Nightmare Clash: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
Nightmare Clash is a Dual Link usable by [[Riku]] that uses both Dream Eaters, regardless of what type. It replaces the [[Attack]] command and locks the rest of Riku's commands. If used to parry an attack, Nightmare Clash will nullify damage dealt to Riku. The finisher consists of Riku leaping into the air in slow motion, flipping, and slamming himself onto the ground. | Nightmare Clash is a Dual Link usable by [[Riku]] that uses both Dream Eaters, regardless of what type. It replaces the [[Attack]] command and locks the rest of Riku's commands. If used to parry an attack, Nightmare Clash will nullify damage dealt to Riku. The finisher consists of Riku leaping into the air in slow motion, flipping, and slamming himself onto the ground. | ||
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==Appearance== | ==Appearance== | ||
When using Nightmare Clash, Riku gains a golden aura surrounding him. | When using Nightmare Clash, Riku gains a golden aura surrounding him. | ||
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==Learning Nightmare Clash== | ==Learning Nightmare Clash== |
Revision as of 04:21, 14 July 2016
Nightmare Clash is a Dual Link that appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to bombard foes with warping headlong rushes.
Mechanics
Nightmare Clash is a Dual Link usable by Riku that uses both Dream Eaters, regardless of what type. It replaces the Attack command and locks the rest of Riku's commands. If used to parry an attack, Nightmare Clash will nullify damage dealt to Riku. The finisher consists of Riku leaping into the air in slow motion, flipping, and slamming himself onto the ground.
Learning Nightmare Clash
Kingdom Hearts 3D: Dream Drop Distance
- Riku learns Nightmare Clash after bringing the Armored Ventus Nightmare to 1 HP.