Cartwheel is recommended in terms of avoiding it. Lastly, Vanitas may perform a simple two-hit physical combo, an attack easily dodged with Cartwheel. In terms of offensive tactics, Seeker Mine and Raging Storm are highly recommended for use, as they will deal great damage to the boss, also interrupting his attacks. The Sleep magic command works great as it inflicts sleep status, leaving Vanitas at Aqua's mercy. Whatever physical attacks Aqua attempts should be the most powerful in her arsenal.
Aqua should go on the offensive while also following a hit-and-run strategy, using magical attacks as her primary source of dealing damage. Vanitas may disappear during the battle, so Aqua should immediately [[Cartwheel]], or fall victim to his downward strike if she does not dodge the assault. Vanitas may also shoot a single, large fireball at Aqua that will soon separate into three smaller, homing fireballs after traveling forward in the her direction. Cartwheel again can be used to avoid this attack. If Vanitas leaps into the air, he may strike Aqua with a dark lightning attack, which has a relatively long range. Cartwheel is recommended in terms of avoiding it. Lastly, Vanitas may perform a simple two-hit physical combo, an attack easily dodged with Cartwheel. In terms of offensive tactics, [[Seeker Mine]] and [[Raging Storm]] are highly recommended for use, as they will deal great damage to the boss, also interrupting his attacks. The [[Sleep]] magic command works great as it inflicts sleep status, leaving Vanitas at Aqua's mercy. Whatever physical attacks Aqua attempts should be the most powerful in her arsenal.


=====Second battle=====
=====Second battle=====
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===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
====First battle====
====First battle====
Aqua battles Vanitas at the Land of Departure. Unlike Sora, Aqua does not have the ability to switch Keyblades nor use Links. However, she does have access to [[Spellweaver]], Shotlocks and Grand Magic.
Aqua battles Vanitas at the [[Land of Departure]]. Unlike Sora, Aqua does not have the ability to switch Keyblades nor use [[Link]]s. However, she does have access to [[Spellweaver]], Shotlocks and Grand Magic.


{{section-stub}}
{{section-stub}}


====Second battle====
====Second battle====
Vanitas's second and final battle occurs at the Keyblade Graveyard. Sora has Aqua and Ventus as party members, but Vanitas is also aided by Terra-Xehanort.
Vanitas's second and final battle occurs at the Keyblade Graveyard. Sora has Aqua and Ventus as [[party]] members, but Vanitas is also aided by Terra-Xehanort.


In this fight, Vanitas's attacks generally remain the same. He has a new desperation attack in which he summons a twister of Keyblades and rides on it, often barrelling into the party or firing blizzard shards, the latter of which can be guarded or even deflected back at Vanitas at the right angle. Eventually, Vanitas will guide the twister towards the center and surround himself with the Keyblades, often sending then groups at a time at Sora. Once this is done, he continues the fight as normal, though he does occasionally continue this attack.  
In this fight, Vanitas's attacks generally remain the same. He has a new desperation attack in which he summons a twister of Keyblades and rides on it, often barreling into the party or firing blizzard shards, the latter of which can be guarded or even deflected back at Vanitas at the right angle. Eventually, Vanitas will guide the twister towards the center and surround himself with the Keyblades, often sending then groups at a time at Sora. Once this is done, he continues the fight as normal, though he does occasionally continue this attack.  


