Crime & Punishment (ability): Difference between revisions
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{{expand|create=mechanics, .gif}} | {{expand|create=mechanics, .gif}} | ||
{{youmay|Final Form's ability|[[Crime & Punishment (Arrowgun)|the arrowguns]]}} | {{youmay|Final Form's ability|[[Crime & Punishment (Arrowgun)|the arrowguns]]}} | ||
{{nihongo|'''Crime & Punishment'''|クライムペナルティ|Kuraimu Penaruti|lit. "Crime Penalty"}} is a technique that appears in ''[[Kingdom Hearts II]]''. It allows the user's two Keyblades to unleash more powerful versions of | {{nihongo|'''Crime & Punishment'''|クライムペナルティ|Kuraimu Penaruti|lit. "Crime Penalty"}} is a technique that appears in ''[[Kingdom Hearts II]]''. It allows the user's two Keyblades to unleash more powerful versions of their spells. | ||
==Mechanics== | ==Mechanics== |
Revision as of 00:38, 16 April 2015
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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This article is about Final Form's ability. You may be looking for the arrowguns. |
Crime & Punishment (クライムペナルティ Kuraimu Penaruti , lit. "Crime Penalty") is a technique that appears in Kingdom Hearts II. It allows the user's two Keyblades to unleash more powerful versions of their spells.
Mechanics
In Kingdom Hearts II, Crime & Punishment is an action ability exclusive to Final Form. Template:Section-stub
Learning Crime & Punishment
Kingdom Hearts II
- Final Form has Crime & Punishment as a default ability.