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'''Phase 2''' | '''Phase 2''' | ||
As Ansem transports again both himself and Riku to the Darkest End area, and unveils one last new trick, he merges with his Guardian to gain a new form with new powers. Ansem is now sealed inside a massive organic sphere with his Guardian attached to the top. The creature will try to smash you, or throw dark magical crests at you. He will also shoot a massive number of Dark Firaga orbs that can possibly home in on you, and send waves of Shock Slash-like attacks towards you that can make dealing solid blows on him a hassle. After a while, Ansem launches you across the arena's pathway, in which you have to run back to him. After you've done that, make your spirits come back to you by pressing LR (two times if LR unlocks the target) so they will be able to help you. The Heartless won't make it any easier for you - Ansem forms two balls of darkness which can shoot incredibly quick lasers at you which you have to dodge (if you can) and can't be blocked, unleash a rain of blasts that can afflict Poison on you, and waves of darkness that, if it catches you, drags you into the balls of darkness, which are merged into one and detonated for non-lethal massive damage. If you have Dark Splicer, Dark Aura or Zantetsuken equipped, or if you can use the [[Ghost Drive]] [[Dual Style]], you can use it the moment you reach the end of the pathway to warp right up to Ansem and deal damage. But this is a risky tactic, as you can easily be sucked into the balls of darkness, or Ansem's Guardian will pummel you without much space to escape from it. You can also use Ice Barrage to damage him even if you are at the end of the pathway, but Ansem must be locked-on. It is, however, possible to predict what move he's going to use as you are running towards him: if you see him forming the '''light purple blasts of darkness''' in front of himself, he is about to shoot the lasers. The moment you see this, wait until they submerge into one spot before you dodge to evade the attack; if you see him forming the '''Dark Firaga orbs''', as you approach him, if he sends them upward, he is going release a rain of energy blasts that can poison you-but they are not that easy to dodge/block and as you are blocking them, he can follow easily with the lasers | As Ansem transports again both himself and Riku to the Darkest End area, and unveils one last new trick, he merges with his Guardian to gain a new form with new powers. Ansem is now sealed inside a massive organic sphere with his Guardian attached to the top. The creature will try to smash you, or throw dark magical crests at you. He will also shoot a massive number of Dark Firaga orbs that can possibly home in on you, and send waves of Shock Slash-like attacks towards you that can make dealing solid blows on him a hassle. After a while, Ansem launches you across the arena's pathway, in which you have to run back to him. After you've done that, make your spirits come back to you by pressing LR (two times if LR unlocks the target) so they will be able to help you. The Heartless won't make it any easier for you - Ansem forms two balls of darkness which can shoot incredibly quick lasers at you which you have to dodge (if you can) and can't be blocked, unleash a rain of blasts that can afflict Poison on you, and waves of darkness that, if it catches you, drags you into the balls of darkness, which are merged into one and detonated for non-lethal massive damage. If you have Dark Splicer, Dark Aura or Zantetsuken equipped, or if you can use the [[Ghost Drive]] [[Dual Style]], you can use it the moment you reach the end of the pathway to warp right up to Ansem and deal damage. But this is a risky tactic, as you can easily be sucked into the balls of darkness, or Ansem's Guardian will pummel you without much space to escape from it. You can also use Ice Barrage to damage him even if you are at the end of the pathway, but Ansem must be locked-on. It is, however, possible to predict what move he's going to use as you are running towards him: if you see him forming the '''light purple blasts of darkness''' in front of himself, he is about to shoot the lasers. The moment you see this, wait until they submerge into one spot before you dodge to evade the attack; if you see him forming the '''Dark Firaga orbs''', as you approach him, if he sends them upward, he is going release a rain of energy blasts that can poison you-but they are not that easy to dodge/block and as you are blocking them, he can follow easily with the lasers as you can't dodge while blocking, or if he sends the Dark Firagas straightforward, he is going to release a multitude of purple and white orbs that can inflict Poison, Blind, Slow, or Confuse—but are easy to evade by simply guarding or dodge rolling straightforward. As the latter can inflict Confuse, they can do this to your own spirits, that can attack you because of this status ailment, so be careful to not be attacked by them. If Ansem releases the '''energy crests''', he's going to summon the waves of darkness that suck you in and get you nuked. Use Flowmotion to evade this by staying airborne, as they last for quite a while; or use Firaga Burst with Double Jump to stay in the air so he won't be able to suck you and deal damage, then go use Flowmotion with [[Sonic Impact]], if you can, by going backwards to the walls. If you do lots of damage in a short time, the Mirage Split Reality Shift icon can appear (but it can't during the beginning of the second phase of the battle) and after using it, Ansem will be unable to do anything for a moment. If you attack him right away with {{Button|DSA}}, Ansem will keep flinching when you are doing combos and so, you can attack him permanently until his defeat (even if he retains an HP at the end). After a while, while hitting him again and again, the Reality Shift can re-appear, so you will be able to finish him off with it. Depending on where you are when you activate it, this Reality Shift can cause some glitches that can be seen when Ansem launches you. | ||
If you chip him down at least four bars of health, the next phase of this half of the battle starts. Ansem turns the surrounding area black and starts summoning torrents of darkness from the floor, which you have to evade and block, and draws you to him. Once he finishes this, he sends you flying across the pathway again, but this time he summons rows of large '8-ball bombs' which can easily put your lights out if you're hit by even one of them. You must carefully dodge these, as it isn't uncommon for you to dodge one but accidentally throw yourself into a close-by one as a result, but you can also block them. You can't use Flowmotion at this point - Ansem prevents the walls from being used here, and so rapid dodging and blocking are your only tactics, and fortunately, you can dodge-roll near the walls and return back to Ansem without the Flowmotion activates, otherwise you would be vulnerable, so you will be able to avoid the balls easily. Whenever you come back to Ansem, press LR to make your spirits come back to you. After this, just repeat the cycle of pounding him and running back to him and he'll go down. | If you chip him down at least four bars of health, the next phase of this half of the battle starts. Ansem turns the surrounding area black and starts summoning torrents of darkness from the floor, which you have to evade and block, and draws you to him. Once he finishes this, he sends you flying across the pathway again, but this time he summons rows of large '8-ball bombs' which can easily put your lights out if you're hit by even one of them. You must carefully dodge these, as it isn't uncommon for you to dodge one but accidentally throw yourself into a close-by one as a result, but you can also block them. You can't use Flowmotion at this point - Ansem prevents the walls from being used here, and so rapid dodging and blocking are your only tactics, and fortunately, you can dodge-roll near the walls and return back to Ansem without the Flowmotion activates, otherwise you would be vulnerable, so you will be able to avoid the balls easily. Whenever you come back to Ansem, press LR to make your spirits come back to you. After this, just repeat the cycle of pounding him and running back to him and he'll go down. |
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