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Aerial Dodge: Difference between revisions

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{{Game|KH2|FM2|KH3}}
{{Game|KH2|FM2|KH3}}
[[File:Aerial Dodge KHII.gif|300px|thumb|right]]
[[File:Aerial Dodge KHII.gif|300px|thumb|right|In ''Kingdom Hearts II'', Aerial Dodge allows Sora to jump in midair, deflecting enemy attacks.]]
{{nihongo|'''Aerial Dodge'''|エアドッジ|Ea Dojji|lit. "Air Dodge"}} is a technique introduced in ''[[Kingdom Hearts II]]''. It allows the user to perform a spinning midair jump to evade attacks.
{{nihongo|'''Aerial Dodge'''|エアドッジ|Ea Dojji|lit. "Air Dodge"}} is a technique introduced in ''[[Kingdom Hearts II]]''. It allows the user to dodge in midair.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Aerial Dodge is a [[growth ability]] that costs 3 {{AP}} to equip. It allows Sora to perform a midair jump that deflects enemy attacks by pressing {{button|c}}, {{button|x}} in the Japanese releases, while the user is in midair. Leveling it up increases the arc of the dodge.
In ''Kingdom Hearts II'', Aerial Dodge is a [[growth ability]] that costs 3 {{AP}} to equip. It allows [[Sora]] to perform a midair jump that deflects enemy attacks by pressing {{button|c}}, {{button|x}} in the Japanese releases, while the user is in midair. Leveling it up increases the arc of the dodge.
 
In ''Kingdom Hearts III'', Aerial Dodge is a movement ability that costs 3 {{AP}} to equip. It is activated by pressing {{button|s}} and tilting the left analog stick in mid-air during combat, and allows Sora to spin in a chosen direction. If [[Air Slide]] is equipped, Aerial Dodge replaces Air Slide in combat.


==Learning Aerial Dodge==
==Learning Aerial Dodge==
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*Sora learns Aerial Dodge LV3 after leveling Master Form to level 7.
*Sora learns Aerial Dodge LV3 after leveling Master Form to level 7.
*Master Form learns Aerial Dodge MAX at level 7.
*Master Form learns Aerial Dodge MAX at level 7.
===''Kingdom Hearts III''===
*[[Sora]] has Aerial Dodge as a default ability.


==Other appearances==
==Other appearances==

Revision as of 03:05, 28 August 2019

In Kingdom Hearts II, Aerial Dodge allows Sora to jump in midair, deflecting enemy attacks.

Aerial Dodge (エアドッジ Ea Dojji?, lit. "Air Dodge") is a technique introduced in Kingdom Hearts II. It allows the user to dodge in midair.

Mechanics

In Kingdom Hearts II, Aerial Dodge is a growth ability that costs 3 AP to equip. It allows Sora to perform a midair jump that deflects enemy attacks by pressing Circle, X in the Japanese releases, while the user is in midair. Leveling it up increases the arc of the dodge.

In Kingdom Hearts III, Aerial Dodge is a movement ability that costs 3 AP to equip. It is activated by pressing Square and tilting the left analog stick in mid-air during combat, and allows Sora to spin in a chosen direction. If Air Slide is equipped, Aerial Dodge replaces Air Slide in combat.

Learning Aerial Dodge

Kingdom Hearts II

  • Master Form has Aerial Dodge LV1 as a default ability.
  • Sora learns Aerial Dodge LV1 after leveling Master Form to level 3.
  • Master Form learns Aerial Dodge LV2 at level 3.
  • Sora learns Aerial Dodge LV2 after leveling Master Form to level 5.
  • Master Form learns Aerial Dodge LV3 at level 5.
  • Sora learns Aerial Dodge LV3 after leveling Master Form to level 7.
  • Master Form learns Aerial Dodge MAX at level 7.

Kingdom Hearts III

  • Sora has Aerial Dodge as a default ability.

Other appearances

Kingdom Hearts Chain of Memories

In Kingdom Hearts Chain of Memories, Riku possesses a movement skill[?] while in Dark Mode that is similar to Aerial Dodge. It is triggered in Chain of Memories by pressing B twice, and in Kingdom Hearts Re:Chain of Memories by pressing Circle twice.

Kingdom Hearts II

During his second fight against Xemnas's armored form, Sora can perform Aerial Dodge an indefinite number of times in a row, even if it is not equipped.

See also