Magnet Burst: Difference between revisions
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(rewrote to match precedent (using Ripple Drive as comparison)) |
|||
Line 4: | Line 4: | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II Final Mix'', Magnet Burst is an [[action ability]] that costs 3 {{AP}} to equip. It is | In ''Kingdom Hearts II Final Mix'', Magnet Burst is an [[action ability]] that costs 3 {{AP}} to equip. It is an aerial combo finisher that activates when multiple targets are nearby. Magnet Burst deals Neutral damage relative to Sora's {{c|Magic|stat}} stat. | ||
In ''Kingdom Hearts III'', Magnet Burst is an [[action ability]] accessible in [[Second Form]]. It is an aerial combo finisher that inflicts damage relative to Sora's {{c|Magic|stat}} stat. | In ''Kingdom Hearts III'', Magnet Burst is an [[action ability]] accessible in [[Second Form]]. It is an aerial combo finisher that inflicts damage relative to Sora's {{c|Magic|stat}} stat. |
Revision as of 21:45, 18 February 2019
Magnet Burst (マグネスプラッシュ Magune Supurasshu , lit. "Magnet Splash") is a technique that appears in Kingdom Hearts II Final Mix and Kingdom Hearts III. It allows the user to draw in enemies before unleashing a finishing combo move.
Mechanics
In Kingdom Hearts II Final Mix, Magnet Burst is an action ability that costs 3 AP to equip. It is an aerial combo finisher that activates when multiple targets are nearby. Magnet Burst deals Neutral damage relative to Sora's Magic stat.
In Kingdom Hearts III, Magnet Burst is an action ability accessible in Second Form. It is an aerial combo finisher that inflicts damage relative to Sora's Magic stat.
Learning Magnet Burst
Kingdom Hearts II Final Mix
- Sora learns Magnet Burst after defeating Hades.
Kingdom Hearts III
- Second Form has Magnet Burst as a default ability.