Berserk Charge: Difference between revisions
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary |
|||
Line 1: | Line 1: | ||
{{Game|KH2|FM2}} | {{Game|KH2|FM2|HD2}} | ||
{{images|Animation or stills of the unlimited combination}} | {{images|Animation or stills of the unlimited combination}} | ||
'''Berserk Charge''' is an [[ability]] that appears in ''[[Kingdom Hearts II]]''. It increases the user's strength during [[MP Charge]], while allowing [[attack]] combos to continue endlessly by disabling the combo finisher. | '''Berserk Charge''' is an [[ability]] that appears in ''[[Kingdom Hearts II]]''. It increases the user's strength during [[MP Charge]], while allowing [[attack]] combos to continue endlessly by disabling the combo finisher. |
Revision as of 22:30, 2 October 2014
Gawrsh, aren't we here because of the picture?
| |
---|---|
This article needs some images!
Please upload a picture of Animation or stills of the unlimited combination. |
Berserk Charge is an ability that appears in Kingdom Hearts II. It increases the user's strength during MP Charge, while allowing attack combos to continue endlessly by disabling the combo finisher.
Mechanics
In Kingdom Hearts II, Berserk Charge is a support ability that costs 5 AP to equip. While the ability can be used to deal a great deal of damage without allowing an enemy to recover, most bosses cannot be defeated while Berserk Charge is in effect, as they can only be defeated with a finishing move. However, Upper Slash or Horizontal Slash can be used during a combo to finish off an opponent, as can magic.
Learning Berserk Charge
Kingdom Hearts II
- Sora learns "Berserk Charge" at level 49 with the Dream Rod, 65 with the Dream Sword, and 85 with the Dream Shield.
- The Fatal Crest Keyblade has Berserk Charge as its equipment ability.