Kingdom Hearts II
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Kingdom Hearts HD 2.5 ReMIX

Auto Assault: Difference between revisions

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(→‎Mechanics: I think that's everything it does.)
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==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Auto Assault is an [[action ability]] exclusive to [[Final Form]]. It enables Sora to constantly spin his Keyblades telekinetically when he [[Jump]]s or [[Glide]]s, damaging enemies on contact and deflecting projectiles. If Sora uses [[Glide]] to hover above the ground stationary, Sora's Keyblades do not attack enemies but they automatically deflect incoming projectiles.
In ''Kingdom Hearts II'', Auto Assault is an [[action ability]] exclusive to [[Final Form]]. It enables Sora to constantly spin his Keyblades telekinetically when he [[jump]]s, [[Glide]]s, or falls from the air, damaging enemies on contact and deflecting projectiles. If Sora uses [[Glide]] to hover above the ground stationary, Sora's Keyblades do not attack enemies but they automatically deflect incoming projectiles.


==Learning Auto Assault==
==Learning Auto Assault==

Revision as of 10:32, 7 July 2015

Auto Assault (オートアサルト Ōto Asaruto?) is a technique that appears in Kingdom Hearts II. It allows the user's Keyblade to automatically perform attacks in certain situations.

Mechanics

In Kingdom Hearts II, Auto Assault is an action ability exclusive to Final Form. It enables Sora to constantly spin his Keyblades telekinetically when he jumps, Glides, or falls from the air, damaging enemies on contact and deflecting projectiles. If Sora uses Glide to hover above the ground stationary, Sora's Keyblades do not attack enemies but they automatically deflect incoming projectiles.

Learning Auto Assault

Kingdom Hearts II

  • Final Form has Auto Assault as a default ability.