Finishing Leap: Difference between revisions
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
m (Neumannz, replaced: AP → {{AP}}) |
No edit summary |
||
Line 1: | Line 1: | ||
{{game|KH2|FM2}} | {{game|KH2|FM2|HD2}} | ||
[[File:Finishing Leap KHIIFM.gif|thumb|250px|When using Finishing Leap, [[Sora]] drives his Keyblade into the ground, creating a shockwave that launches himself and nearby enemies into the air.]] | [[File:Finishing Leap KHIIFM.gif|thumb|250px|When using Finishing Leap, [[Sora]] drives his Keyblade into the ground, creating a shockwave that launches himself and nearby enemies into the air.]] | ||
{{nihongo|'''Finishing Leap'''|フィニッシュライズ|Finisshu Raizu|lit. "Finish Rise"}} is an ability that appears in ''[[Kingdom Hearts II]]''. It allows the user to jump high into the air while attacking at the end of an [[attack]] combo. | {{nihongo|'''Finishing Leap'''|フィニッシュライズ|Finisshu Raizu|lit. "Finish Rise"}} is an ability that appears in ''[[Kingdom Hearts II]]''. It allows the user to jump high into the air while attacking at the end of an [[attack]] combo. |
Revision as of 23:44, 2 October 2014
Finishing Leap (フィニッシュライズ Finisshu Raizu , lit. "Finish Rise") is an ability that appears in Kingdom Hearts II. It allows the user to jump high into the air while attacking at the end of an attack combo.
Mechanics
In Kingdom Hearts II, Finishing Leap is an action ability used by pressing at the end of a ground attack combo. The user can then transition into an aerial attack combo on launched enemies. It costs 5 AP to equip.
Learning Finishing Leap
Kingdom Hearts II
- Sora learns Finishing Leap after defeating the Experiment.
Kingdom Hearts II Final Mix
- Sora learns Finishing Leap after defeating the Blizzard Lord and Volcanic Lord.