Kingdom Hearts 3D: Dream Drop Distance

Roll Call: Difference between revisions

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{{game|DDD}}
{{game|DDD}}
{{images| Roll Call being used in the game}}
{{images| Roll Call being used in the game}}
{{nihongo|'''Roll Call'''|ローリングボール|Rōringu Bōru|lit. "Rolling Ball"}} is a technique that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to hop on their sphere-formed Spirit and bowl over enemies, flattening enemies upon hitting them.
{{nihongo|'''Roll Call'''|ローリングボール|Rōringu Bōru|lit. "Rolling Ball"}} is a technique that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to hop on their sphere-formed Spirit and bowl over enemies, flattening enemies upon impact.


==Mechanics==
==Mechanics==
Roll Call is a [[Link Attack]] that drains the [[Link Gauge]] by 6.6% per second. It deals Physical damage to enemies on hit. The direction can be controlled with {{button|3dsana}}.
Roll Call is a [[Link Attack]] that drains the [[Link Gauge]] by 6.6% per second. It deals {{C|Physical|element}} damage to enemies on impact. The direction can be controlled with {{button|3dsana}}.


==Learning Roll Call==
==Learning Roll Call==

Revision as of 18:35, 21 September 2015

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Roll Call (ローリングボール Rōringu Bōru?, lit. "Rolling Ball") is a technique that appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to hop on their sphere-formed Spirit and bowl over enemies, flattening enemies upon impact.

Mechanics

Roll Call is a Link Attack that drains the Link Gauge by 6.6% per second. It deals Physical damage to enemies on impact. The direction can be controlled with Circle Pad.

Learning Roll Call

Kingdom Hearts 3D: Dream Drop Distance