Finishing Leap: Difference between revisions
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{{nihongo|'''Finishing Leap'''|フィニッシュライズ|Finisshu Raizu|lit. "Finish Rise"}} is an ability that appears in ''[[Kingdom Hearts II]]''. It allows the user to jump high into the air while attacking at the end of an [[attack]] combo. | {{nihongo|'''Finishing Leap'''|フィニッシュライズ|Finisshu Raizu|lit. "Finish Rise"}} is an ability that appears in ''[[Kingdom Hearts II]]''. It allows the user to jump high into the air while attacking at the end of an [[attack]] combo. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Finishing Leap is an [[action ability]] that costs 5 {{AP}} to equip. It is activated by pressing {{button|s}} in the middle of a ground combo. It deals Neutral damage. | In ''Kingdom Hearts II'', Finishing Leap is an [[action ability]] that costs 5 {{AP}} to equip. It is a ground finisher activated by pressing {{button|s}} in the middle of a ground combo. It deals Neutral damage. | ||
==Learning Finishing Leap== | ==Learning Finishing Leap== |
Revision as of 18:21, 15 January 2019
Finishing Leap (フィニッシュライズ Finisshu Raizu , lit. "Finish Rise") is an ability that appears in Kingdom Hearts II. It allows the user to jump high into the air while attacking at the end of an attack combo.
Mechanics
In Kingdom Hearts II, Finishing Leap is an action ability that costs 5 AP to equip. It is a ground finisher activated by pressing in the middle of a ground combo. It deals Neutral damage.
Learning Finishing Leap
Kingdom Hearts II
- Sora learns Finishing Leap after defeating the Experiment.
Kingdom Hearts II Final Mix
- Sora learns Finishing Leap after defeating the Blizzard Lord and Volcanic Lord.