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Game:Roxas: Difference between revisions

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===Attacks===
===Attacks===
<!-- Attacks and attack names are per the Ultimania (http://kh13.com/forum/uploads/gallery/album_297/gallery_6_297_1401809144_60316.jpg) -->
<!-- Attacks and attack names are per the Ultimania (http://kh13.com/forum/uploads/gallery/album_297/gallery_6_297_1401809144_60316.jpg) -->
*'''Continuous Swing''': Roxas swings his Keyblades wildly in left-and-right sweeping combos, and then dashes straight ahead with a powerful dual-outward strike after a delay (leaving shockwaves in the process). Guarding the final dashing slash causes Roxas to stagger and kneel down on the ground for a bit, after which Sora can get in a free combo.
*'''Continuous Swing''': Roxas swings his Keyblades wildly in left-and-right sweeping combos, and then dashes straight ahead with a powerful dual-outward strike after a delay (leaving shockwaves in the process). Guarding the final dashing slash causes Roxas to stagger and kneel down on the ground for a bit, after which Sora can get in a free combo. Roxas will always use this move to counterattack normally on the ground when his retaliation point occurs.
*'''Whirlwind Swing''': Assumes an offensive stance and unleashes a whirlwind in the immediate area. Roxas always beings the battle with this attack.
*'''Whirlwind Swing''': Assumes an offensive stance by twirling and drawing back his Keyblades, and performs a dual-outward slash, unleashing a whirlwind of light and darkness in the immediate area. Roxas always beings the battle with this attack. Can be blocked normally in anyway possible and can even be jumped over.
*'''Aerial Spin Swing''': Spins in midair and falls forward onto Sora's location. This is his main retaliation attack when he's knocked into the air at any point.
*'''Aerial Spin Swing''': Spins in midair and falls forward onto Sora's location. This is his main instant-retaliation attack when he's knocked into the air at any point.
*'''Keyblade Throw''': Throws Keyblades like a buzzsaw up to five times, and afterwards unleashes a wave of dark power that draws Sora in. If above 40% HP, only two iterations of the "throw" are used and the "dark power" phase does not occur.
*'''Keyblade Throw''': Throws Keyblades like a buzzsaw up to five times, and afterwards unleashes a wave of dark power that draws Sora in. If above 40% HP, only two iterations of the "throw" are used and the "dark power" phase does not occur.
*'''Counterattack''': Dashes straight ahead. This attack is only used if Roxas is staggered after a guarded Continuous Swing and Sora fails to react after several seconds.
*'''Counterattack''': Dashes straight ahead. This attack is only used if Roxas is staggered after a guarded Continuous Swing and Sora fails to react after several seconds.
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*'''Spot Beam''' <!-- unsure of the differences between this and Arranged Beam; needs clarification -->
*'''Spot Beam''' <!-- unsure of the differences between this and Arranged Beam; needs clarification -->
*'''Arranged Beam''' <!-- see Spot Beam -->
*'''Arranged Beam''' <!-- see Spot Beam -->
*'''[[Keyblade Release]]''': Roxas's desperation move when he reaches a certain amount of HP. He dashes to the middle of the battlefield, rises a few feet into the air (changing the background in the process), and unleashes fourteen orbs of light that home in on Sora. This attack is used after reaching 75% HP, 40% HP and randomly thereafter; it is unblockable with the standard Guard, and must be either Reflected or dodged in some way, especially through moving along the edge of the arena in a circle. An array of small short beams appear around Roxas during this time like a cage, and he cannot be touched in any way during this attack (either through running up to him as the beams as the area they block off will damage Sora, or trying to hit Roxas himself as he remains invincible during the attack). <!-- and it IS called "Keyblade Release" in KH2FM, not "Magic Hour"; it's clearly the visual inspiration for the latter, though -->
*'''[[Keyblade Release]]''': Roxas' desperation move when he reaches a certain amount of HP. He dashes to the middle of the battlefield, rises a few feet into the air (changing the background in the process), and unleashes fourteen orbs of light that home in on Sora. This attack is used after reaching 75% HP, 40% HP and randomly thereafter; it is unblockable with the standard Guard, and must be either Reflected or dodged in some way, especially through moving along the edge of the arena in a circle. An array of small short beams appear around Roxas during this time like a cage, and he cannot be touched in any way during this attack (either through running up to him as the beams as the area they block off will damage Sora, or trying to hit Roxas himself as he remains invincible during the attack). <!-- and it IS called "Keyblade Release" in KH2FM, not "Magic Hour"; it's clearly the visual inspiration for the latter, though -->
<!-- Continuous Swing, Whirlwind Swing and Aerial Spin Swing are supplemented by pillars of light after reaching 75% HP. Also, the pillars are unblockable. -->
<!-- Continuous Swing, Whirlwind Swing and Aerial Spin Swing are supplemented by pillars of light after reaching 75% HP. Also, the pillars are unblockable. -->



Revision as of 23:11, 4 February 2015

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Issues: Attack names should not use term-capitalization unless they are verified to an official source; please use correct lowercase

Roxas is a boss in Kingdom Hearts II Final Mix at The World That Never Was.

