Foreteller: Difference between revisions
KrytenKoro (talk | contribs) (six is redundant; "the" Chirithy at introduction because it's a generic; Foretellers should be subject of sentence wherever possible; using "themselves" to emphasize the unusualness; improving flow of "friends are your power") |
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{{Game|KHX|UCX}} | {{Game|KHX|UCX}} | ||
{{Translation}} | |||
{{cleanup|Story material should only include info on them as a group, poss. material on when they are variable, but not info on when a specific Foreteller does something; Story material needs to be much more concise and to the point, not rephrasing of whole conversations -- take a look at the journal entries summarizing the events of a world in KH1 and KH2; finally, story material should be ''what the Foretellers are doing'', not describing an entire scene that happens to contain a Foreteller.}} | {{cleanup|Story material should only include info on them as a group, poss. material on when they are variable, but not info on when a specific Foreteller does something; Story material needs to be much more concise and to the point, not rephrasing of whole conversations -- take a look at the journal entries summarizing the events of a world in KH1 and KH2; finally, story material should be ''what the Foretellers are doing'', not describing an entire scene that happens to contain a Foreteller.}} | ||
{{Enemy | {{Enemy | ||
|name=The Foreteller | |name=The Foreteller | ||
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==Story== | ==Story== | ||
===Before ''Kingdom Hearts χ''=== | ===Before ''Kingdom Hearts χ''=== | ||
According to the {{c|Player| | According to the {{c|Player|khu}}'s [[Chirithy]], the five Foretellers and one other Keyblade wielder were the apprentices of his creator, the "[[Master of Masters]]." Shortly before he disappeared, the Master of Masters assigned his disciples new names and gifted five of them with a tome from the [[Book of Prophecies]], which taught them of the [[Keyblade War|event that would doom the world]]. In an attempt to avert this coming crisis, the Foretellers established Unions to battle the darkness and used the Book of Prophecies to draw power from the future in the form of {{c|Medal|KHUχ}}s.{{storylink|Mission 114}}{{?}}<!--confirm mission, add mission title, add quote if possible--> | ||
===''Kingdom Hearts χ''=== | ===''Kingdom Hearts χ''=== | ||
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{{canon}} | {{canon}} | ||
In ''Kingdom Hearts χ'', the Player is attacked by a [[Darkside]] | In ''Kingdom Hearts χ'', the Player is attacked by a [[Darkside]] upon arrival, but their Foreteller shows up in person to chase the Darkside back through its [[corridor of darkness]], leaving behind the Chirithy. | ||
{{canonend}} | {{canonend}} | ||
After the Player learns to wield the [[Keyblade]] with help from Chirithy<!--and a [[Moogle]]-->, the Foreteller <!--re-->appears from a [[ | After the Player learns to wield the [[Keyblade]] with help from Chirithy<!-- and a [[Moogle]]-->, the Foreteller <!--re-->appears from a [[lane between]]. They explain the need to defeat Heartless and collect [[Lux]], while noting that there is help in the form of their Union; as if to illustrate the point, another Darkside appears but is quickly dispatched by arriving members of the Union. Before leaving once again, the Foreteller warns that some are seeking to collect the Lux out of greed rather than peace, and entreats the Player to help root out the darkness.{{storylink|Mission 3: Combat 102}} | ||
As the Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to the Foreteller, who occasionally assigns the Player tests of skill in response.{{?}}<!--storylinks--> | As the Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to the Foreteller, who occasionally assigns the Player tests of skill in response.{{?}}<!--storylinks--> | ||
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Following the demise of [[Chirithy (2)]], the Foreteller informs Chirithy that despite the Unions' best efforts, darkness continues to grow in power, leading Chirithy to speculate that there is a traitor among the Foretellers.{{?}}<!--add storylink--> | Following the demise of [[Chirithy (2)]], the Foreteller informs Chirithy that despite the Unions' best efforts, darkness continues to grow in power, leading Chirithy to speculate that there is a traitor among the Foretellers.{{?}}<!--add storylink--> | ||
Some time later{{?}}<!--when?-->, Chirithy comes to the Player with a new assignment from the Foreteller: they must hunt down Heartless within the corridors of darkness, | Some time later{{?}}<!--when?-->, Chirithy comes to the Player with a new assignment from the Foreteller: they must hunt down Heartless within the corridors of darkness themselves, with only a set of [[Beads of Light]] to survive exposure to the darkness.{{?}}<!--add story link--> After the Player successfully completes this task, Chirithy reports it to the Foreteller, but questions the wisdom of assigning such a dangerous mission. The Foreteller explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive.{{?}}<!--add storylink--> | ||
<!--editing break: continue rewriting from here forward | |||
