Kingdom Hearts HD 2.5 ReMIX: Difference between revisions

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===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
''Kingdom Hearts II Final Mix'' features improved graphics and a completely re-orchestrated soundtrack. All cutscenes exclusive to the original Japanese version of ''Kingdom Hearts II Final Mix'' (mostly the cutscenes that were not later adapted to ''Kingdom Hearts 358/2 Days'') are now dubbed in English. However, none of the actors whose characters were not in the original ''Kingdom Hearts II'' (along with Meaghan Jette Martin who replaced Brittany Snow for the only ''Final Mix'' cutscene Naminé appeared in) were listed in the credits. In the English version, the [[Absent Silhouette]]s and their respective [[Organization XIII's Replica Data|Replica Data]]'s grunts and laughs are now provided by archived recordings from their English voice actors from ''Kingdom Hearts Re: Chain of Memories'' and ''Kingdom Hearts 358/2 Days'', while Roxas's battle grunts incorporate those of his ''Kingdom Hearts 358/2 Days'' incarnation and some of Ventus's voice clips from ''Kingdom Hearts Birth by Sleep''. In [[Jiminy's Journal]], the "Combo Attacks" section is renamed to "Limits". While the English localization of the game retained most of the censorship from ''Kingdom Hearts II'', Xigbar's ability to merge his Arrowguns into a sniper rifle to snipe at Sora and company (which was replaced in the international versions of ''Kingdom Hearts II'' by Xigbar sniping at the party with one gun while using the other to steady his aim) was uncensored.
''Kingdom Hearts II Final Mix'' features improved graphics and a completely re-orchestrated soundtrack. All cutscenes exclusive to the original Japanese version of ''Kingdom Hearts II Final Mix'' (mostly the cutscenes that were not later adapted to ''Kingdom Hearts 358/2 Days'') are now dubbed in English. However, none of the actors whose characters were not in the original ''Kingdom Hearts II'' (along with Meaghan Jette Martin who replaced Brittany Snow for the only ''Final Mix'' cutscene Naminé appeared in) were listed in the credits. In the English version, the [[Absent Silhouette]]s and their respective [[Organization XIII's Replica Data|Replica Data]]'s grunts and laughs are now provided by archived recordings from their English voice actors from ''Kingdom Hearts Re: Chain of Memories'' and ''Kingdom Hearts 358/2 Days'', while Roxas's battle grunts incorporate those of his ''Kingdom Hearts 358/2 Days'' incarnation and some of Ventus's voice clips from ''Kingdom Hearts Birth by Sleep''. In [[Jiminy's Journal]], the "Combo Attacks" section is renamed to "Limits". While the English localization of the game retained most of the censorship from ''Kingdom Hearts II'', Xigbar's ability to merge his Arrowguns into a sniper rifle to snipe at Sora and company (which was replaced in the international versions of ''Kingdom Hearts II'' by Xigbar sniping at the party with one gun while using the other to steady his aim) was uncensored.
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===''Kingdom Hearts Birth by Sleep Final Mix''===
===''Kingdom Hearts Birth by Sleep Final Mix''===
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In the final cutscene in Terra's scenario, the [[Lingering Will]] sprouts a cape to maintain continuity between ''Kingdom Hearts Birth by Sleep Final Mix'' and its later appearance in ''Kingdom Hearts II Final Mix''. The Mirage Arena no longer has multiplayer capabilities, meaning that Mirage Arena D-Links cannot be used. Events and battles in the Arena have been tweaked, and additional challenges are present. Due to the lack of multiplayer, the [[Taunt]] command has been replaced with [[Victory Pose]] in all appearances, and [[Group Esuna]] has been completely removed. While the entire soundtrack of ''Kingdom Hearts II Final Mix'' has been re-orchestrated, only the pieces "Keyblade Graveyard Horizon," "Dismiss," and "It's a Small World" have been re-orchestrated in ''Kingdom Hearts Birth by Sleep Final Mix''. The stars emitted from the [[Master's Defender]] change from lavender blue stars resembling shuriken to golden ones bearing [[Terra's Mark]]. The cutscenes in the [[Secret Episode]] featuring [[Aqua]] have also been dubbed in English, while they featured Japanese voice acting in the original release.
