Kingdom Hearts 3D: Dream Drop Distance

Code Break: Difference between revisions

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{{images|gif displaying Code Break; gif displaying each suboroutine}}
{{images|gif displaying Code Break; gif displaying each suboroutine}}
{{Expand|create=create upper- and camelcase redirects for each subroutine}}
{{Expand|create=create upper- and camelcase redirects for each subroutine}}
[[File:RS Sprite Code Break KH3D.png|right]]{{nihongo|'''Code Break'''|コードブレイク|Kōdo Bureiku}} is a technique which appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to manipulate the base code within a digital world for a variety of effects.
[[File:Code Break KH3D.png|thumb|right|The bottom screen during Code Break.]]
{{nihongo|'''Code Break'''|コードブレイク|Kōdo Bureiku}} is a technique which appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to manipulate the base code within a digital world for a variety of effects. Code Break is the [[Reality Shift]] of [[The Grid]].


==Mechanics==
==Mechanics==
[[File:Code Break KH3D.png|thumb|right|The bottom screen during Code Break.]]
[[File:RS Sprite Code Break KH3D.png|left]]
In ''Kingdom Hearts 3D: Dream Drop Distance'', Code Break is the [[Reality Shift]] for [[The Grid]]. Once the Reality Shift is started, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen.
In ''Kingdom Hearts 3D: Dream Drop Distance'', once the Reality Shift is started, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen.


===AUTO DESTRUCT===
In ''[[Kingdom Hearts Dream Drop Distance HD]]'', the word fragments have either {{button|x}}, {{button|s}}, {{button|c}}, or {{button|t}} in front of it, requiring the player to press the corresponding button to select the word fragments.
<!--GIF OF AUTO DESTRUCT-->
[[File:Auto Destruct (Code Break RS) KH3D.png|250px|thumb|left]]
'''AUTO DESTRUCT''' is composed of the fragments "AUTO" and "DESTRUCT". It can be used on turrets and large turrets. When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning. Any enemies within a short distance of the turret will take damage.
{{-}}


===DISC JAMMER===
===List of actions===
<!--GIF OF DISC JAMMER-->
{|class="wikitable"
{{CodeBreak|col=#F0F}}
!width="200px"|Image
!width="200px"|Name
!width="100px"|Target
!width="500px"|Effect
!width="100px"|Fragments
|-
|[[File:Auto Destruct (Code Break RS) KH3D.png|200px]]
|'''AUTO DESTRUCT'''
|Turrets
|When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning. Any enemies within a short distance of the turret will take damage.
|AUTO<br>DESTRUCT
|-
|{{CodeBreak|col=#F0F}}
DISC_JAMMER()
DISC_JAMMER()
{
{
Line 25: Line 34:
}
}
{{CodeBreak|end}}
{{CodeBreak|end}}
'''DISC JAMMER''' is composed of the fragments "DISC", "JAM", and "MER". It is used against [[Rinzler]] when Sora does lots of damage to him. When activated, DISC JAMMER prevents Rinzler from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixelated aura.
|'''DISC JAMMER'''
{{-}}
|[[Rinzler]]
 
|When activated, DISC JAMMER prevents Rinzler from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixelated aura.
===ENERGY JAMMER===
|DISC<br>JAMMER
<!--GIF OF ENERGY JAMMER-->
|-
[[File:Energy Jammer (Code Break RS) KH3D.png|250px|thumb|left]]
|[[File:Energy Jammer (Code Break RS) KH3D.png|200px]]
'''ENERGY JAMMER''' is composed of the fragments "EN", "ERGY", "JAM", and "MER". It is used against the [[Commantis]] while it recharges its health. When activated, ENERGY JAMMER stop the Commantis from recharging. This Code Break is mandatory in defeating the Commantis.
|'''ENERGY JAMMER'''
{{-}}
|[[Commantis]]
 
|Energy Jammer is used against the Commantis while it recharges its health. When activated, ENERGY JAMMER stop the Commantis from recharging. This Code Break is mandatory in defeating the Commantis.
===MOVING SPARK===
|EN<br>ERGY<br>JAM<br>MER
<!--GIF OF MOVING SPARK-->
|-
[[File:Moving Spark (Code Break RS) KH3D.png|250px|thumb|left]]
|[[File:Moving Spark (Code Break RS) KH3D.png|200px]]
'''MOVING SPARK''' is composed of the fragments "MOVING" and "SPARK". It can be used on Nightmares and [[Guard]]s. When activated, MOVING SPARK charges the target with energy and gives the protagonist control over its movement. After a short time, or when detonated by the protagonist, the target explodes and damages nearby enemies.
|'''MOVING SPARK'''
{{-}}
|Nightmares<br>Black Guards
 