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Revision as of 21:11, 23 March 2020

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The Masked Boy

Vanitas KHBBS.png

Japanese 仮面の少年
Rōmaji Kamen no Shōnen
Game Kingdom Hearts Birth by Sleep
Variations
Ventus
Ventus-Vanitas
Vanitas Remnant
Themes Header.png

KHBBS tracks
Battle theme - Enter the Darkness
Location HP EXP Strength Defense
Keyblade Graveyard 550 0 14 6
Physical Fire Blizzard Thunder Dark Other
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Stun Freeze Mini Blind Ignite Confuse
x1.0 x1.0 x0 x0 x1.0 x0
Bind Poison Slow Stop Sleep Death
x0 x1.0 x0 x0 x1.0 x0
Zero Gravity Magnet Warp
x1.0 x1.0 x0

Rewards
Maximum HP UP, Template:Dlink
World(s)
Keyblade Graveyard
Location HP EXP Strength Defense
Radiant Garden 550 0 14 6
Physical Fire Blizzard Thunder Dark Other
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Stun Freeze Mini Blind Ignite Confuse
x1.0 x1.0 x0 x0 x1.0 x0
Bind Poison Slow Stop Sleep Death
x0 x1.0 x0 x0 x1.0 x0
Zero Gravity Magnet Warp
x1.0 x1.0 x0

Rewards
Deck Capacity +1
World(s)
Radiant Garden
Vanitas

Vanitas KHBBS.png

Official Render of Vanitas (KHIII) wearing his iconic outfit from Birth By Sleep

Japanese ヴァニタス
Rōmaji Vanitasu
Games Kingdom Hearts Birth by Sleep
Kingdom Hearts III
Variations
Ventus
Ventus-Vanitas
Vanitas Remnant
Themes Header.png

KHBBS tracks
Battle theme - Enter the Darkness
Battle theme - Black Powder
Location HP EXP Strength Defense
Keyblade Graveyard 550 0 26 15
Physical Fire Blizzard Thunder Dark Other
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Stun Freeze Mini Blind Ignite Confuse
x1.0 x1.0 x0 x0 x1.0 x0
Bind Poison Slow Stop Sleep Death
x0 x1.0 x0 x0 x1.0 x0
Zero Gravity Magnet Warp
x1.0 x0 x0

Rewards
Maximum HP UP
World(s)
Keyblade Graveyard
Location HP EXP Strength Defense
Keyblade Graveyard 600 0 26 15
Physical Fire Blizzard Thunder Dark Other
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Stun Freeze Mini Blind Ignite Confuse
x1.0 x0 x0 x0 x0 x0
Bind Poison Slow Stop Sleep Death
x0 x0 x0 x0 x0 x0
Zero Gravity Magnet Warp
x0 x0 x0

Rewards
Maximum HP UP
World(s)
Keyblade Graveyard
Location HP EXP Strength Defense
Neverland 550 0 23 14
Physical Fire Blizzard Thunder Dark Other
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Stun Freeze Mini Blind Ignite Confuse
x1.0 x1.0 x0 x0 x1.0 x0
Bind Poison Slow Stop Sleep Death
x0 x1.0 x0 x0 x1.0 x0
Zero Gravity Magnet Warp
x1.0 x0 x0

Rewards
Maximum HP UP
Ghost Drive, Template:Dlink, Pixie Petal
World(s)
Neverland
Location HP Strength Defense EXP
Land of Departure 2600 63 32 0
Keyblade Graveyard 2600 59 30 0
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.0 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×0.5
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0[1]/5[2] 6 [3]/×0.5[4] 24

Rewards
Sora: Max MP +5 (Keyblade Graveyard)[5]
World(s)
Land of Departure, Keyblade Graveyard
Vanitas

Vanitas (Unmasked) KHBBS.png

Japanese ヴァニタス
Rōmaji Vanitasu
Game Kingdom Hearts Birth by Sleep
Variations
Ventus
Ventus-Vanitas
Vanitas Remnant
Themes Header.png

KHBBS tracks
Battle theme - Unbreakable Chains
Location HP EXP Strength Defense
Keyblade Graveyard 700 0 26 15
Physical Fire Blizzard Thunder Dark Other
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Stun Freeze Mini Blind Ignite Confuse
x0 x0 x0 x0 x0 x0
Bind Poison Slow Stop Sleep Death
x0 x0 x0 x0 x0 x0
Zero Gravity Magnet Warp
x0 x0 x0
World(s)
Keyblade Graveyard

Vanitas makes his first appearance as a boss in Kingdom Hearts Birth by Sleep, fought by Terra, Aqua, and Ventus. While he only faces Terra as an aid to Master Xehanort during their final battle, he battles Ventus in hopes of making him stronger and with the goal of fusing with him in the end to create the χ-blade. Should Ventus fail to serve his purpose, he wishes to use Aqua as his backup plan. Vanitas appears as a boss six times in Kingdom Hearts Birth by Sleep.