Strategy

Attacks

  • Continuous Swing: Roxas swings his Keyblades wildly in left-and-right sweeping combos, and then dashes straight ahead with a powerful dual-outward strike after a delay (leaving shockwaves in the process). Guarding the final dashing slash causes Roxas to stagger and kneel down on the ground for a bit, after which Sora can get in a free combo. Roxas will always use this move to counterattack normally on the ground when his retaliation point occurs.
  • Whirlwind Swing: Assumes an offensive stance by twirling and drawing back his Keyblades, and performs a dual-outward slash, unleashing a whirlwind of light and darkness in the immediate area. Roxas always beings the battle with this attack. Can be blocked normally in anyway possible and can even be jumped over.
  • Aerial Spin Swing: Spins in midair and falls forward onto Sora's location. This is his main instant-retaliation attack when he's knocked into the air at any point.
  • Keyblade Throw: Throws Keyblades like a buzzsaw up to five times, and afterwards unleashes a wave of dark power that draws Sora in. If above 40% HP, only two iterations of the "throw" are used and the "dark power" phase does not occur.
  • Counterattack: Dashes straight ahead. This attack is only used if Roxas is staggered after a guarded Continuous Swing and Sora fails to react after several seconds.
  • Duel Attack: Initiates a duel between Sora and Roxas, similar to the Samurai's Duel Stance Reaction Command. "The End" must be selected within 0.8 seconds; if successful, Sora steals Roxas's Keyblades (which deal additional damage after a finisher); if failed, Sora takes significant damage.
  • Instant Recapture Attack: Roxas steals back his Keyblades from Sora; damage can be prevented with the Reversal Reaction Command, and Roxas always has his back facing toward Sora at the end.
  • Spot Beam
  • Arranged Beam
  • Keyblade Release: Roxas' desperation move when he reaches a certain amount of HP. He dashes to the middle of the battlefield, rises a few feet into the air (changing the background in the process), and unleashes fourteen orbs of light that home in on Sora. This attack is used after reaching 75% HP, 40% HP and randomly thereafter; it is unblockable with the standard Guard, and must be either Reflected or dodged in some way, especially through moving along the edge of the arena in a circle. An array of small short beams appear around Roxas during this time like a cage, and he cannot be touched in any way during this attack (either through running up to him as the beams as the area they block off will damage Sora, or trying to hit Roxas himself as he remains invincible during the attack).

Kingdom Hearts II: Final Mix

Dark City

The battle will always begin with Sora directly in his attack range. Just as the battle commences, Roxas will immediately use a variation of Whirlwind Swing that covers a large portion of the field. He will then run behind Sora and use either Aerial Spin Swing, Whirlwind Swing, or Continuous Swing. Roxas will use Aerial Spin Swing if Sora attacks him enough or hits him with Explosion. Roxas may use Duel Attack every now and again, and should Sora win, will start using Spot Beams and Trap Beams relentlessly until he gets the chance to close in and use Instant Recapture Attack.

When Duel Attack is completed successfully, several of Sora's actions (not just his attacks) all have Roxas' stolen Keyblades react each in a special manner dependent on the type of move Sora performs (such as spiraling around him during ground combos or piercing through Roxas from multiple directions if he gets launched into the air). However, this may also cause Roxas to retaliate sooner as more specific types of hits are landed on him, so be wary of being combo-happy on him. Eventually, he'll perform his Instant Recapture Attack and inevitability reacquire his stolen Keyblades, so Sora as Roxas' Keyblades are in his possession should take advantage of the situation in a careful and quick manner, landing as much damage on him as possible while avoiding retaliation.

After a quarter of his health is gone, Roxas gets even more aggressive. Duel Attack is used less frequently, and Roxas also adds several light-based elements and extra beams during several of his actions, causing him to have more of an erratic attack range. Be on guard and do not try to block on misjudgment if possible (due to the light beams being unblockable), as Roxas' physical moves can still be blocked and countered normally.

Once he is down to 40% of his HP, Roxas will use "Magic Hour" frequently, as well as Twilight Combo to replace Dark Combo. Light beams will be launched simply from dashing around.

If Roxas reaches his retaliation point on the ground, he'll always followup with his Continuous Swing as soon as he recovers. In the air, he'll forcibly retaliate with an Aerial Spin Swing instead.

Data Rematch

In the data rematch, use Dodge Roll, Reflect, Guard and melee attacks—Roxas will use his light shields more often. The projectiles in Magic Hour now fly at faster speeds, requiring Sora to use Glide (Quick Run and Dodge Roll are not as advised due to the recovery on such movement options). His health has also greatly increased, making the fight more dangerous. The best strategy is to activate (and win) his Duel Assault whenever possible to steal his Keyblades hit Roxas continuously. As long as Sora heals when necessary, the battle can be cleared with little-to-no problems.

Kingdom Hearts coded

Main Article: Game: Data-Roxas

Videos

Roxas—Kingdom Hearts II Final Mix Roxas's Data Rematch—Kingdom Hearts II Final Mix Roxas-Kingdom Hearts II Final Mix (HD 2.5 Remix)
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