Hyper Healing: Difference between revisions
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*Riku has Hyper Healing as a default ability. | *Riku has Hyper Healing as a default ability. | ||
*The [[Genji Shield]] has Hyper Healing as its equipment ability. | *The [[Genji Shield]] has Hyper Healing as its equipment ability. | ||
===''Kingdom Hearts III''=== | |||
*The [[Heartless Maul]] has Hyper Healing as its equipment ability. | |||
[[es:Salud de Hierro]] | [[es:Salud de Hierro]] | ||
[[Category:Kingdom Hearts abilities]] | [[Category:Kingdom Hearts abilities]] | ||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] |
Revision as of 02:23, 9 February 2019
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Hyper Healing (ハイパーヒーリング Haipā Hīringu ), dubbed as Second Wind in Kingdom Hearts, is an ability that appears in Kingdom Hearts, Kingdom Hearts Chain of Memories, and Kingdom Hearts II. It allows the user to recover health through the power of party members.
Mechanics
In Kingdom Hearts, Second Wind is a support ability that allows the user to recover more quickly from being knocked out and fully restores their HP. It costs 3 AP to equip.
In Kingdom Hearts Chain of Memories, Hyper Healing is an enemy card effect that restores some HP every time the user uses a friend card. It costs 40 CP to add to the deck and lasts for three reloads.
In Kingdom Hearts II, Hyper Healing is a support ability that allows the user to recover more quickly from being knocked out and greatly restores their HP. It costs 3 AP to equip.
Learning Hyper Healing
Kingdom Hearts
- Donald learns Second Wind at level 35.
- Goofy learns Second Wind at level 33.
- Tarzan has Second Wind as a default ability.
- Ariel has Second Wind as a default ability.
- The Beast has Second Wind as a default ability.
Kingdom Hearts Final Mix
- Donald learns Hyper Healing at level 29.
- Goofy learns Hyper Healing at level 33.
- Tarzan has Hyper Healing as a default ability.
- Ariel has Hyper Healing as a default ability.
- The Beast has Hyper Healing as a default ability.
Kingdom Hearts Chain of Memories
- The White Mushroom enemy card has Hyper Healing as its effect
- The Black Fungus enemy card can randomly activate Hyper Healing.
- The Darkside enemy card can mimic an enemy's Hyper Healing.
Kingdom Hearts II
- Donald learns Hyper Healing after defeating Prison Keeper in Halloween Town.
- Goofy learns Hyper Healing after defeating Pete at Olympus Coliseum
- Mulan learns Hyper Healing after clearing the trap at the Village Cave.
- The Beast has Hyper Healing as a default ability.
- Simba has Hyper Healing as a default ability.
- Riku has Hyper Healing as a default ability.
- The Nobody Guard has Hyper Healing as its equipment ability.
- The Save the Queen has Hyper Healing as its equipment ability.
Kingdom Hearts II Final Mix
- Donald learns Hyper Healing after defeating Prison Keeper in Halloween Town.
- Goofy learns Hyper Healing after defeating Pete at Olympus Coliseum
- Mulan learns Hyper Healing after clearing the trap at the Village Cave.
- The Beast has Hyper Healing as a default ability.
- Simba has Hyper Healing as a default ability.
- Riku has Hyper Healing as a default ability.
- The Genji Shield has Hyper Healing as its equipment ability.
Kingdom Hearts III
- The Heartless Maul has Hyper Healing as its equipment ability.