Finishing Leap: Difference between revisions
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{{game|KH2|FM2|KH3}} | {{game|KH2|FM2|KH3}} | ||
{{InfoAbility | |||
{{ | |kana=フィニッシュライズ | ||
|romaji=Finisshu Raizu | |||
|jpname=lit. "Finish Rise" | |||
|kh2name=Finishing Leap | |||
|kh2image=Finishing Leap KHIIFM.gif | |||
|kh2desc=Unleashes a powerful guard-piercing attack at the end of a combo with {{button|s}}. {{note|Original description: 'Jumps high into the air while attacking at the end of a combo with ☐.'}} | |||
|kh2el1={{AT|att}} Neutral | |||
|kh2pow1=x2.0<ref>x2.5 in ''Kingdom Hearts II Final Mix''</ref> | |||
|kh2drv1=3 | |||
|kh2def1=X | |||
|kh2fin1=O | |||
|kh2ap=5 | |||
}} | |||
'''Finishing Leap''' is an ability introduced in ''[[Kingdom Hearts II]]''. It allows the user to jump high into the air while attacking at the end of an [[attack]] combo. | |||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Finishing Leap is an [[action ability]] that costs 5 {{AP}} to equip. It is a ground finisher activated by pressing {{button|s}} in the middle of a ground combo. It deals Neutral damage. | In ''Kingdom Hearts II'', Finishing Leap is an [[action ability]] that costs 5 {{AP}} to equip. It is a ground finisher activated by pressing {{button|s}} in the middle of a ground combo. It deals Neutral damage. The attack has a wider attack range in ''Kingdom Hearts II Final Mix''. | ||
In ''Kingdom Hearts III'', Finishing Leap is an {{c|action ability|KHIII}} exclusive to [[Light Form]] and [[Dark Form]]. It is both forms' second ground combo finisher. Light Form's version of the attack has light effects, while Dark Form's version has dark effects. | In ''Kingdom Hearts III'', Finishing Leap is an {{c|action ability|KHIII}} exclusive to [[Light Form]] and [[Dark Form]]. It is both forms' second ground combo finisher. Light Form's version of the attack has light effects, while Dark Form's version has dark effects. | ||
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*Light Form has Finishing Leap as a default ability. | *Light Form has Finishing Leap as a default ability. | ||
*Dark Form has Finishing Leap as a default ability. | *Dark Form has Finishing Leap as a default ability. | ||
==Notes and references== | |||
{{reflist}} | |||
[[fr:Frappe verticale]] | [[fr:Frappe verticale]] | ||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] | ||
[[Category:Kingdom Hearts III abilities]] |
Revision as of 15:09, 13 March 2022
Finishing Leap (フィニッシュライズ Finisshu Raizu , lit. "lit. "Finish Rise"") | ||||||
Unleashes a powerful guard-piercing attack at the end of a combo with . | ||||||
Attack | Element | Power | Drive Value | Deflect | Finishing Blow | |
---|---|---|---|---|---|---|
Finishing Leap | Neutral | x2.0[1] | 3 | X | O | |
AP Cost | 5 | MP Cost | 0 |
Finishing Leap is an ability introduced in Kingdom Hearts II. It allows the user to jump high into the air while attacking at the end of an attack combo.
Mechanics
In Kingdom Hearts II, Finishing Leap is an action ability that costs 5 AP to equip. It is a ground finisher activated by pressing in the middle of a ground combo. It deals Neutral damage. The attack has a wider attack range in Kingdom Hearts II Final Mix.
In Kingdom Hearts III, Finishing Leap is an action ability exclusive to Light Form and Dark Form. It is both forms' second ground combo finisher. Light Form's version of the attack has light effects, while Dark Form's version has dark effects.
Learning Finishing Leap
Kingdom Hearts II
- Sora learns Finishing Leap after defeating the Experiment.
Kingdom Hearts II Final Mix
- Sora learns Finishing Leap after defeating the Blizzard Lord and Volcanic Lord.
Kingdom Hearts III
- Light Form has Finishing Leap as a default ability.
- Dark Form has Finishing Leap as a default ability.
Notes and references
- ^ x2.5 in Kingdom Hearts II Final Mix