In the final cutscene in Terra's scenario, the [[Lingering Will]] sprouts a cape to maintain continuity between ''Kingdom Hearts Birth by Sleep Final Mix'' and its later appearance in ''Kingdom Hearts II Final Mix''. The Mirage Arena no longer has multiplayer capabilities, meaning that Mirage Arena D-Links cannot be used. Events and battles in the Arena have been tweaked, and additional challenges are present. Due to the lack of multiplayer, the [[Taunt]] command has been replaced with [[Victory Pose]] in all appearances, and [[Group Esuna]] has been completely removed. While the entire soundtrack of ''Kingdom Hearts II Final Mix'' has been re-orchestrated, only the pieces "Keyblade Graveyard Horizon," "Dismiss," and "It's a Small World" have been re-orchestrated in ''Kingdom Hearts Birth by Sleep Final Mix''. The stars emitted from the [[Master's Defender]] change from lavender blue stars resembling shuriken to golden ones bearing [[Terra's Mark]]. The cutscenes in the [[Secret Episode]] featuring [[Aqua]] have also been dubbed in English, while they featured Japanese voice acting in the original release.
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===''Kingdom Hearts Re:coded''===
===''Kingdom Hearts Re:coded''===
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''Kingdom Hearts HD 2.5 ReMIX'' was first hinted at during the ending credits of ''Kingdom Hearts HD 1.5 ReMIX'', as they contain footage from ''Kingdom Hearts II Final Mix'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts Re:coded''. In October of 2013, Tetsuya Nomura said that ''Kingdom Hearts HD 2.5 ReMIX'' will contain more graphical improvements than ''Kingdom Hearts HD 1.5 ReMIX''.<ref>[http://sqex.info/nomura-discusses-new-kh3-trailer/ SQEX Info]</ref> In December of 2013, Nomura also said that due to ''Kingdom Hearts Re:coded'' being shorter than ''Kingdom Hearts 358/2 Days'', new scenes featuring events that took place in Disney worlds and during battles were added. In addition, new scenes connecting ''Kingdom Hearts Re:coded'' and ''Kingdom Hearts 3D: Dream Drop Distance'' have been included. Nomura lastly stated that development of ''Kingdom Hearts HD 2.5 ReMIX'' was faster than that of its predecessor because the team that developed ''Kingdom Hearts HD 1.5 ReMIX'' had established a system for making games in HD.<ref> [http://sqex.info/nomura-discusses-kh2-5-kh3-khx SQEX Info]</ref> As of March, 2014, all lines in ''Kingdom Hearts HD 2.5 ReMIX'' had been recorded.<ref>[http://blog.hokanko-alt.com/archives/37613547.html 速報@保管庫]</ref> In an interview with ''Famitsu Weekly'' in April of 2014, Shinji Hashimoto stated that the additional cutscenes had also been completed and the game was nearing its final stage of development.<ref>[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ '''''Siliconera:''''' ''Square Enix On Final Fantasy X-3, The State Of Final Fantasy XV, And Dissidia'']</ref>  
''Kingdom Hearts HD 2.5 ReMIX'' was first hinted at during the ending credits of ''Kingdom Hearts HD 1.5 ReMIX'', as they contain footage from ''Kingdom Hearts II Final Mix'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts Re:coded''. In October of 2013, Tetsuya Nomura said that ''Kingdom Hearts HD 2.5 ReMIX'' will contain more graphical improvements than ''Kingdom Hearts HD 1.5 ReMIX''.<ref>[http://sqex.info/nomura-discusses-new-kh3-trailer/ SQEX Info]</ref> In December of 2013, Nomura also said that due to ''Kingdom Hearts Re:coded'' being shorter than ''Kingdom Hearts 358/2 Days'', new scenes featuring events that took place in Disney worlds and during battles were added. In addition, new scenes connecting ''Kingdom Hearts Re:coded'' and ''Kingdom Hearts 3D: Dream Drop Distance'' have been included. Nomura lastly stated that development of ''Kingdom Hearts HD 2.5 ReMIX'' was faster than that of its predecessor because the team that developed ''Kingdom Hearts HD 1.5 ReMIX'' had established a system for making games in HD.<ref> [http://sqex.info/nomura-discusses-kh2-5-kh3-khx SQEX Info]</ref> As of March, 2014, all lines in ''Kingdom Hearts HD 2.5 ReMIX'' had been recorded.<ref>[http://blog.hokanko-alt.com/archives/37613547.html 速報@保管庫]</ref> In an interview with ''Famitsu Weekly'' in April of 2014, Shinji Hashimoto stated that the additional cutscenes had also been completed and the game was nearing its final stage of development.<ref>[http://www.siliconera.com/2014/04/08/square-enix-final-fantasy-x-3-state-final-fantasy-xv-dissidia/ '''''Siliconera:''''' ''Square Enix On Final Fantasy X-3, The State Of Final Fantasy XV, And Dissidia'']</ref>  


