Forum:"Unobtainables" infoboxes: Difference between revisions

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::I think this can work, but we'd need to (1) move the "game" parameter from the lead of every existing item infobox down to below the "romaji" parameter, so that we can have uniformity there, and enter "N/A" or "Not obtainable" as a default entry for the "obtained" parameter. Also, I really don't see the need to have different coloration for this infobox -- "not obtainable" doesn't spring to mind as the obvious meaning of the coloration, and when we insert an "obtained" cell to specifically state that it's not obtainable, it becomes a moot point.
::I think this can work, but we'd need to (1) move the "game" parameter from the lead of every existing item infobox down to below the "romaji" parameter, so that we can have uniformity there, and enter "N/A" or "Not obtainable" as a default entry for the "obtained" parameter. Also, I really don't see the need to have different coloration for this infobox -- "not obtainable" doesn't spring to mind as the obvious meaning of the coloration, and when we insert an "obtained" cell to specifically state that it's not obtainable, it becomes a moot point.
::While we're at it, we should fix the coloring for the BbS and coded infoboxes to match the color scheme of the other games. Not sure why they're using the Days color scheme.{{User:KrytenKoro/Sig}} 14:12, 4 June 2015 (UTC)
::While we're at it, we should fix the coloring for the BbS and coded infoboxes to match the color scheme of the other games. Not sure why they're using the Days color scheme.{{User:KrytenKoro/Sig}} 14:12, 4 June 2015 (UTC)
:::I think it will be a better idea to use the game's infobox (InfoKeyBBS for MX's Keyblade for example), and make the stats optional. That way it is consistent with other Keyblades, without needing a separate template.
:::I think the colors are meant to alternate (yellow for KH, red for COM, yellow for KHII, etc.), although that would mean BBS, RCO, and DDD should have the other color. {{User:TheSilentHero/Sig}} 15:00, 4 June 2015 (UTC)

Revision as of 15:00, 4 June 2015

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Forums: Index > The World that Never was > "Unobtainables" infoboxes


It's not a major addition, but I was thinking of creating infoboxes for unobtainable key items or weapons (Master Xehanort's Keyblade, as an example), to maintain just a tiny bit of consistency for the overall pages. The boxes obviously won't have much info with no real stats to speak of, but it's sort of a jarring transition reading the page for Royal Radiance, to said dude's keyblade where the image just sort of floats on the side of the article. To differentiate from unobtainables, perhaps make the box header color black or grey instead of the reddish-pink, and add a nice big "N/A" under the "obtained" tab. It's not a major change, but it'll help the wiki look a bit cleaner and more consistent. --Webber22 (talk) 02:57, 2 June 2015 (UTC)

I went ahead and made an experimental infobox for it, and tried it out with Master Xehanort's Keyblade. Honestly, it looks good! Brings that air of consistency and cleanliness I was going for. Although I still haven't quite figured out how to add the keychain - I'll leave that to better editors than me to fix. In any case, ideas suggestions - other stuffs? --Webber22 (talk) 03:30, 2 June 2015 (UTC)
I'm not an admin here so I give a final say on these things, but if an infobox is being made, perhaps it should be the same one we could use for Key items? Also, should a Navi/Category is needed for the Unobtainable items as well? But as for the actual infobox, I like the idea of having one, and it's looking great so far! Eternal Flames KHD.pngChainoffirePizza Cut KHD.png 04:02, 2 June 2015 (UTC)

I reverted your edit. While it's fine for you to experiment on infoboxes, that is why the wiki have its KHWiki:Sandbox for. Please use it for further testing.--NinjaSheik 04:16, 2 June 2015 (UTC)

It's fine, it doesn't really need any further testing anyhow. I tinkered with it to a satisfactory point, so if you guys want any changes go on ahead and play with it. Now we just need a final say, but I would think it's a success. --Webber22 (talk) 04:50, 2 June 2015 (UTC)
I put it in the sandbox if you want to take a look. --Webber22 (talk) 04:57, 2 June 2015 (UTC)

Played around with it a little bit more, and now I'm fully satisfied. Black is probably the way to go - the "N/A" tab being gray kind of emphasizes the whole "unobtainable" thing as well. --Webber22 (talk) 06:16, 2 June 2015 (UTC)

I don't really see the point of an infobox for unobtainable weapons. I mean, it holds no info, except the name. Also, if it's for unobtainable weapons only, you should remove the Obtained column. TheSilentHero 06:47, 2 June 2015 (UTC)

It just looks cleaner and is more consistent with the rest of the pages - virtually everything else has a box. --Webber22 (talk) 07:18, 2 June 2015 (UTC)
At least give the infobox some actual info, like games the weapon appears in or characters that use it (although that will be obvious for some, since it is in the name.) TheSilentHero 14:49, 2 June 2015 (UTC)

I vote against since weapon infoboxes are usually for gameplay information, whereas unobtainable weapons are more like plot relics. TheFifteenthMember 15:29, 2 June 2015 (UTC)

