User talk:Pennsylvania Jones: Difference between revisions
KrytenKoro (talk | contribs) |
|||
Line 20: | Line 20: | ||
::I think the only way to confirm something like that is to dig into the game's code. Extremely technical stuff like that is never discussed by the developers unless it's an issue of game balance, which is almost always reserved for just multiplayer games. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 21:17, 6 January 2017 (UTC) | ::I think the only way to confirm something like that is to dig into the game's code. Extremely technical stuff like that is never discussed by the developers unless it's an issue of game balance, which is almost always reserved for just multiplayer games. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 21:17, 6 January 2017 (UTC) | ||
:::If the KH1 damage/effect types listed here on this Wiki are from the Ultimania, then there are eight of them, and ONLY eight of them in KH1: Physical, Fire, Blizzard, Thunder, Demi, Stop, Stun, and "Other" (which, given that Other always has a single value, is just a single type that doesn't fit the other categories). Of these, only Demi deals in percentage damage values. Demi is also the only type of damage that the [[Neoshadow]] is completely immune to; not to mention that the Unknown boss gets stunned by Gravity magic, Gravity Break, and Zantetsuken. I don't have any official sources that exactly say "Zantetsuken is Gravity/Demi-type in KH1FM", but at this point I see no reason to believe, based on what we know about the mechanics of the KH1 engine, that Zantetsuken is anything other than this particular damage type. {{User:Pennsylvania Jones}} | :::If the KH1 damage/effect types listed here on this Wiki are from the Ultimania, then there are eight of them, and ONLY eight of them in KH1: Physical, Fire, Blizzard, Thunder, Demi, Stop, Stun, and "Other" (which, given that Other always has a single value, is just a single type that doesn't fit the other categories). Of these, only Demi deals in percentage damage values. Demi is also the only type of damage that the [[Neoshadow]] is completely immune to; not to mention that the Unknown boss gets stunned by Gravity magic, Gravity Break, and Zantetsuken. I don't have any official sources that exactly say "Zantetsuken is Gravity/Demi-type in KH1FM", but at this point I see no reason to believe, based on what we know about the mechanics of the KH1 engine, that Zantetsuken is anything other than this particular damage type. {{User:Pennsylvania Jones}} | ||
:::But Demi technically lops off percentages off the ''current'' value. If the enemy has 1500 HP, Demi lops off 25% off the 1500 - that's 375 damage. If the target has 1000 HP, demi does again %25 of that 1000 - that's 250 damage. Hence, the smaller the enemy HP, the less damage Gravity does. However, in KH1FM when fighting Xemnas, Gravity attacks do ''fixed'' damage. I can't speak in numerical values since...you know, the game doesn't display them, but it always takes off the same sized chunk of HP. That's why I think we need to look into the game code. It's obvious it isn't as cut and dry as it seems. --[[User:Ignis|Ignis]] ([[User talk:Ignis|talk]]) 01:02, 7 January 2017 (UTC) | |||
== Slapshot == | == Slapshot == |
Revision as of 01:02, 7 January 2017
The ultimate battle for KINGDOM HEARTS is upon us.
| |
We hope you enjoy your time on the Kingdom Hearts Wiki! Before you contribute, please see the following:
Thank you for joining the Kingdom Hearts Wiki community! We look forward to working with you. May your heart be your guiding key! |
Welcome!
|
Yes, it is, but also because it's mostly tables, so I don't have to worry about writing too many paragraphs. I'm doing a new playthrough on 1.5's KH1FM, so I'm filling in commands as I find them. :) -Pennsylvania Jones
Zantetsuken
Just checking, do you have a source for Zantetsuken being Gravity-attribute? Perhaps the Ultimania, or access to the game's code?"We're werewolves, not swearwolves." (KrytenKoro) 01:06, 6 January 2017 (UTC)
I'm sorry, I really meant Demi. Zantetsuken, Trinity Limit, and all Gravity attacks deal the same percentage-based Demi damage, Zantetsuken and Trinity Limit just have a percentage that's higher than 100%. This explains why enemies who are immune to Gravity magic are also immune to Zantetsuken. User:Pennsylvania Jones
- Okay, but my question is if we can demonstrate via an official source that the game actually treats resistances to demi as resistances to zantetsuken across the board, or whether they're treated as separate attributes that have a high correlation. Do you have a source for that claim, or is it just based on zantetsuken dealing percentage damage?"We're werewolves, not swearwolves." (KrytenKoro) 13:26, 6 January 2017 (UTC)
- I think the only way to confirm something like that is to dig into the game's code. Extremely technical stuff like that is never discussed by the developers unless it's an issue of game balance, which is almost always reserved for just multiplayer games. --Ignis (talk) 21:17, 6 January 2017 (UTC)
- If the KH1 damage/effect types listed here on this Wiki are from the Ultimania, then there are eight of them, and ONLY eight of them in KH1: Physical, Fire, Blizzard, Thunder, Demi, Stop, Stun, and "Other" (which, given that Other always has a single value, is just a single type that doesn't fit the other categories). Of these, only Demi deals in percentage damage values. Demi is also the only type of damage that the Neoshadow is completely immune to; not to mention that the Unknown boss gets stunned by Gravity magic, Gravity Break, and Zantetsuken. I don't have any official sources that exactly say "Zantetsuken is Gravity/Demi-type in KH1FM", but at this point I see no reason to believe, based on what we know about the mechanics of the KH1 engine, that Zantetsuken is anything other than this particular damage type. User:Pennsylvania Jones
- But Demi technically lops off percentages off the current value. If the enemy has 1500 HP, Demi lops off 25% off the 1500 - that's 375 damage. If the target has 1000 HP, demi does again %25 of that 1000 - that's 250 damage. Hence, the smaller the enemy HP, the less damage Gravity does. However, in KH1FM when fighting Xemnas, Gravity attacks do fixed damage. I can't speak in numerical values since...you know, the game doesn't display them, but it always takes off the same sized chunk of HP. That's why I think we need to look into the game code. It's obvious it isn't as cut and dry as it seems. --Ignis (talk) 01:02, 7 January 2017 (UTC)
- I think the only way to confirm something like that is to dig into the game's code. Extremely technical stuff like that is never discussed by the developers unless it's an issue of game balance, which is almost always reserved for just multiplayer games. --Ignis (talk) 21:17, 6 January 2017 (UTC)
Slapshot
It sounds like you're saying that Slapshot replaces the standard thrust as a faster attack?"We're werewolves, not swearwolves." (KrytenKoro) 01:14, 6 January 2017 (UTC)
- I can pretty much back this up. It's always been the case since vanilla KH2. --Ignis (talk) 03:04, 6 January 2017 (UTC)
- I don't really want to boil it down to "this attack replaces that attack" as that's really not how combos in this game work. But when Sora's right up next to an opponent and there aren't any other targets surrounding him, then yes, Slapshot does, essentially, replace the standard thrust as a faster attack.Pennsylvania Jones (talk) 22:33, 6 January 2017 (UTC)
- Are there any other instances in which Slapshot can be used?"We're werewolves, not swearwolves." (KrytenKoro) 23:31, 6 January 2017 (UTC)
- I don't really want to boil it down to "this attack replaces that attack" as that's really not how combos in this game work. But when Sora's right up next to an opponent and there aren't any other targets surrounding him, then yes, Slapshot does, essentially, replace the standard thrust as a faster attack.Pennsylvania Jones (talk) 22:33, 6 January 2017 (UTC)