Kingdom Hearts Final Mix
Kingdom Hearts II
Kingdom Hearts II Final Mix

Slapshot: Difference between revisions

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==Mechanics==
==Mechanics==
In ''Kingdom Hearts Final Mix'', Slapshot is a [[combat ability]] that costs 1 {{AP}} to equip. It allows Sora to perform a wide uppercut slash instead of his default, slower thrust when near an opponent, and has a chance of dealing a [[Critical Hit]]. Due to the fast transitions between attacks, it is possible to actually skip over Slapshot without the attack even delivering.
In ''Kingdom Hearts Final Mix'', Slapshot is a [[combat ability]] that costs 1 {{AP}} to equip. It allows Sora to perform a wide uppercut slash instead of his default, slower thrust when near an opponent, and has a chance of dealing a [[Critical Hit]]. When [[Combo Master]] is equipped, it is possible to skip over Slapshot without the attack even landing due to the fast transitions between attacks.


In ''Kingdom Hearts II'', Slapshot is an [[action ability]] that costs 2 AP to equip. It allows Sora to perform a quick uppercut slash when near an opponent, doing slightly more damage than a regular strike and preventing him from getting flung back if he is blocked or parried. Physical defenses such as a Large Body's front notably do not stop the attack. In ''[[Kingdom Hearts II Final Mix]]'', Sora takes slightly longer to transition to other attacks after performing Slapshot.{{fact}} Its description is erroneously switched with that of [[Dodge Slash]], but this was corrected in ''Kingdom Hearts II Final Mix''.
In ''Kingdom Hearts II'', Slapshot is an [[action ability]] that costs 2 AP to equip. It allows Sora to perform a quick uppercut slash when near an opponent, doing slightly more damage than a regular strike and preventing him from getting flung back if he is blocked or parried. Physical defenses such as a Large Body's front notably do not stop the attack. In ''[[Kingdom Hearts II Final Mix]]'', Sora takes slightly longer to transition to other attacks after performing Slapshot.{{fact}} Its description is erroneously switched with that of [[Dodge Slash]], but this was corrected in ''Kingdom Hearts II Final Mix''.

Revision as of 09:55, 2 May 2019

File:Slapshot KHIIFM.gif
In Kingdom Hearts II, Slapshot consists of a quick uppercut.

Slapshot (スラップショット Surappushotto?) is a technique that appears in Kingdom Hearts Final Mix and Kingdom Hearts II. It allows the user to perform a quick uppercut.

Mechanics

In Kingdom Hearts Final Mix, Slapshot is a combat ability that costs 1 AP to equip. It allows Sora to perform a wide uppercut slash instead of his default, slower thrust when near an opponent, and has a chance of dealing a Critical Hit. When Combo Master is equipped, it is possible to skip over Slapshot without the attack even landing due to the fast transitions between attacks.

In Kingdom Hearts II, Slapshot is an action ability that costs 2 AP to equip. It allows Sora to perform a quick uppercut slash when near an opponent, doing slightly more damage than a regular strike and preventing him from getting flung back if he is blocked or parried. Physical defenses such as a Large Body's front notably do not stop the attack. In Kingdom Hearts II Final Mix, Sora takes slightly longer to transition to other attacks after performing Slapshot.[citation needed] Its description is erroneously switched with that of Dodge Slash, but this was corrected in Kingdom Hearts II Final Mix.

Learning Slapshot

In Kingdom Hearts Final Mix, Slapshot is a wide, upward swing.

Kingdom Hearts Final Mix

Kingdom Hearts II

Kingdom Hearts II Final Mix

Other Appearances

In Kingdom Hearts 358/2 Days, Roxas uses an upward slash reminiscent of Slapshot as part of some weapons' attack combos.