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Combo Master: Difference between revisions

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[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts coded abilities]]
[[Category:Kingdom Hearts coded abilities]]
[[Category:Kingdom Hearts 3D abilities]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]]

Revision as of 18:39, 26 August 2014

Sora continuing a combo without striking an enemy or object in Kingdom Hearts II Final Mix.

Combo Master (コンボマスター Konbo Masutā?) is an ability introduced in Kingdom Hearts II Final Mix. It allows the user to continue with an attack combo even if a hit does not strike an enemy or object.

Mechanics

In Kingdom Hearts Final Mix, Combo Master is a combat ability that costs 2 AP to equip.[KH I HD]

In Kingdom Hearts II Final Mix, Combo Master is a support ability that costs 4 AP to equip.

In Kingdom Hearts Re:coded, Combo Master is a Bonus Booster ability.

In Kingdom Hearts 3D: Dream Drop Distance, Combo Master is a support ability that can be equipped once.

Learning Combo Master

Kingdom Hearts Final Mix

Kingdom Hearts II Final Mix

Kingdom Hearts Re:coded

Kingdom Hearts 3D: Dream Drop Distance

Other appearances

In Kingdom Hearts 358/2 Days, all attack combos can be fully executed regardless of whether or not a strike hits an enemy or object.