After a long day of pursuing [[Minute Bomb]] Heartless, Player returns home for some much needed rest. That night, while Player sleeps, they dream of the Clock Tower, where they see all five Foretellers meeting with someone in a Black Coat, [[Unknown (KHχ)|Unknown]]. Before Player can investigate however, they are surrounded by Darkness and pulled out of the dream; finding Chirithy to be sitting in the room with them when they wake. Chirithy asks what had happened, as it looked as though Player was having a pretty bad nightmare, when Player confirms this, Chirithy advises them to go back to sleep. When Player is sleeping once again, Chirithy turns to the window and asks if he’s right to assume that Chirithy (3) had been the one to get in the way. Chirithy (3) materializes and asks if Chirithy was showing The Player a dream and what it was up to. Coldly, Chirithy claims that his interests are the exact opposite of Chirithy (3). Chirithy (3) sighs and asks if that means that they’ll become enemies before disappearing again. Turning to Player, Chirithy asks itself whether or not it will be able to protect them. | After a long day of pursuing [[Minute Bomb]] Heartless, Player returns home for some much needed rest. That night, while Player sleeps, they dream of the Clock Tower, where they see all five Foretellers meeting with someone in a Black Coat, [[Unknown (KHχ)|Unknown]]. Before Player can investigate however, they are surrounded by Darkness and pulled out of the dream; finding Chirithy to be sitting in the room with them when they wake. Chirithy asks what had happened, as it looked as though Player was having a pretty bad nightmare, when Player confirms this, Chirithy advises them to go back to sleep. When Player is sleeping once again, Chirithy turns to the window and asks if he’s right to assume that Chirithy (3) had been the one to get in the way. Chirithy (3) materializes and asks if Chirithy was showing The Player a dream and what it was up to. Coldly, Chirithy claims that his interests are the exact opposite of Chirithy (3). Chirithy (3) sighs and asks if that means that they’ll become enemies before disappearing again. Turning to Player, Chirithy asks itself whether or not it will be able to protect them. | ||
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Returning from their mission at [[Beast's Castle]], an exhausted Player and Chirithy encounter another Keyblade wielder named [[Skuld]], who wonders why the Unions are competing for the collection of Light when all the Unions have similar goals, reasoning that at some point people sought to outdo one another and that may have changed their goals ultimately. Abruptly, Skuld asks if she’s right to assume that Player knows Ephemera – shocking both Player and Chirithy – though Skuld explains that she knew Ephemera because they were from the same party. Continuing, Skuld explains that Ephemera had become a Keyblade wielder not long ago, and recently he’d left their party. Skuld admits that the next part is the most important, revealing that Ephemera has since visited her in her dreams and instructed her to help Player. When Chirithy asks why Ephemera would ask her to do such a thing, Skuld admits that she doesn’t know, though ever since Ephemera disappeared she’s felt as though she’s passed by him a hundred times – though he’s never greeted her, and she’s unsure why he’s appearing to her through her dreams; so she’s not even sure why she’d meant to work with Player. Ultimately she’d sought out Player in hopes that they might know something. Player then explains to Skuld that Ephemera’s appeared to them through their dreams as well. Happy to be finally getting somewhere, Skuld asks what Ephemera said and what kind of dream he’d appeared in. When Player explains the dream to Skuld, Skuld is intrigued by the fact that Ephemera had said that he’d be waiting for Player. Skuld then suggests that they return to the place Player went to with Ephemera once more, though Chirithy says that they can’t – as Master Ava had barred them from doing so. However, Skuld suggests that this is because there’s something there; believing that the reason Ephemera wanted her to work alongside Player likely has something to do with that. Skuld then mentions that there’s something else as well, only to be interrupted by a large crashing. Realizing that the sound came from nearby, Skuld summons her Keyblade and suggests that they investigate, with Player and Chirithy following close behind. | Returning from their mission at [[Beast's Castle]], an exhausted Player and Chirithy encounter another Keyblade wielder named [[Skuld]], who wonders why the Unions are competing for the collection of Light when all the Unions have similar goals, reasoning that at some point people sought to outdo one another and that may have changed their goals ultimately. Abruptly, Skuld asks if she’s right to assume that Player knows Ephemera – shocking both Player and Chirithy – though Skuld explains that she knew Ephemera because they were from the same party. Continuing, Skuld explains that Ephemera had become a Keyblade wielder not long ago, and recently he’d left their party. Skuld admits that the next part is the most important, revealing that Ephemera has