Vanitas also appears as a boss in Kingdom Hearts III at the Land of Departure against Aqua in a bid to collect Ventus's body, and at the Keyblade Graveyard alongside Terra-Xehanort against Sora, Ventus, and Aqua.

In Kingdom Hearts III Re Mind, a data version of Vanitas is fought.

Abilities

Template:Section-stub

  • Continuous Slash (連続斬り Renzokukiri?)
  • Warp Kirioroshi (ワープ斬り下ろし Wāpu Kirioroshi?)
  • Dark Firaga (ダークファイガ Dāku Faiga?, lit. "Dark Figa")
  • Dark Thundaga (ダークサンダガ Dāku Sandaga?)
  • Shadow Dive (シャドウダイブ Shadou Daibu?)
  • Keyblade Ride (キーブレードーライド Kīburēdo Raidu?)
  • X-Discharge (Xディスチャージ X-Disuchāji?)
  • Dark Splicer (ダークスプライサー Dāku Supuraisā?)
  • Dark Spiral (ダークスパイラル Dāku Supairaru?)
  • Dark Cannon (ダークキャノン Dāku Kyanon?)
  • Ultimate Charge (アルティメットチャージ Arutimetto Chāji?)
  • Grand Cross (グランドクロス Gurando Kurosu?)

Strategy

Kingdom Hearts Birth by Sleep

Terra's scenario

The only time Vanitas ever faces Terra in combat is during the final battle with Master Xehanort, during which Vanitas assists Master Xehanort in a battle against the young Keyblade wielder. During this battle, Terra has access to D-Links, Shotlocks, and Command Styles. While clearing this boss fight without the use of these special powers and abilities is quite possible, it is recommended that Terra instead make full use of them.

It is very important that Terra immediately go on the offensive against Vanitas at the start of the battle, as he has two powerful bosses attacking him simultaneously; fortunately, only Vanitas must be defeated to progress. Vanitas will not attack often and will mainly attempt to dodge the Terra's attacks, but certain abilities such as Chaos Rave will allow Terra to stay on him. When Vanitas vanishes, Slide out of the way; if Terra does not, he will fall victim to an downward strike from Vanitas with his Keyblade. When Vanitas sinks into the ground, only visible by a moving pool of darkness, immediately chain Slides together. Otherwise, Terra will be bombarded with fireballs as the boss reemerges. Vanitas may leap into the air bombarding Terra with dark lightning, or he even may shoot a single, large fireball that later splits into three homing ones. Slide can be used to dodge these attacks, as well.

Once enough HP has been depleted from Vanitas, the battle will automatically end, regardless of how much of it currently remains, but in the 1.5 + 2.5 version, it will end when his health's completely gone. However, remember that Master Xehanort is also present during the battle, and he may strike Terra with his Keyblade or shoot a long-range, dark Blizzard spell in his direction. Master Xehanort may also combine the two attacks, assaulting Terra with a fast-paced physical combo and ending it with a Blizzard spell that can freeze Terra, leaving him open to both Vanitas and Master Xehanort's attacks.

Ventus's scenario

First battle

Vanitas first fights Ventus in a two-part boss battle after luring him to the Keyblade Graveyard. The first will end only once enough HP has been depleted from Vanitas, the second beginning soon afterwards. However, in the second part of the battle, Ventus has the assistance of King Mickey. He will also have access to Shotlocks, Command Styles, and D-Links, increasing the easiness of winning the battle along with Ventus's normal abilities.

