Code Break: Difference between revisions
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{{images|gif displaying Code Break; gif displaying each suboroutine}} | {{images|gif displaying Code Break; gif displaying each suboroutine}} | ||
{{Expand|create=create upper- and camelcase redirects for each subroutine}} | {{Expand|create=create upper- and camelcase redirects for each subroutine}} | ||
[[File: | [[File:Code Break KH3D.png|thumb|right|The bottom screen during Code Break.]] | ||
{{nihongo|'''Code Break'''|コードブレイク|Kōdo Bureiku}} is a technique which appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to manipulate the base code within a digital world for a variety of effects. Code Break is the [[Reality Shift]] of [[The Grid]]. | |||
==Mechanics== | ==Mechanics== | ||
[[File:Code Break KH3D.png| | [[File:RS Sprite Code Break KH3D.png|left]] | ||
In ''Kingdom Hearts 3D: Dream Drop Distance'', | In ''Kingdom Hearts 3D: Dream Drop Distance'', once the Reality Shift is started, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen. | ||
In ''[[Kingdom Hearts Dream Drop Distance HD]]'', the word fragments have either {{button|x}}, {{button|s}}, {{button|c}}, or {{button|t}} in front of it, requiring the player to press the corresponding button to select the word fragments. | |||
[[ | |||
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{{ | |||
=== | ===List of actions=== | ||
{|class="wikitable" | |||
{{CodeBreak|col=#F0F}} | !width="200px"|Image | ||
!width="200px"|Name | |||
!width="100px"|Target | |||
!width="500px"|Effect | |||
!width="100px"|Fragments | |||
|- | |||
|[[File:Auto Destruct (Code Break RS) KH3D.png|200px]] | |||
|'''AUTO DESTRUCT''' | |||
|Turrets | |||
|When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning. Any enemies within a short distance of the turret will take damage. | |||
|AUTO<br>DESTRUCT | |||
|- | |||
|{{CodeBreak|col=#F0F}} | |||
DISC_JAMMER() | DISC_JAMMER() | ||
{ | { | ||
Line 25: | Line 34: | ||
} | } | ||
{{CodeBreak|end}} | {{CodeBreak|end}} | ||
'''DISC JAMMER''' | |'''DISC JAMMER''' | ||
|[[Rinzler]] | |||
|When activated, DISC JAMMER prevents Rinzler from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixelated aura. | |||
|DISC<br>JAMMER | |||
|- | |||
[[File:Energy Jammer (Code Break RS) KH3D.png| | |[[File:Energy Jammer (Code Break RS) KH3D.png|200px]] | ||
'''ENERGY JAMMER''' | |'''ENERGY JAMMER''' | ||
|[[Commantis]] | |||
|Energy Jammer is used against the Commantis while it recharges its health. When activated, ENERGY JAMMER stop the Commantis from recharging. This Code Break is mandatory in defeating the Commantis. | |||
|EN<br>ERGY<br>JAM<br>MER | |||
|- | |||
[[File:Moving Spark (Code Break RS) KH3D.png| | |[[File:Moving Spark (Code Break RS) KH3D.png|200px]] | ||
'''MOVING SPARK''' | |'''MOVING SPARK''' | ||
|Nightmares<br>Black Guards | |||
|When activated, MOVING SPARK charges the target with energy and gives the player control over its movement. After a short time, or when pressing {{button|dsa}}/{{button|x}}, the target explodes and damages nearby enemies. | |||
|MOVING<br>SPARK | |||
{{CodeBreak|col=#0F0}} | |- | ||
|{{CodeBreak|col=#0F0}} | |||
PRIZE_BOX() | PRIZE_BOX() | ||
{ | { | ||
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} | } | ||
{{CodeBreak|end}} | {{CodeBreak|end}} | ||
'''PRIZE BOX''' | |'''PRIZE BOX''' | ||
|Nightmares | |||
|Causes the enemy to drop an [[Item]] or [[Deck Command (KH3D)|Command]]. | |||
|PRIZE<br>BOX | |||
|- | |||
[[File:Prize Shot (Code Break RS) KH3D.png| | |[[File:Prize Shot (Code Break RS) KH3D.png|200px]] | ||
'''PRIZE SHOT''' | |'''PRIZE SHOT''' | ||
|Turrets | |||
|Used on turrets and large turrets to make them shoot prizes instead of lasers. | |||
|PRIZE<br>SHOT | |||
< | |- | ||
|[[File:Switch Target (Enemy) (Code Break RS) KH3D.png|200px]] | |||
[[File:Switch Target (Enemy) (Code Break RS) KH3D.png| | [[File:Switch Target (Turret) (Code Break RS) KH3D.png|200px]] | ||
'''SWITCH TARGET''' | |'''SWITCH TARGET''' | ||
|Nightmares<br>Black Guards<br>Turrets | |||
|When activated, SWITCH TARGET causes the target to attack its allies instead of the player character.<!--is there a better word for "Sora, Riku, and their Spirits"?--> Any circuit lines on the target will turn from CLU's orange to Flynn's white.<!--I think it causes Guards to self-destruct?--> | |||
