Game:Young Xehanort: Difference between revisions

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'''Young Xehanort''' is an optional boss in the North American, PAL, and ''[[Kingdom Hearts Birth by Sleep Final Mix|Final Mix]]'' versions of ''[[Kingdom Hearts Birth by Sleep]]''. His boss battle is unlocked when the protagonist returns to the [[Land of Departure]] on a save file in which it is still accessible, after defeating [[Vanitas Remnant]]. Despite this odd situation, his scene is within canon<ref name="Dengeki"/>, and is considered to occur at the save file's point in the story. Defeating Xehanort will grant a unique Keyblade named "[[No Name]]", but he can be fought again by leaving Land of Departure and then returning.
'''Young Xehanort''' is an optional boss in the North American, PAL, and ''[[Kingdom Hearts Birth by Sleep Final Mix|Final Mix]]'' versions of ''[[Kingdom Hearts Birth by Sleep]]''. His boss battle is unlocked when [[Vanitas Remnant]] is defeated, then Terra, Ventus and Aqua separately return to the [[Land of Departure]] on a save file in which it is still accessible. Despite this odd situation, his scene is within canon<ref name="Dengeki"/>, and is considered to occur at the save file's point in the story. Defeating Xehanort will grant a unique Keyblade named "[[No Name]]", but he can be refought by leaving Land of Departure and then returning.


Young Xehanort is also the penultimate boss of ''Kingdom Hearts 3D: Dream Drop Distance'', battled by [[Riku]] as he desperately tries to save [[Sora]] from [[Master Xehanort]].
Young Xehanort is also the penultimate boss of ''Kingdom Hearts 3D: Dream Drop Distance'', battled by [[Riku]] as he desperately tries to save [[Sora]] from [[Master Xehanort]].
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==Abilities==
==Abilities==
===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
Young Xehanort has a variety of powerful attacks, all of which can cause instant defeat if unprepared. However, nearly all of these attacks can be blocked or dodged with practice.
Young Xehanort has a variety of powerful attacks, all of which can defeat the protagonist instantly if they are unprepared. However, nearly all of these attacks can be blocked or dodged with practice.


