Kingdom Hearts II
Kingdom Hearts II Final Mix
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Game:Saïx: Difference between revisions

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Revision as of 07:50, 14 March 2019

Saïx

Saïx KHII.png

Saïx (Battle) KHD.png

Japanese サイクス
Rōmaji Saikusu

Type Organization XIII
Games Kingdom Hearts II
Kingdom Hearts 358/2 Days
Variations
Saïx's Data Rematch
Anti-Saïx
Themes Header.png

KHII tracks
Battle theme - The 13th Dilemma
KHD tracks
Battle theme - Critical Drive
File:Critical Drive KHHD.ogg
Saïx

Kingdom Hearts 358/2 Days
The Organization's No. VII. Usually cool and calm, he turns into a berserker when he grips his giant blade in combat.
Dodge his attacks as you watch for a rare opening. After taking damage, he will revert to his normal self, making him more susceptible to attack. Finish him quickly.
Enemy Card
Saïx (card).png
Ability Duration Cost
Combo Boost 20 attacks 80 CP
Description
Boosts power with every strike with an attack card. Returns to normal when a card is broken.
Resistant to fire, ice, lightning, and special attacks.
Obtained
[1]
Location HP Strength Defense EXP
The World That Never Was 1500 0
Physical Fire Blizzard
x0.5 x0.5
Thunder Dark Neutral
x0.5 x0.5

Rewards
Drive Gauge +1[KH II], HP +5[KH II FM] (Sora)
HP +4 (Donald)
Item Slot (Goofy)
World(s)
The World That Never Was
Mission HP EXP STR/DEF
Story Mode Mission Mode
91 1316 3949 1480 98
Fire Blizzard Thunder Aero
x0.63 x0.66 x0.24 x0.70
Ignite Freeze Jolt Air-Toss
x0 x0 x0 x0
Defense Power Adjustment Heart Points
• Full Body: ?
Flinch? Bloom-Out?
X X
Rewards

Missions 73-93

Story Mode
Munny x—
Mission Mode
Munny xExpression error: Unrecognized punctuation character "—".
World(s)
The World That Never Was
Saïx

Saïx KHII.png

Saïx, as seen during the data rematch fight of the New Organization XIII Event in July 2018.

Japanese サイクス
Rōmaji Saikusu

Type Organization XIII
Games Kingdom Hearts II Final Mix
Kingdom Hearts Union χ
Variations
Saïx
Anti-Saïx
Themes Header.png

KHII tracks
Battle theme - The 13th Dilemma
Location HP Strength Defense EXP
The World That Never Was 3400 0
Physical Fire Blizzard
x0.5 x0.5
Thunder Dark Neutral
x0.5 x0.5

Rewards
Defense Boost
World(s)
Radiant Garden

Saïx is fought as the antepenultimate boss in Kingdom Hearts II and Kingdom Hearts 358/2 Days, and is also fought in Kingdom Hearts Union χ. In Kingdom Hearts II he is the last of the Organization XIII members to fall before Sora faces Xemnas, attacking Sora near the top of the Castle That Never Was, in his chamber overlooked by Kingdom Hearts. In Kingdom Hearts 358/2 Days he attacks Roxas when the Nobody tries to leave the Organization.

Strategies

Kingdom Hearts II

"Defeat Saïx! Try using his weapon to your advantage!"
—Battle hint

Throughout this battle, Saïx's attack pattern is determined by a "Berserk Gauge" in the top-left corner of the screen. When the battle begins, the gauge will be full and Saïx will rise into the air and enter his "Berserk" state. The gauge will begin slowly emptying and once empty, he will revert to a calmer attack pattern, wherein the gauge begins filling again. Note that the burst of light that emanates from Saïx's body when he enters his berserk state can damage Sora.

While in Berserk mode, Saïx attacks very quickly with powerful attacks, slamming his claymore into the ground to unleash large shockwaves of energy. He also throws his claymores at Sora, unleashing streams of energy when they impact. While in this state, Saïx's attacks have a large range and high power. In addition, he is invulnerable to normal attacks and extremely resistant to magic attacks. However, Sora can pick up his thrown claymores with the Reaction Command "Berserk", then use the Command "Eclipse" to slam Saïx into the air and finally "Magna Storm" to attack him rapidly. If "Magna Storm" connects with Saïx, his Berserk gauge immediately empties and he reverts to his "normal" state.

