Kingdom Hearts II
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Kingdom Hearts Birth by Sleep Final Mix
Kingdom Hearts Re:coded
Kingdom Hearts 3D: Dream Drop Distance
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Aerial Recovery: Difference between revisions

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(→‎Kingdom Hearts 358/2 Days: See Project World)
m (→‎Mechanics: Aerial Recovery feels a lot more different in 3D than in KHII, I can't put my finger on exactly how)
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In ''[[Kingdom Hearts Re:coded]]'', Aerial Recovery is a [[Bonus Booster]] ability that is triggered by pressing {{button|dsb}} after getting knocked into the air.
In ''[[Kingdom Hearts Re:coded]]'', Aerial Recovery is a [[Bonus Booster]] ability that is triggered by pressing {{button|dsb}} after getting knocked into the air.


In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Aerial Recovery is a {{c|reprisal command|DDD}} that is triggered by pressing {{button|dsy}} after getting knocked into the air. It can be equipped in place of a Payback-type command. It grants +1 to [[Defense]] when attached to a [[Dream Eater]] recipe.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Aerial Recovery is a {{c|reprisal command|DDD}} that is triggered by pressing {{button|dsy}} after getting knocked into the air. It can be equipped in place of a Payback-type command. It grants +1 to [[Defense]] when attached to a [[Dream Eater]] recipe. Unlike in previous games, Aerial Recovery no longer gives a small boost in aerial momentum, and instead halts it outright.


==Learning Aerial Recovery==
==Learning Aerial Recovery==

Revision as of 00:22, 5 April 2016

Sora using Aerial Recovery against Sephiroth.

Aerial Recovery (エアリカバリー Ea Rikabarī?, lit. "Air Recovery") is a technique introduced in Kingdom Hearts II. It allows the user to right themselves after being knocking into the air by an enemy attack.

Mechanics

In Kingdom Hearts II, Aerial Recovery is a support ability triggered by pressing Circle, X in the Japanese releases, after getting knocked into the air. It costs 2 AP to equip.

In Kingdom Hearts 358/2 Days, Aerial Recovery is an ability panel that can be leveled up from Aerial Recovery LV1 to Aerial Recovery LV2 and Aerial Recovery LV3 by linking A. Recovery LV+ Ⓛ (リカバリーアップⓁ Rikabarī Appu Ⓛ?, lit. "Recovery Up Ⓛ") panels. It is triggered by pressing B after getting knocked into the air.

In Kingdom Hearts Birth by Sleep Final Mix, Aerial Recovery is a reprisal command that is triggered by pressing Square, Circle in the Japanese releases, after getting knocked into the air. It can be equipped in place of a Payback-type command.

In Kingdom Hearts Re:coded, Aerial Recovery is a Bonus Booster ability that is triggered by pressing B after getting knocked into the air.

In Kingdom Hearts 3D: Dream Drop Distance, Aerial Recovery is a reprisal command that is triggered by pressing Y after getting knocked into the air. It can be equipped in place of a Payback-type command. It grants +1 to Defense when attached to a Dream Eater recipe. Unlike in previous games, Aerial Recovery no longer gives a small boost in aerial momentum, and instead halts it outright.

Learning Aerial Recovery

Kingdom Hearts II

Kingdom Hearts 358/2 Days

Panels which link to Aerial Recovery

  • Quick Recovery KHD.png Quick Recovery Ⓛ: Allows you to perform an aerial recovery more quickly.
  • Aerial Payback KHD.png Aerial Payback Ⓛ: Allows you to respond with a powerful counterattack after an aerial recovery.
  • Smash Recovery KHD.png Smash Recovery Ⓛ: Allows you to knock away nearby enemies when you perform an aerial recovery.

Kingdom Hearts Birth by Sleep Final Mix

Kingdom Hearts Re:coded