Talk:Crime & Punishment (ability): Difference between revisions
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:We may still want gifs. I didn't think about different magic tiers; I tested this ability out on my max level save with everything upgraded to -ga. Unless someone has an early save, I'm not sure we can test it. Also, even in standard form, spells have magic finishers (their combos work exactly the same as melee). The reason why magnet and cure is omitted is because I did not notice any difference in how they functioned between final form and standard form. I assume cure heals more and magnet does more damage/has a larger range but I have nothing to test that with. {{User:TheFifteenthMember/Sig1}} 21:12, 7 July 2015 (UTC) | :We may still want gifs. I didn't think about different magic tiers; I tested this ability out on my max level save with everything upgraded to -ga. Unless someone has an early save, I'm not sure we can test it. Also, even in standard form, spells have magic finishers (their combos work exactly the same as melee). The reason why magnet and cure is omitted is because I did not notice any difference in how they functioned between final form and standard form. I assume cure heals more and magnet does more damage/has a larger range but I have nothing to test that with. {{User:TheFifteenthMember/Sig1}} 21:12, 7 July 2015 (UTC) | ||
::Out of curiosity, how different are the changes from Magic Spice?{{User:KrytenKoro/Sig}} 21:59, 7 July 2015 (UTC) |
Revision as of 21:59, 7 July 2015
- Why do we no longer need .gifs?
- What happens when you apply Crime & Punishment to Fire vs. Firaga? Does each spell have a unique C&P modification, or does Crime & Punishment introduce what is basically Firaja, etc.? (Or Firaza, if these differ from Magic Spice's variants).
- Why are Magnet and Cure excluded? Is this because they are not combo spells? If so, should the article clarify that C&P adds a "spell finisher" to a combo of spells, or is each cast of the spell modified individually?"We're werewolves, not swearwolves." (KrytenKoro) 19:50, 7 July 2015 (UTC)
- We may still want gifs. I didn't think about different magic tiers; I tested this ability out on my max level save with everything upgraded to -ga. Unless someone has an early save, I'm not sure we can test it. Also, even in standard form, spells have magic finishers (their combos work exactly the same as melee). The reason why magnet and cure is omitted is because I did not notice any difference in how they functioned between final form and standard form. I assume cure heals more and magnet does more damage/has a larger range but I have nothing to test that with. TheFifteenthMember 21:12, 7 July 2015 (UTC)
- Out of curiosity, how different are the changes from Magic Spice?"We're werewolves, not swearwolves." (KrytenKoro) 21:59, 7 July 2015 (UTC)