|When activated, MOVING SPARK charges the target with energy and gives the player control over its movement. After a short time, or when pressing {{button|dsa}}/{{button|x}}, the target explodes and damages nearby enemies.
===PRIZE BOX===
|MOVING<br>SPARK
{{CodeBreak|col=#0F0}}
|-
|{{CodeBreak|col=#0F0}}
PRIZE_BOX()
PRIZE_BOX()
{
{
Line 50: Line 60:
}
}
{{CodeBreak|end}}
{{CodeBreak|end}}
'''PRIZE BOX''': Causes the enemy to drop an [[Item]] or [[Deck Command (KH3D)|Command]].
|'''PRIZE BOX'''
{{-}}
|Nightmares
 
|Causes the enemy to drop an [[Item]] or [[Deck Command (KH3D)|Command]].
===PRIZE SHOT===
|PRIZE<br>BOX
;Used on turrets
|-
[[File:Prize Shot (Code Break RS) KH3D.png|250px|thumb|left]]
|[[File:Prize Shot (Code Break RS) KH3D.png|200px]]
'''PRIZE SHOT''': Used on turrets and large turrets to make them shoot prizes instead of lasers.
|'''PRIZE SHOT'''
{{-}}
|Turrets
 
|Used on turrets and large turrets to make them shoot prizes instead of lasers.
===SWITCH TARGET===
|PRIZE<br>SHOT
<!--GIF OF SWITCH TARGET-->
|-
;Used on enemies
|[[File:Switch Target (Enemy) (Code Break RS) KH3D.png|200px]]
[[File:Switch Target (Enemy) (Code Break RS) KH3D.png|250px|thumb|left]]
[[File:Switch Target (Turret) (Code Break RS) KH3D.png|200px]]
'''SWITCH TARGET''' is composed of the fragments "SWITCH" and "TARGET". It can be used on Nightmares, Guards, and turrets. When activated, SWITCH TARGET causes the target to attack its allies instead of the player character.<!--is there a better word for "Sora, Riku, and their Spirits"?--> Any circuit lines on the target will turn from CLU's orange to Flynn's white.<!--I think it causes Guards to self-destruct?-->
|'''SWITCH TARGET'''
{{-}}
|Nightmares<br>Black Guards<br>Turrets
;Used on turrets
|When activated, SWITCH TARGET causes the target to attack its allies instead of the player character.<!--is there a better word for "Sora, Riku, and their Spirits"?--> Any circuit lines on the target will turn from CLU's orange to Flynn's white.<!--I think it causes Guards to self-destruct?-->
[[File:Switch Target (Turret) (Code Break RS) KH3D.png|250px|thumb|left]]
|SWITCH<br>TARGET
{{-}}
|-
 
|[[File:Transport (Code Break RS) KH3D.png|200px]]
===TRANSPORT===
|'''TRANSPORT'''
<!--GIF OF TRANSPORT-->
|[[Recognizer]]s
[[File:Transport (Code Break RS) KH3D.png|250px|thumb|left]]
|When activated, TRANSPORT causes the target Recognizer to stop firing and become usable for transportation, indicated by its circuit lines changing color from CLU's orange to the white associated with Users. Recognizers will remain commandeered on future visits to the Grid.
'''TRANSPORT''' is composed of the fragments "TR", "AN", "S", "PO", and "RT". It can be used on CLU's [[Recognizer]]s. When activated, TRANSPORT causes the target Recognizer to stop firing and become usable for transportation, indicated by its circuit lines changing color from CLU's orange to the white associated with Users. Recognizers will remain commandeered on future visits to the Grid.
|TR<br>AN<br>S<br>PO<br>RT
{{-}}
|-
 
|[[File:Unlock (Code Break RS) KH3D.png|200px]]
===UNLOCK===
|'''UNLOCK'''
<!--GIF OF UNLOCK-->
|Lock at the [[Docks]]
[[File:Unlock (Code Break RS) KH3D.png|250px|thumb|left]]
|When activated, UNLOCK unlocks any doors connected to the lock mechanism by circuit lines, which change color from orange to white. However, the lock must be unlocked on each visit to The Grid.
'''UNLOCK''' is composed of the fragments "UN", "L", "OC", and "K". It can be used on lock mechanisms at the [[Docks]].<!--Recognizers?--> When activated, UNLOCK unlocks any doors connected to the lock mechanism by circuit lines, which change color from orange to white. However, the lock must be unlocked on each visit to The Grid.
|UN<br>L<br>OC<br>K
|}


