Kingdom Hearts II Final Mix

Magnet Burst: Difference between revisions

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(rewrote to match precedent (using Ripple Drive as comparison))
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==Mechanics==
==Mechanics==
In ''Kingdom Hearts II Final Mix'', Magnet Burst is an [[action ability]] that costs 3 {{AP}} to equip. It is a ground combo finisher that activates when multiple targets are nearby. Magnet Burst deals Dark damage relative to Sora's {{c|Magic|stat}} stat.
In ''Kingdom Hearts II Final Mix'', Magnet Burst is an [[action ability]] that costs 3 {{AP}} to equip. It is an aerial combo finisher that activates when multiple targets are nearby. Magnet Burst deals Neutral damage relative to Sora's {{c|Magic|stat}} stat.


In ''Kingdom Hearts III'', Magnet Burst is an [[action ability]] accessible in [[Second Form]]. It is an aerial combo finisher that inflicts damage relative to Sora's {{c|Magic|stat}} stat.
In ''Kingdom Hearts III'', Magnet Burst is an [[action ability]] accessible in [[Second Form]]. It is an aerial combo finisher that inflicts damage relative to Sora's {{c|Magic|stat}} stat.

Revision as of 21:45, 18 February 2019

File:Magnet Splash KHIIFM.gif
Magnet Burst envelops the user in an orb that reels in enemies before it explodes.

Magnet Burst (マグネスプラッシュ Magune Supurasshu?, lit. "Magnet Splash") is a technique that appears in Kingdom Hearts II Final Mix and Kingdom Hearts III. It allows the user to draw in enemies before unleashing a finishing combo move.

Mechanics

In Kingdom Hearts II Final Mix, Magnet Burst is an action ability that costs 3 AP to equip. It is an aerial combo finisher that activates when multiple targets are nearby. Magnet Burst deals Neutral damage relative to Sora's Magic stat.

In Kingdom Hearts III, Magnet Burst is an action ability accessible in Second Form. It is an aerial combo finisher that inflicts damage relative to Sora's Magic stat.

Learning Magnet Burst

Kingdom Hearts II Final Mix

  • Sora learns Magnet Burst after defeating Hades.

Kingdom Hearts III

  • Second Form has Magnet Burst as a default ability.