|SWITCH<br>TARGET | |||
|- | |||
|[[File:Transport (Code Break RS) KH3D.png|200px]] | |||
|'''TRANSPORT''' | |||
|[[Recognizer]]s | |||
[[File:Transport (Code Break RS) KH3D.png| | |When activated, TRANSPORT causes the target Recognizer to stop firing and become usable for transportation, indicated by its circuit lines changing color from CLU's orange to the white associated with Users. Recognizers will remain commandeered on future visits to the Grid. | ||
'''TRANSPORT''' | |TR<br>AN<br>S<br>PO<br>RT | ||
|- | |||
|[[File:Unlock (Code Break RS) KH3D.png|200px]] | |||
|'''UNLOCK''' | |||
|Lock at the [[Docks]] | |||
[[File:Unlock (Code Break RS) KH3D.png| | |When activated, UNLOCK unlocks any doors connected to the lock mechanism by circuit lines, which change color from orange to white. However, the lock must be unlocked on each visit to The Grid. | ||
'''UNLOCK''' | |UN<br>L<br>OC<br>K | ||
|} | |||
==Learning Code Break== | ==Learning Code Break== | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
*Sora | *[[Sora]] and [[Riku]] can use Code Break when a Reality Shift is triggered in The Grid. | ||
[[Category:Reality Shifts]] | [[Category:Reality Shifts]] |
Revision as of 19:20, 4 February 2017
Gawrsh, aren't we here because of the picture?
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Please upload a picture of gif displaying Code Break; gif displaying each suboroutine. |
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Code Break (コードブレイク Kōdo Bureiku ) is a technique which appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to manipulate the base code within a digital world for a variety of effects. Code Break is the Reality Shift of The Grid.
Mechanics
In Kingdom Hearts 3D: Dream Drop Distance, once the Reality Shift is started, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen.
In Kingdom Hearts Dream Drop Distance HD, the word fragments have either , , , or in front of it, requiring the player to press the corresponding button to select the word fragments.
List of actions
Image | Name | Target | Effect | Fragments |
---|---|---|---|---|
AUTO DESTRUCT | Turrets | When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning. Any enemies within a short distance of the turret will take damage. | AUTO DESTRUCT | |
DISC_JAMMER() { BOSS = GET_BOSS() CTRL=BOSS.GET_CTRL() CTRL.HACKING CTRL.STOP_DISC } |
DISC JAMMER | Rinzler | When activated, DISC JAMMER prevents Rinzler from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixelated aura. | DISC JAMMER |
ENERGY JAMMER | Commantis | Energy Jammer is used against the Commantis while it recharges its health. When activated, ENERGY JAMMER stop the Commantis from recharging. This Code Break is mandatory in defeating the Commantis. | EN ERGY JAM MER | |
MOVING SPARK | Nightmares Black Guards |
When activated, MOVING SPARK charges the target with energy and gives the player control over its movement. After a short time, or when pressing /, the target explodes and damages nearby enemies. | MOVING SPARK | |
PRIZE_BOX() { WHILE PRIZE_BOX == 0 PRIZE_BOX=SEARCH() WEND PRIZE_BOX.DROP() } |
PRIZE BOX | Nightmares | Causes the enemy to drop an Item or Command. | PRIZE BOX |
PRIZE SHOT | Turrets | Used on turrets and large turrets to make them shoot prizes instead of lasers. | PRIZE SHOT | |
SWITCH TARGET | Nightmares Black Guards Turrets |
When activated, SWITCH TARGET causes the target to attack its allies instead of the player character. Any circuit lines on the target will turn from CLU's orange to Flynn's white. | SWITCH TARGET | |
TRANSPORT | Recognizers | When activated, TRANSPORT causes the target Recognizer to stop firing and become usable for transportation, indicated by its circuit lines changing color from CLU's orange to the white associated with Users. Recognizers will remain commandeered on future visits to the Grid. | TR AN S PO RT | |
UNLOCK | Lock at the Docks | When activated, UNLOCK unlocks any doors connected to the lock mechanism by circuit lines, which change color from orange to white. However, the lock must be unlocked on each visit to The Grid. | UN L OC K |