On June 5, 2014, Square Enix announced the release dates for the Japanese, European, and North American versions of ''Kingdom Hearts HD 2.5 ReMIX''. Along with this announcement came a new trailer for the game compilation that was featured at E3 2014. Announcement of an Ultimania dealing with the entire ''Kingdom Hearts'' series would be sold with the game<ref>[http://store.jp.square-enix.com/detail/9784757543843 Kingdom Hearts Series Ultimania Memorial - Square Enix eStore]</ref>, and an official soundtrack was to be released, as well<ref>[http://store.jp.square-enix.com/special/khhd2 Kingdom Hearts HD 2.5 ReMIX - Square Enix eStore]</ref>. On June 6, 2014, Square Enix France released a ten-minute video featuring gameplay from both ''Kingdom Hearts II Final Mix'' and ''Kingdom Hearts Birth by Sleep Final Mix'' from the HD compilation. In an interview during E3 2014 on June 10, 2014, Tai Yasue said that the development of the compilation was far easier than the development of ''Kingdom Hearts HD 1.5 ReMIX'', that the ''Kingdom Hearts Re:coded'' cutscenes extended to three hours (two of which were completely new), and that the Mirage Arena in ''Kingdom Hearts Birth by Sleep Final Mix'' would not have multiplayer capabilities. Following this bit of news, Yasue said the Mirage Arena had been tweaked to be more enjoyable as a single-player arena.<ref>[https://www.youtube.com/watch?v=zMayL01TQWY Square Enix Presents: E3 2014 Live Day 1]</ref> On June 12, 2014, Tai Yasue confirmed in an interview with IGN that there would be new secret cutscenes in ''Kingdom Hearts Re:coded'' that would relate to the previous games in the ''Kingdom Hearts'' series, as well as to ''Kingdom Hearts III''.{{fact}} Yasue also mentioned during E3 2014 that over ninety instrumental tracks in ''Kingdom Hearts HD 2.5 ReMIX'' had been reorchestrated in Boston. The Video Game Orchestra and its recording division, SoundtRec Boston, confirmed this on June 13, 2014 via Facebook.<ref>[https://www.facebook.com/VGOOnline/posts/10152505255645761 Video Game Orchestra - Facebook]</ref>
On June 5, 2014, Square Enix announced the release dates for the Japanese, European, and North American versions of ''Kingdom Hearts HD 2.5 ReMIX''. Along with this announcement came a new trailer for the game compilation that was featured at E3 2014. Announcement of an Ultimania dealing with the entire ''Kingdom Hearts'' series would be sold with the game<ref>[http://store.jp.square-enix.com/detail/9784757543843 Kingdom Hearts Series Ultimania Memorial - Square Enix eStore]</ref>, and an official soundtrack was to be released, as well<ref>[http://store.jp.square-enix.com/special/khhd2 Kingdom Hearts HD 2.5 ReMIX - Square Enix eStore]</ref>. On June 6, 2014, Square Enix France released a ten-minute video featuring gameplay from both ''Kingdom Hearts II Final Mix'' and ''Kingdom Hearts Birth by Sleep Final Mix'' from the HD compilation. In an interview during E3 2014 on June 10, 2014, Tai Yasue said that the development of the compilation was far easier than the development of ''Kingdom Hearts HD 1.5 ReMIX'', that the ''Kingdom Hearts Re:coded'' cutscenes extended to three hours (two of which were completely new), and that the Mirage Arena in ''Kingdom Hearts Birth by Sleep Final Mix'' would not have multiplayer capabilities. Following this bit of news, Yasue said the Mirage Arena had been tweaked to be more enjoyable as a single-player arena.<ref>[https://www.youtube.com/watch?v=zMayL01TQWY Square Enix Presents: E3 2014 Live Day 1]</ref> On June 12, 2014, Tai Yasue confirmed in an interview with IGN that there would be new secret cutscenes in ''Kingdom Hearts Re:coded'' that would relate to the previous games in the ''Kingdom Hearts'' series, as well as to ''Kingdom Hearts III''.<ref>[http://www.ign.com/videos/2014/06/12/kingdom-hearts-25-hd-remix-gameplay-demo-ign-live-e3-2014 ''KINGDOM HEARTS 2.5 HD REMIX'' GAMEPLAY DEMO - IGN LIVE: E3 2014]</ref> Yasue also mentioned during E3 2014 that over ninety instrumental tracks in ''Kingdom Hearts HD 2.5 ReMIX'' had been reorchestrated in Boston. The Video Game Orchestra and its recording division, SoundtRec Boston, confirmed this on June 13, 2014 via Facebook.<ref>[https://www.facebook.com/VGOOnline/posts/10152505255645761 Video Game Orchestra - Facebook]</ref>


==Reported Bugs==
==Reported Bugs==
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