since visited her in her dreams and instructed her to help Player. When Chirithy asks why Ephemera would ask her to do such a thing, Skuld admits that she doesn’t know, though ever since Ephemera disappeared she’s felt as though she’s passed by him a hundred times – though he’s never greeted her, and she’s unsure why he’s appearing to her through her dreams; so she’s not even sure why she’d meant to work with Player. Ultimately she’d sought out Player in hopes that they might know something. Player then explains to Skuld that Ephemera’s appeared to them through their dreams as well. Happy to be finally getting somewhere, Skuld asks what Ephemera said and what kind of dream he’d appeared in. When Player explains the dream to Skuld, Skuld is intrigued by the fact that Ephemera had said that he’d be waiting for Player. Skuld then suggests that they return to the place Player went to with Ephemera once more, though Chirithy says that they can’t – as Master Ava had barred them from doing so. However, Skuld suggests that this is because there’s something there; believing that the reason Ephemera wanted her to work alongside Player likely has something to do with that. Skuld then mentions that there’s something else as well, only to be interrupted by a large crashing. Realizing that the sound came from nearby, Skuld summons her Keyblade and suggests that they investigate, with Player and Chirithy following close behind. | ||
Skuld, Player and Chirithy are brought to a stop when they see that the source of the crashing was in fact Master Invi and the Ursus Foreteller, Master Aced, battling across the rooftops of Daybreak Town. Skuld questions why the Foretellers are fighting one another, stating that it seems as though Ephemera was right; confusing Player and Chirithy. Skuld reveals that what she was going to say earlier was actually something that Ephemera told her in her dreams; that the end of the world was drawing near. Chirithy asks what Skuld means, and while she doesn’t know, she does remark on how the end always comes suddenly and without warning – similarly to how Ephemera disappeared. | Skuld, Player and Chirithy are brought to a stop when they see that the source of the crashing was in fact Master Invi and the Ursus Foreteller, Master Aced, battling across the rooftops of Daybreak Town. Skuld questions why the Foretellers are fighting one another, stating that it seems as though Ephemera was right; confusing Player and Chirithy. Skuld reveals that what she was going to say earlier was actually something that Ephemera told her in her dreams; that the end of the world was drawing near. Chirithy asks what Skuld means, and while she doesn’t know, she does remark on how the end always comes suddenly and without warning – similarly to how Ephemera disappeared.--> | ||
--> | |||
==Appearance== | ==Appearance== | ||
The Foretellers wear masks representing the animals that serve as the emblems of their Unions, hooded cloaks | The Foretellers wear masks representing the animals that serve as the emblems of their Unions, as well as hooded cloaks and shirts fastened with a sash. The sleeves of these shirts extend just beyond the wrist. | ||
Each Foreteller's name is derived from the Latin word for one of the {{w|Seven deadly sins|seven deadly sins}} | Each Foreteller's name is derived from the Latin word for one of the {{w|Seven deadly sins|seven deadly sins}}, and all but one of them use the name associated with their animal motif in the ''{{w|Ancrene Wisse}}''. | ||
==Abilties== | ==Abilties== | ||
{{main|Foreteller's Keyblade}} | {{main|Foreteller's Keyblade}} | ||
The Foretellers are Keyblade Masters | The Foretellers are Keyblade Masters who wield unique Keyblades with distinctive elemental and chromatic themes. Each Foreteller's Keyblade has an etching of their Union's totem animal on its hilt, an [[eye of darkness]] on its keychain token, a heart icon similar to [[Terra's Mark]] near its teeth, and a handle resembling a {{w|Doric order|Doric}} column; these shared traits are similar to those of [[Master Xehanort's Keyblade]], which has a black, demonic theme and an etching of a horned lion, but features a second eye of darkness where the Foretellers' Keyblades have heart icons. | ||
{{-}} | {{-}} | ||
{{XChi}} | {{XChi}} | ||
[[Category:Groups]] | [[Category:Groups]] |
Revision as of 01:24, 10 April 2016
Oh no! The water! I'm in big trouble if I don't fetch it!
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This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: Story material should only include info on them as a group, poss. material on when they are variable, but not info on when a specific Foreteller does something; Story material needs to be much more concise and to the point, not rephrasing of whole conversations -- take a look at the journal entries summarizing the events of a world in KH1 and KH2; finally, story material should be what the Foretellers are doing, not describing an entire scene that happens to contain a Foreteller. |
Template:Enemy The Foretellers are a group of Keyblade Masters that appears Kingdom Hearts χ and consists of Invi, Gula, Ira, Aced, and Ava. Together, the Foretellers lead the five Unions and protect the worlds from darkness.
