Final Strike: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Final Strike is an [[action ability]] exclusive to [[Final Form]]. | In ''Kingdom Hearts II'', Final Strike is an [[action ability]] exclusive to [[Final Form]]. At the end of an aerial combo, Sora rotates in a circle, while telekinetically spinning both of his Keyblades on either side of him. Afterwards, Sora performs a rolling jump higher into the air before lunging down onto the ground. | ||
==Learning Final Strike== | ==Learning Final Strike== |
Revision as of 16:37, 6 July 2015
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Final Strike (ファイナルオーバー Fainaru Ōbā , lit. "Final Over") is a technique that appears in Kingdom Hearts II. It allows the user to unleash a powerful finishing combo move on a single target while in midair.
Mechanics
In Kingdom Hearts II, Final Strike is an action ability exclusive to Final Form. At the end of an aerial combo, Sora rotates in a circle, while telekinetically spinning both of his Keyblades on either side of him. Afterwards, Sora performs a rolling jump higher into the air before lunging down onto the ground.
Learning Final Strike
Kingdom Hearts II
- Final Form has Final Strike as a default ability.