*'''Ethereal Blade short combo''': Attacks with three quick strikes.
*'''Ethereal Blade short combo''': Attacks with three quick strikes.
*'''Ethereal Blade long combo''': Attacks with an extended sword combo.
*'''Ethereal Blade long combo''': Attacks with an extended sword combo.
*'''Dash attack''': Transforms his blades into a spear and dashes forward, then flips backward.
*'''Dash attack''': Transforms his blades into a spear and dashes forward, then flips backward.
*'''X wave''': Jumps back and releases an X-shaped shockwave from his blades that tracks the protagonist. It is shared with [[Vanitas]] and his [[Vanitas Remnant|remnant]].
*'''X wave''': Jumps back and releases an X-shaped shockwave from his blades that tracks the protagonist.
*'''Spear orbs''': Summons several orbs that fire spears of energy at the protagonist from every direction. This attack can continue during the Unknown's other attacks. Aqua's [[Reflect|Barriers]] can grant her full protection against them.
*'''Spear orbs''': Summons several orbs that fire spears of energy at the protagonist from every direction. This attack can continue during the Unknown's other attacks. This technique can be blocked by Aqua's [[Barrier]] commands.
*'''Sonic attack''': Quickly darts around the battlefield, knocking the protagonist high into the air when he hits them.
*'''Sonic attack''': Quickly darts around the battlefield, knocking the protagonist high into the air when he hits them.
*'''Whirlwind''': Summons a tornado that scatters the protagonist's deck commands when it hits them. It is shared with [[Marluxia]].
*'''Whirlwind''': Summons a tornado that scatters the protagonist's deck commands when it hits them.
*'''[[Vanish]]''': Becomes invisible, and cannot be locked-on - though it is still possible to track him via his blades, which are only visible when he attacks.
*'''[[Vanish]]''': Becomes invisible, and cannot be locked-on - though it is still possible to track him via his blades, which are only visible when he attacks.
*'''[[Raging Storm]]''': Summons three vortexes of flame around himself and hovers around the battlefield. The flames stun the protagonist when they hit them.  In later phases of the battle, he will ''combine'' raging storm with some of his other abilities, usually his Long Combo.
*'''[[Raging Storm]]''': Summons three vortexes of flame around himself and hovers around the battlefield. The flames stun the protagonist when they hit them.  In later phases of the battle, he will ''combine'' raging storm with some of his other abilities, usually his Long Combo.
*'''Summon copies''': Summons four copies of himself to overwhelm the player. Each of them share his abilities, excluding vanish, and there is no set pattern to their attacks. However, the copies can be easily destroyed with a clean hit. It is shared with his [[Terra-Xehanort|hybrid's]] Nobody, [[Xemnas]] and [[Larxene]].
*'''Summon copies''': Summons four copies of himself to overwhelm the player. Each of them share his abilities, excluding vanish, and there is no set pattern to their attacks. However, the copies can be easily destroyed with a clean hit.
*'''[[Mega Flare]]''': Summons a huge sphere of flames that explodes, inflicting massive damage and sometimes igniting the protagonist.
*'''[[Mega Flare]]''': Summons a huge sphere of flames that explodes, inflicting massive damage and sometimes igniting the protagonist.
*'''[[Meteor]]''': Summons a meteor to fall on the battlefield and explode.
*'''[[Meteor]]''': Summons a meteor to fall on the battlefield and explode.
*'''Doom''': Fires a web of energy at the protagonist and starts a five second countdown. The player must rapidly tap {{button|X}} to end the attack, and if the countdown reaches zero they are defeated. It is shared with Marluxia.
*'''Doom''': Fires a web of energy at the protagonist and starts a five second countdown. The player must rapidly tap {{button|X}} to end the attack, and if the countdown reaches zero they are defeated.
*'''[[Collision Magnet]]''': Leaps into the air and casts out a lasso of energy that snares the protagonist and pulls them toward him for a quick slash. In the ''Final Mix'' version of the game, Xehanort's collision magnet was weakened to make it easier to dodge.
*'''[[Collision Magnet]]''': Leaps into the air and casts out a lasso of energy that snares the protagonist and pulls them toward him for a quick slash. In the ''Final Mix'' version of the game, Xehanort's collision magnet was weakened to make it easier to dodge.
*'''[[Renewal Barrier]]''': If the player attacks him head-first without an opening, or attacks constantly with a long combo, he will parry the player's attack and recover a bit of health.
*'''[[Renewal Barrier]]''': If the player attacks him head-first without an opening, or attacks constantly with a long combo, he will parry the player's attack and recover a bit of health.
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The safest and simplest way to defeat Young Xehanort is to simply use a deck of 2-4 Cure-type commands, and fill the rest with Thunder Surge commands. Although Fire Surge is equally effective as a command, the [[Thunderbolt]] Command Style, triggered by the Thunder Surges, has an easier time hitting Xehanort than [[Firestorm]] does. A good way to set the deck is to have Thunder Surge, Cure, Thunder Surge, Cure and so on, so that both commands are easily accessible and it also helps with not needing to cycle through commands that are reloading. With this deck, the protagonist can basically use Thunder Surge over and over, even when Xehanort is invisible, damaging Xehanort if they hit him and often knocking him out of his combos. The protagonist should make sure to use Thunder Surge so that he goes through Xehanort and winds up a short distance past him, rather than next to him, but should dash away instead if Xehanort is right next to the protagonist, as Thunder Surge has a tiny but noticeable start-up lag. Thunder Surge can even be used as a pseudo-dash in order to avoid Xehanort's techniques, like his Collision Magnet. If the protagonist is ever hit by an attack, he should immediately start dashing away, normally, and heal with Cure as soon as he is clear from Xehanort. Ventus can also use [[Wingblade]], which allows him to hit Xehanort with a combo of Keyblade attacks that he can't easily break out of. Even after setting up a working deck and overall strategy, victory against Xehanort relies primarily on luck, due to his penchant for using unavoidable, instant-death combos.
The safest and simplest way to defeat Young Xehanort is to simply use a deck of 2-4 Cure-type commands, and fill the rest with Thunder Surge commands. Although Fire Surge is equally effective as a command, the [[Thunderbolt]] Command Style, triggered by the Thunder Surges, has an easier time hitting Xehanort than [[Firestorm]] does. A good way to set the deck is to have Thunder Surge, Cure, Thunder Surge, Cure and so on, so that both commands are easily accessible and it also helps with not needing to cycle through commands that are reloading. With this deck, the protagonist can basically use Thunder Surge over and over, even when Xehanort is invisible, damaging Xehanort if they hit him and often knocking him out of his combos. The protagonist should make sure to use Thunder Surge so that he goes through Xehanort and winds up a short distance past him, rather than next to him, but should dash away instead if Xehanort is right next to the protagonist, as Thunder Surge has a tiny but noticeable start-up lag. Thunder Surge can even be used as a pseudo-dash in order to avoid Xehanort's techniques, like his Collision Magnet. If the protagonist is ever hit by an attack, he should immediately start dashing away, normally, and heal with Cure as soon as he is clear from Xehanort. Ventus can also use [[Wingblade]], which allows him to hit Xehanort with a combo of Keyblade attacks that he can't easily break out of. Even after setting up a working deck and overall strategy, victory against Xehanort relies primarily on luck, due to his penchant for using unavoidable, instant-death combos.


In the Final Mix and ''HD 2.5 ReMIX'' versions, the difficulty of the boss fight is slightly toned down. Though he is still as lethal as in the original version, the major difference is that the player can now escape after being ensnared by the Collision Magnet attack by air dodging before the second attack, therefore avoiding the aforementioned lethal combos that previously had no escape in the original version. With the addition of the [[Rhythm Mixer]] [[Command Style]], the Thunder Surge strategy will be effective as it builds up to gain access to the Command Style itself. Using the finisher will grant invincibility during Xehanort's Vanish mode and can deal a lot of damage to him, thus ending the battle quickly, especially in Terra's story.
In the ''Final Mix'' versions, the difficulty of the boss fight is slightly toned down. Though he is still as lethal as in the original version, the major difference is that the player can now escape after being ensnared by the Collision Magnet attack by air dodging before the second attack, therefore avoiding the aforementioned lethal combos that previously had no escape in the original version. With the addition of the [[Rhythm Mixer]] [[Command Style]], the Thunder Surge strategy will be effective as it builds up to gain access to the Command Style itself. Using the finisher will grant invincibility during Xehanort's Vanish mode and can deal a lot of damage to him, thus ending the battle quickly, especially in Terra's story.


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
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