Final Arcana: Difference between revisions
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Blackchaos27 (talk | contribs) (This description in inaccurate.) |
(→Mechanics: I wouldn't necessarily want to draw comparisons to Strike Raid...) |
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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Final Arcana is an [[action ability]] exclusive to [[Final Form]]. It activates as a combo finisher against a single enemy. It causes Sora throw his Keyblades forward | In ''Kingdom Hearts II'', Final Arcana is an [[action ability]] exclusive to [[Final Form]]. It activates as a combo finisher against a single enemy. It causes Sora throw his Keyblades forward into an enemy, before coming back and creating a burst of energy. | ||
==Learning Final Arcana== | ==Learning Final Arcana== |
Revision as of 22:33, 22 July 2015
You may be looking for Genie's "Final Arcana" limit. |
Final Arcana (ファイナルアルカナム Fainaru Arukanamu , lit. "Final Arcanum") is a technique that appears in Kingdom Hearts II. It allows the user to unleash a powerful finishing combo move on a single target.
Mechanics
In Kingdom Hearts II, Final Arcana is an action ability exclusive to Final Form. It activates as a combo finisher against a single enemy. It causes Sora throw his Keyblades forward into an enemy, before coming back and creating a burst of energy.
Learning Final Arcana
Kingdom Hearts II
- Final Form has Final Arcana as a default ability.