Story
Before Kingdom Hearts χ
According to the Player's Chirithy, the five Foretellers and one other Keyblade wielder were the apprentices of his creator, the "Master of Masters." Shortly before he disappeared, the Master of Masters assigned his disciples new names and gifted five of them with a tome from the Book of Prophecies, which taught them of the event that would doom the world. In an attempt to avert this coming crisis, the Foretellers established Unions to battle the darkness and used the Book of Prophecies to draw power from the future in the form of Medals. Mission 114
Kingdom Hearts χ
Shortly after the Player arrives in Daybreak Town, the Foreteller of their chosen Union assigns a Chirithy to assist them and explain the current situation. Mission 1: Prologue
This information is based on alternate scenes or materials and is not considered canon within the overall plot of the series. |
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In Kingdom Hearts χ, the Player is attacked by a Darkside upon arrival, but their Foreteller shows up in person to chase the Darkside back through its corridor of darkness, leaving behind the Chirithy. Template:Canonend
After the Player learns to wield the Keyblade with help from Chirithy, the Foreteller appears from a lane between. They explain the need to defeat Heartless and collect Lux, while noting that there is help in the form of their Union; as if to illustrate the point, another Darkside appears but is quickly dispatched by arriving members of the Union. Before leaving once again, the Foreteller warns that some are seeking to collect the Lux out of greed rather than peace, and entreats the Player to help root out the darkness. Mission 3: Combat 102
As the Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to the Foreteller, who occasionally assigns the Player tests of skill in response.
After the Player defeats the Darkball in Agrabah and returns to Daybreak Town, Chirithy decides to inform the Player of the history of the Foretellers, the goals of the Unions, and the origins of the Medals, but reminds the Player that each Foreteller has their own reason for collecting Lux. Mission 114
Following the demise of Chirithy (2), the Foreteller informs Chirithy that despite the Unions' best efforts, darkness continues to grow in power, leading Chirithy to speculate that there is a traitor among the Foretellers.
Some time laterBeads of Light to survive exposure to the darkness. After the Player successfully completes this task, Chirithy reports it to the Foreteller, but questions the wisdom of assigning such a dangerous mission. The Foreteller explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive.
, Chirithy comes to the Player with a new assignment from the Foreteller: they must hunt down Heartless within the corridors of darkness themselves, with only a set of
Appearance
The Foretellers wear masks representing the animals that serve as the emblems of their Unions, as well as hooded cloaks and shirts fastened with a sash. The sleeves of these shirts extend just beyond the wrist.
Each Foreteller's name is derived from the Latin word for one of the seven deadly sins, and all but one of them use the name associated with their animal motif in the Ancrene Wisse.
Abilties
The Foretellers are Keyblade Masters who wield unique Keyblades with distinctive elemental and chromatic themes. Each Foreteller's Keyblade has an etching of their Union's totem animal on its hilt, an eye of darkness on its keychain token, a heart icon similar to Terra's Mark near its teeth, and a handle resembling a Doric column; these shared traits are similar to those of Master Xehanort's Keyblade, which has a black, demonic theme and an etching of a horned lion, but features a second eye of darkness where the Foretellers' Keyblades have heart icons.
Kingdom Hearts χ[chi] |
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Characters |
Party members |
Player - Keyblade Wielders - Hercules - Skuld - Aladdin |
Non-playable characters |
Aced - Alice - Ava - Beast - Belle - Card Soldier - Cerberus - Cheshire Cat - Chip - Chip and Dale - Chirithy - Cloud - Cogsworth - Donald Duck - Doorknob - Ephemer - Gaston - Goofy - Guards - Gula - Hades - Invi - Ira - Lumière - Luxu - Mad Hatter and March Hare - Magic Mirror - Maleficent - Maleficent's Raven - Maui - Maurice - Mickey Mouse - Mrs. Potts - Moana - Moogle - Philoctetes - Queen of Hearts - The Master of Masters - The Prince - The Queen - Seven Dwarfs - Snow White - Wardrobe - White Rabbit |
Locations |
Worlds |
Daybreak Town - Dwarf Woodlands - Wonderland - Agrabah - Olympus Coliseum - Beast's Castle - Enchanted Dominion |
Places |
Dive to the Heart |
Terms |
Book of Prophecies - Cards - Dark Corridor Trials - Dark Footsteps - Heartless - Key Art - Key Scene - Keyblade - Keyblade War - Lux - Raid Boss - Union |
Archives |
Artwork - Items - Keyblades - Music |