While in this state, he walks slowly and attacks with slow, but powerful combos. At this time he is more vulnerable to damage, but he can still defend himself, so it's best to use Guard when he attacks or deflect his attack with one of Sora's own, to make him drop his claymore. This will cause him to cease attacking for a while, as well as give Sora the opportunity to use Reaction Commands and attack with the dropped claymore for massive damage. At times, Saïx will stand still and raise his arms to hasten the speed the Berserk Gauge fills. As Saïx loses more health, the Berserk Gauge fills at a much faster rate.

As long as Sora uses Reaction Commands to revert Saïx's transformation as soon as possible, he is not an overly difficult opponent. If in a tight spot, avoid Saïx's berserk attacks by gliding or dashing away, healing when necessary. Be cautious if using Drive Forms, as AntiForm is more likely to activate due to the nature of battling an Organization XIII member. Using Final Form is a big help if accessible, while Saïx is in his normal state.

Kingdom Hearts II Final Mix

Data Rematch

Saïx's Data Rematch begins slightly differently from his first encounter. His Berserk bar will begin empty and he will immediately call to the moon and start charging it for a short period. Sora can use a finishing move to interrupt Saïx' charge early, so it is recommended to remove any Combo Plus abilities prior to the battle.

Once Saïx enters his Berserk state the battle becomes purely survival and waiting for him to drop a claymore. Saïx will take damage in his Berserk state, but it is not without risk because of the large amount of damage that can be dealt. The best strategy is to keep as much distance between Saïx and Sora as possible and look for one of three things to happen: Saïx will stand in place and use his "All shall be lost to you!" desperation move (which he uses very often); it is at this time that he is truly invincible and Sora must stay away. Saïx may also begin his "Move aside!" combo, provided enough distance is put between Saïx and Sora, simply stand in place and wait for his claymores to drop close by. The third thing that will happen is Saïx will begin to run towards Sora, once close Saïx will either perform his "Begone!" combo or leap into the air and perform his large shockwave attack. If not Reflected, do not count on grabbing the large shockwave claymore, by the time Sora is close enough it will vanish and Sora will be close to Saïx and vulnerable. After every one of his combos, he will recharge his Berserk bar and the only way to stop this is to attack him. However, this comes as a risk because he will attack back with one of his combos, except his "All shall be lost to you!" desperation move since it requires a full Berserk bar to perform.

The Lunatics that Saïx throws disappear very quickly, so get to them quickly by using Dodge Roll or guarding the attack that launched them with Reflect. Unlike in the original battle, Sora will be invulnerable while holding a Lunatic, and the "Berserk" Reaction Command after grabbing one becomes available almost instantly.

After breaking Saïx's berserk state, it is pivotal to guard in order to block his attacks, as they can still deal heavy damage and will allow Saïx to call to the moon to charge his Berserk gauge faster. The "Magna Storm" Reaction Command will still reset Saïx's Berserk gauge in the Data Rematch, but the dropped claymores vanish much faster and the window to use Magna Storm after seizing one is shorter.

Kingdom Hearts 358/2 Days

Technique Element Status Power Block?
Berserk (バーサク Bāsaku?)
Attack
Moon Silence (100%) 0.30
Releases light around him and enters Berserk state.|- Berserk Charge (バーサク突撃 Bāsaku Totsugeki?)
Attack
Physical 0.21
Performs a continuous attack while stepping forward.|- Berserk Dance (バーサク乱舞 Bāsaku Ranbu?)
Attack
Weapon attack Physical 0.19

Shock wave Moon Silence (10%) [note 1]

X
Performs a continuous attack that emits a shock wave moving along the ground, and throws his weapon.
Berserk Leap Attack (バーサク大ジャンプ攻撃 Bāsaku Dai Jampu Kōgeki?)
Attack
Moon Silence (35%) 1.65 X
Moves to high ground, and jumps down, emitting a shock wave.|- Warp Attack (ワープ攻撃 Wāpu Kōgeki?)
Attack
Physical 1.17
Warps into the air, and attacks while falling down.|- Continuous Attack (連続攻撃 Renzoku Kōgeki?)
Attack
Physical 0.13
Swings weapon up, then swings twice while stepping forward.|- Shock Wave (衝撃波 Shōgekiha?)
Attack
Moon Silence (10%) 1.43 X
Raises weapon and emits a shock wave that moves along the ground.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
  1. ^ The shock wave that moves along the ground has a power of 1.43, while the shock wave that comes from the thrown weapon has a power of 1.30.