In that case, why does something like the Olympus Stone have a weapon info box? --Webber22 (talk) 16:24, 2 June 2015 (UTC)
Key items have infoboxes because actually have information to add to the infobox, such as description, japanese, buy/sell etc. TheFifteenthMember 16:51, 2 June 2015 (UTC)
Past consensus was that, to have an infobox, the subject would need to have some form of "stat" -- some form of description (item log or journal), or stuff like STR, MAG, price, etc. If all we're doing is supplanting a nihongo template and image, it seems slightly overkill. For example, our Keyblade infoboxes only cover the versions held by gameable(?) characters -- Master's Defender is an infobox for Aqua's version, not Eraqus's, etc. (Technically, I think we should have a thumbnail for Eraqus's version in the article's gallery.)
So, if we're going to use this infobox, consistency would require that we apply it to stuff like Eraqus's Master's Defender, and probably Kairi/Riku's Destiny's Embrace, etc. How would your proposal organize that?"We're werewolves, not swearwolves." (KrytenKoro) 19:04, 2 June 2015 (UTC)
Like I said, look at the Olympus Stone. The "stats" tabs are just blanks. No stats, yet it's till there. I mean, you COULD go with that albeit use the black and gray color scheme - I just figured there would be no need for them, so I kept it simple. --Webber22 (talk) 21:24, 2 June 2015 (UTC)
The Olympus Stone infobox has the item's in-game description. The infobox for that should probably be rejiggered so that the unused cells don't display, but there is at least some in-game data to attach to the item. For Xehanort's Keyblade, or Eraqus's version of Master's Defender, we don't have that. What I'm asking is, beyond adding infoboxes to articles that don't already have them, how do you propose to extend the use consistently to handle stuff like Master's Defender?"We're werewolves, not swearwolves." (KrytenKoro) 23:35, 2 June 2015 (UTC)
Well, it's a bit of a longshot....what about Ultimania descriptions? They're about as legit and official as anything else. That said, do we have to put in anything else? What's wrong with just keep them for the katakana and romanization? The whole point of info boxes is to keep what we do know neatly collected, and that's what we do know. It makes the info box smaller, and....so what lol? They don't have to have a whole bunch of stats and whatnot. And when they do get their stats, we just fixer the boxes up so that they display. The beauty of wikis, right? The only reason why I proposed this was so that these few pages don't stick out as the ugly cousins. --Webber22 (talk) 14:51, 3 June 2015 (UTC)
We don't necessarily have to, no. I'm not attacking your proposal, merely asking you to flesh it out. Basically, are you proposing:
  1. Infoboxes for all iterations of a Keychain that are not wielded by a playable character, and thus lack in-game parameters? If so,
    1. How do you propose that Vanitas's Void Gear, or Eraqus's Master's Defender be handled?
    2. How do we handle the conflict between visual Keychain use and mechanical Keychain use (i.e., CoM, or Riku using Destiny's Embrace in KHII, or Riku using Kingdom Key in KH)? What about Keychains that only appear in trailers, or flashbacks, or stuff like Nightmare's End?
    3. Is there anything that makes these infoboxes preferable to simply using a nihongo template? If so,
      1. Why do they need to have a different color scheme than all other Keychain infoboxes?
  2. Infoboxes for all Keychains that do not already have infoboxes on their article?
    1. How do you propose that Vanitas's Void Gear, or Eraqus's Master's Defender be handled?
    2. Is there anything that makes these infoboxes preferable to simply using a nihongo template? If so,
      1. Why do they need to have a different color scheme than all other Keychain infoboxes?
  3. Something else entirely?
I can definitely see value in uniformity of aesthetic, it's just that I can also see functional obstacles that would definitely need to be resolved before we commit to this."We're werewolves, not swearwolves." (KrytenKoro) 17:20, 3 June 2015 (UTC)

I never thought you were attacking me lol. Though, I will admit - I was avoiding your initial question since I had no idea what the hell you were saying. So, thanks for expanding on it. Anyway, I will admit, the primary reason for this is the aesthetic - I just feel we need consistency for these pages. But how to handle some of them are fair questions. For starters...I had always assumed Eraqus's key blade and "Aqua's" were one in the same, not two completely different weapons. As for the Void Gear, that one I do feel we should separate. Was Vanitas's red keyblade ever specifically referred to as Void Gear? To my knowledge, only the monochrome version was ever named. Regardless, the coloration alone should set them apart as different beasts. As to why these infoboxes are colored differently from other keychain boxes? I would think the fact that these can't be obtained through means other than modding would qualify. These are unobtainable weapons - for now. Once they are obtainable, by all means, slap them into a regular keychain template. --Webber22 (talk) 03:28, 4 June 2015 (UTC)

It sounds like you're taking option 2, and saying that NPC's variants of a Keychain should remain in the image gallery? Therefore, this infobox would only be used for Foreteller's Keyblade, Master Xehanort's Keyblade, Young Xehanort's Keyblade, Lea's Keyblade, Combined Keyblade, χ-blade, and Keyblade of heart, and would be replaced by any infobox for a future game appearance?
I think this can work, but we'd need to (1) move the "game" parameter from the lead of every existing item infobox down to below the "romaji" parameter, so that we can have uniformity there, and enter "N/A" or "Not obtainable" as a default entry for the "obtained" parameter. Also, I really don't see the need to have different coloration for this infobox -- "not obtainable" doesn't spring to mind as the obvious meaning of the coloration, and when we insert an "obtained" cell to specifically state that it's not obtainable, it becomes a moot point.
While we're at it, we should fix the coloring for the BbS and coded infoboxes to match the color scheme of the other games. Not sure why they're using the Days color scheme."We're werewolves, not swearwolves." (KrytenKoro) 14:12, 4 June 2015 (UTC)
I think it will be a better idea to use the game's infobox (InfoKeyBBS for MX's Keyblade for example), and make the stats optional. That way it is consistent with other Keyblades, without needing a separate template.
I think the colors are meant to alternate (yellow for KH, red for COM, yellow for KHII, etc.), although that would mean BBS, RCO, and DDD should have the other color. TheSilentHero 15:00, 4 June 2015 (UTC)