Vanitas at first challenges Ventus with the goal of testing his power. During the first part of the two-part battle, Ventus should go on the offensive while also following a hit-and-run strategy, using both physical and magical attacks in a balanced manner before fleeing Vanitas's close combat attacks. Vanitas may disappear during the battle, but Ventus should immediately Dodge Roll, or he will fall victim to his downward strike if they do not dodge. The boss may also shoot a single, large fireball at Vent that will soon separate into three smaller, homing fireballs after traveling forward in the his direction. Dodge Roll again can be used to avoid this attack. If Vanitas leaps into the air, he may strike Ventus with a dark lightning attack, which has a relatively long range. Dodge Roll is recommended in terms of avoiding it. lastly, Vanitas may perform a simple two-hit physical combo, an attack easily dodged with Dodge Roll.

In terms of offensive tactics, Mine Square and Tornado are highly recommended for use, as they will deal great damage to the boss, as well as interrupt his attacks. Other good weaknesses to exploit are the boss's vulnerabilities to Magnet, Aero, and Gravity magic. Each of these spells temporarily hoist him into the air, leaving him open to major damage, although timing is key to successfully use these attacks on him. Note that this rule applies to all of his battles. Whatever physical attacks Ventus attempts should be the most powerful in his arsenal. Continuation to use powerful physical and magic attacks is the key to ending the first part of the two-part battle with ease and minimal damage.

Now that King Mickey has joined Ventus in his battle with his darkness, Vanitas is forced to eliminate them both. His HP will be the same as what it was depleted to in the first part of the battle, and will also use the same battle tactics. Ventus can follow the same strategies as in the last battle to defeat Vanitas this time. In terms of King Mickey fighting alongside Ventus, his physical attacks are strong, and there is no need to worry when his HP reaches 0. He will automatically revive himself in time. One major advantage to fighting with Mickey is that he will grant Ventus the usage of a powerful offensive ability, Burst of Faith. Again, continue using the same strategies as the first part of the battle, and take advantage of the King's presence.

Second battle

Ventus initiates the second battle with the embodiment of his darkness, after Vanitas had attempted to eliminate Aqua by ambushing her. His HP has not increased since the two-part battle, but Ventus no longer has King Mickey to aid him. By now, Ventus should not need his presence. The only thing Ventus needs to worry about would be the new attacks added to Vanitas's arsenal.

Vanitas will begin the battle by jumping onto a vortex of flying Keyblades. As he travels around the battlefield, he will cast dark Blizzard spells in Ventus's direction. These Blizzard spells have strong homing capabilities, but they can be dodged with relative ease. Fire Glide, Shotlocks, and other magic attacks can be used to make Vanitas fall from the flying Keyblades. If Ventus doesn't knock him off the Keyblade vortex, when returning to the ground, he will imbue the Void Gear with darkness, strengthening his attack power. Vanitas also may sink into the ground once he dismounts the Keyblade storm, visible only as a mobile pool of darkness. Vanitas will travel to Ventus's location, so Dodge Roll to prevent being hit by several fireballs. Note that he may perform this attack up to three times in a row.

Vanitas's other attacks are the same as those he used in the first encounter with him, save for his two-hit combo, which now adds a blue crescent-shaped wave of energy. Also, when he teleports behind Ventus, his downward strike now causes a large pillar of ice to erupt out of the ground. But they can be dodged the same way. As with the last battle, careful timing of Dodge Roll and a balanced use of physical and magic attacks are the key to winning this battle. However, it should be noted this battle can be won purely with Reprisals (Reversal Slash, Counter Rush, etc.) as almost all of his attacks can be countered this way.

Third battle

The final battle with Vanitas has come; Vanitas has entered Ventus's heart, fusing with him and creating an incomplete version of the χ-blade. This tremendous weapon has not only increased the strength of his attacks and changed those he can use, but his HP has also increased a great deal. Ventus has access to D-Links, Shotlocks, and Command Styles during this battle, so make full use of them.