Saïx's main tactic is his berserk mode, which he starts almost at the exact start of the fight. Don't move towards Saïx until he activates his berserk state, as being near him when he activates will deal damage. In this state, his Claymore has its signature extended white edges. He himself has an aura of blue light surrounding him.

He has a diverse range of attacks and combos at his expense. He has a few close range combos in which he swings his Claymore around. If Roxas gets caught by one attack, he may get drawn into the rest of the attacks he does for that combo. Saïx has five types of combos.

The first one is his most common attack, where he swings the Claymore for about 2–3 seconds ending in a spin. There is about a 2-3 second gap until his next combo, so get a few quality strikes in before retreating to avoid his next move.

The second pattern is where he also swings his Claymore around, but there are distinct differences between this and the first. After about four seconds, Saïx will swing the Claymore down in a straight, vertical slash. That's a hint to escape into the air, because he will follow up that slash with another of the same slashes, but it will produce a blue energy wave in its direction. Immediately afterward, he will jump in the air and throw down his Claymore, which will strike down anything in its vertical path (including the air) and produce an 360 shockwave which will hit anything on the ground that is near it, even while blocking. This will open up him to a few strikes from the Keyblade. However, Roxas can't use the Claymore to hit him and the damage done is the same as usual in his berserk defense. After 2–3 seconds, he will summon his Claymore to him and start attacking again.

The third is a simple two strike move with one swing and spin. This move takes about 1 second to execute and the traditional 2-3 second gap after.

The fourth is a mix of the second and third with the third coming first. Right where Saïx should throw the Claymore, he starts the second combo. After this, again comes the 2-3 second gap.

The fifth is a truly berserk state where Saïx moves in circles, swinging wildly.

Another of his attacks is where Saïx teleports to the top of one of the towers in the room. After another 2–3 seconds, he will leap over Roxas and drop down to smash him. On occasion, if Roxas moves right after he leaps, he will stop near the ground and teleport above Roxas to smash him again. Either way, he will immediately follow up with a combo.

After he has been dealt a sufficient amount of damage, his aura will "break" off and he will slide backwards, where he will become inanimate for a short while. That's where Roxas should hit him with everything he's got: magic, critical hits, combos, anything. After that short while, he will start to defend himself with blocks, jump strikes, and three hit combos. It's important to still prioritize defense, and Saïx is still a danger even when he's not in his Berserk Mode, as he still will not stagger from attacks. Soon after, he will restart his aura.

Saïx's attacks and Aura can randomly inflict Silence, preventing the use of magic. So be wary of getting hit or too close to him. His Aura also provides extra defense against both magic and attacks. Attack whenever possible: Set up Blizzaga to hit him when he's attacking and Thundaga while he's on the tower. If Roxas uses Thundaga and breaks Saïx's Aura while he's on the tower, he will slide back and fall off the floor. For a while, he will continue falling, but he will teleport behind Roxas. Try not to block any of his attacks unless Perfect Block is linked. Saïx may break through the block if Roxas is pushed back. Glide, Dodge Roll (especially Block Dodge Roll), and Haste are very useful for avoiding damage.

Recommended Gears

Videos

Saïx—Kingdom Hearts II Final Mix Data Saïx—Kingdom Hearts II Final Mix
Saïx—Kingdom Hearts 358/2 Days
  1. ^ Becomes available after clearing Kingdom Hearts II Final Mix in the original Japanese version, clearing "Sora's Story" and "Reverse/Rebirth" in the original English version, and completing Kingdom Hearts 358/2 Days in Kingdom Hearts HD 1.5 ReMIX.