==Learning Code Break==
==Learning Code Break==
===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
*Sora can use Code Break when a Reality Shift is triggered in [[The Grid]].
*[[Sora]] and [[Riku]] can use Code Break when a Reality Shift is triggered in The Grid.
*Riku can use Code Break when a Reality Shift is triggered in the Grid.


{{ability-stub}}
[[Category:Reality Shifts]]
[[Category:Reality Shifts]]

Revision as of 19:20, 4 February 2017

Gawrsh, aren't we here because of the picture?
Goofy B 6★ KHUX.png
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Please upload a picture of gif displaying Code Break; gif displaying each suboroutine.

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Improve it by adding what you know about the following issues.

The bottom screen during Code Break.

Code Break (コードブレイク Kōdo Bureiku?) is a technique which appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to manipulate the base code within a digital world for a variety of effects. Code Break is the Reality Shift of The Grid.

Mechanics

RS Sprite Code Break KH3D.png

In Kingdom Hearts 3D: Dream Drop Distance, once the Reality Shift is started, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen.

In Kingdom Hearts Dream Drop Distance HD, the word fragments have either X, Square, Circle, or Triangle in front of it, requiring the player to press the corresponding button to select the word fragments.

List of actions

Image Name Target Effect Fragments
Auto Destruct (Code Break RS) KH3D.png AUTO DESTRUCT Turrets When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning. Any enemies within a short distance of the turret will take damage. AUTO
DESTRUCT

DISC_JAMMER() { BOSS = GET_BOSS() CTRL=BOSS.GET_CTRL() CTRL.HACKING CTRL.STOP_DISC }

DISC JAMMER Rinzler When activated, DISC JAMMER prevents Rinzler from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixelated aura. DISC
JAMMER
Energy Jammer (Code Break RS) KH3D.png ENERGY JAMMER Commantis Energy Jammer is used against the Commantis while it recharges its health. When activated, ENERGY JAMMER stop the Commantis from recharging. This Code Break is mandatory in defeating the Commantis. EN
ERGY
JAM
MER
Moving Spark (Code Break RS) KH3D.png MOVING SPARK Nightmares
Black Guards
When activated, MOVING SPARK charges the target with energy and gives the player control over its movement. After a short time, or when pressing A/X, the target explodes and damages nearby enemies. MOVING
SPARK

PRIZE_BOX() { WHILE PRIZE_BOX == 0 PRIZE_BOX=SEARCH() WEND PRIZE_BOX.DROP() }

PRIZE BOX Nightmares Causes the enemy to drop an Item or Command. PRIZE
BOX
Prize Shot (Code Break RS) KH3D.png PRIZE SHOT Turrets Used on turrets and large turrets to make them shoot prizes instead of lasers. PRIZE
SHOT
Switch Target (Enemy) (Code Break RS) KH3D.png

Switch Target (Turret) (Code Break RS) KH3D.png

SWITCH TARGET Nightmares
Black Guards
Turrets
When activated, SWITCH TARGET causes the target to attack its allies instead of the player character. Any circuit lines on the target will turn from CLU's orange to Flynn's white. SWITCH
TARGET
Transport (Code Break RS) KH3D.png TRANSPORT Recognizers When activated, TRANSPORT causes the target Recognizer to stop firing and become usable for transportation, indicated by its circuit lines changing color from CLU's orange to the white associated with Users. Recognizers will remain commandeered on future visits to the Grid. TR
AN
S
PO
RT
Unlock (Code Break RS) KH3D.png UNLOCK Lock at the Docks When activated, UNLOCK unlocks any doors connected to the lock mechanism by circuit lines, which change color from orange to white. However, the lock must be unlocked on each visit to The Grid. UN
L
OC
K

Learning Code Break

Kingdom Hearts 3D: Dream Drop Distance

  • Sora and Riku can use Code Break when a Reality Shift is triggered in The Grid.