Vanitas will first charge his weapon, surrounding it and himself in a damaging aura. The attack is indicated by the lines "Forge the χ-blade!", "What's yours is mine!", or "Show me anguish!" He will then proceed to lunge at Ventus with the massive weapon, slam the ground and create an X-shaped shockwave, perform another lunging slash, and even shoot a homing blast of energy in the shape of an "X" at Ventus. Dodge Roll can be used to avoid this attack. Note that if Vanitas is attacked while charging the χ-blade, the attack is cancelled, so Reversal Slash can be used to avoid damage altogether and cancel out the attack. The boss also still favors the dark lightning attack, and he still has the ability to vanish and appear behind Ventus. However, rather than performing a single, downward strike, Vanitas will use an attack called Dark Splicer, similar to Time Splicer, wherein he will slash Ventus multiple times while teleporting around him to attack from all sides. Dodge Roll until he stops or, a more preferable option, block his attack. This leaves the boss open to damage from Counter Rush.

Vanitas also may begin to utilize an attack called Dark Spiral, similar to Riku's Dark Aura, charging at Ventus at a fast pace multiple times, while the χ-blade cloaks him in dark energy. Dodge Roll can be used to avoid this. The attack can be predicted by the quotes "There's no escape!", or "Darkness waits!" While Ventus should continue to use a hit-and-run strategy, it is advised to use Tornado and Mine Square to interrupt Vanitas's combos while still dealing great damage to him. Physical attacks should not be used as the main offense, as this will open Ventus to Vanitas's attacks. Instead, utilize magic or other long-ranged attacks to the fullest.

It is impossible to fully deplete Vanitas's HP once Ventus deals an attack that should defeat him. Instead, Vanitas's HP will remain at 1, and he will then shatter the pillar on which he and Ventus are fighting on. Vanitas will then become a temporary D-Link, granting Ventus the attacks that are key to defeating him once and for all, which uses his own attacks against him. As the two Keyblade wielders float in a dark realm amidst shards of stained glass, Ventus can move to Vanitas's location and hit him with Dark Spiral or Dark Splicer. However, it is recommended to merely use Ventus's only available Shotlock, Dark Link. This will cause Vanitas to fire his own version of the attack, Dark Cannon, to counter. As the two beams of energy collide, rapidly tap a button or spin the analog stick to win the grapple. This method can also be done with the Dark Spiral and Dark Splicer attack. This must be repeated several times before the combo finisher, Last Word, can be activated. Once this is done, Ventus will surround Vanitas with three beams of crystallized light. He will then shatter them, defeating Vanitas once and for all. However, Ventus can miss when performing this attack, therefore timing is crucial. Ventus also cannot heal during this phase.

Aqua's scenario

First battle

Vanitas first challenges Aqua in the Radiant Garden. While his attacks are the same as in the early battles of Ventus's scenario, keep in mind that Aqua favors magic, which calls for a change in strategy. Aqua has access to D-Links, Command Styles, and Shotlocks in this battle, and they should be used if possible to gain the upper hand in battle.

Aqua should go on the offensive while also following a hit-and-run strategy, using magical attacks as her primary source of dealing damage. Vanitas may disappear during the battle, so Aqua should immediately Cartwheel, or fall victim to his downward strike if she does not dodge the assault. Vanitas may also shoot a single, large fireball at Aqua that will soon separate into three smaller, homing fireballs after traveling forward in the her direction. Cartwheel again can be used to avoid this attack. If Vanitas leaps into the air, he may strike Aqua with a dark lightning attack, which has a relatively long range. Cartwheel is recommended in terms of avoiding it. Lastly, Vanitas may perform a simple two-hit physical combo, an attack easily dodged with Cartwheel. In terms of offensive tactics, Seeker Mine and Raging Storm are highly recommended for use, as they will deal great damage to the boss, also interrupting his attacks. The Sleep magic command works great as it inflicts sleep status, leaving Vanitas at Aqua's mercy. Whatever physical attacks Aqua attempts should be the most powerful in her arsenal.

