Kingdom Hearts II
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Final Strike: Difference between revisions

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==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Final Strike is an [[action ability]] exclusive to [[Final Form]].  
In ''Kingdom Hearts II'', Final Strike is an [[action ability]] exclusive to [[Final Form]]. At the end of an aerial combo, Sora rotates in a circle, while telekinetically spinning both of his Keyblades on either side of him. Afterwards, Sora performs a rolling jump higher into the air before lunging down onto the ground.


==Learning Final Strike==
==Learning Final Strike==

Revision as of 16:37, 6 July 2015

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Final Strike (ファイナルオーバー Fainaru Ōbā?, lit. "Final Over") is a technique that appears in Kingdom Hearts II. It allows the user to unleash a powerful finishing combo move on a single target while in midair.

Mechanics

In Kingdom Hearts II, Final Strike is an action ability exclusive to Final Form. At the end of an aerial combo, Sora rotates in a circle, while telekinetically spinning both of his Keyblades on either side of him. Afterwards, Sora performs a rolling jump higher into the air before lunging down onto the ground.

Learning Final Strike

Kingdom Hearts II

  • Final Form has Final Strike as a default ability.