Second battle

Vanitas next challenges Aqua in Neverland. Aqua has access to D-Links, Command Styles, and Shotlocks in this battle, and they should be used if possible to gain the upper hand in battle.

Aqua should go on the offensive while also following a hit-and-run strategy, using magical attacks as their primary source of dealing damage. Vanitas may disappear during the battle, so Aqua should immediately Cartwheel, or instead will fall victim to his downward strike. The boss may also shoot a single, large fireball at Aqua that will soon separate into three smaller, homing fireballs after traveling forward in the Aqua's direction. Cartwheel again can be used to avoid this attack. If Vanitas leaps into the air, he may strike Aqua with a dark lightning attack, which has a relatively long range. Cartwheel is recommended in terms of avoiding it. Vanitas may proceed to sink into the ground, visible only as a pool of darkness that will move to Aqua's location. Unless Aqua Cartwheels away, she will be hit by several fireballs. Lastly, Vanitas may perform a simple two-hit physical combo which now adds a homing, blue, crescent-shaped wave of energy, an attack easily dodged with Cartwheel. In terms of offensive tactics, Seeker Mine and Raging Storm are highly recommended for use, as they will deal great damage to the boss, also interrupting his attacks. Whatever physical attacks the Aqua attempts should be the most powerful in her arsenal.

Kingdom Hearts III

First battle

Aqua battles Vanitas at the Land of Departure. Unlike Sora, Aqua does not have the ability to switch Keyblades nor use Links. However, she does have access to Spellweaver, Shotlocks and Grand Magic.

Template:Section-stub

Second battle

Vanitas's second and final battle occurs at the Keyblade Graveyard. Sora has Aqua and Ventus as party members, but Vanitas is also aided by Terra-Xehanort.

In this fight, Vanitas's attacks generally remain the same. He has a new desperation attack in which he summons a twister of Keyblades and rides on it, often barreling into the party or firing blizzard shards, the latter of which can be guarded or even deflected back at Vanitas at the right angle. Eventually, Vanitas will guide the twister towards the center and surround himself with the Keyblades, often sending then groups at a time at Sora. Once this is done, he continues the fight as normal, though he does occasionally continue this attack.

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Kingdom Hearts III Re Mind

Keyblade Graveyard

Vanitas's first battle in Re Mind is a revisit of his and Terra-Xehanort's battle from the base game. For the first part of the fight, the player plays as Aqua with Ventus as a party member. Once Sora joins the battle, the player can choose to play as either Sora or Aqua. When playing as Aqua, she and Ven can use the Icy Slider Team Attack.

Data Rematch

Vanitas's data serves as a boss in the Limitcut Episode. His moveset has been heavily upgraded. He constantly melts into the ground and emerges with a cluster of fireballs multiple times. He also can fire multiple sword beams with his Keyblade which can be parried. His ultimate attack has him ride a twister of Keyblades before converging at the center and continuously firing Keyblades while using copies of himself akin to the Vanitas Remnant. This attack can be cancelled by attacking him as he summons the Keyblade twister.

Videos

Vanitas (Kingdom Hearts Birth by Sleep: Terra) Vanitas I (Kingdom Hearts Birth by Sleep: Ventus) Vanitas II (Kingdom Hearts Birth by Sleep: Ventus)
Vanitas I (Kingdom Hearts Birth by Sleep: Aqua) Vanitas II (Kingdom Hearts Birth by Sleep: Aqua) Vanitas I - Kingdom Hearts III
Vanitas II – Kingdom Hearts III

Notes and references

  1. ^ Normal
  2. ^ While using Continuous Slash
  3. ^ Land of Departure
  4. ^ Keyblade Graveyard
  5. ^ Shared with Terra-Xehanort