User talk:Master Riku the Bloody: Difference between revisions
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{{RikutheBloody|time=13:47, 16 July 2014 (UTC)|talktext= Xion, Does the "See Also count for a double link?}} | {{RikutheBloody|time=13:47, 16 July 2014 (UTC)|talktext= Xion, Does the "See Also count for a double link?}} | ||
No, not that I remember. However, keep in mind that the (#)'s listed above include every link on the page, including the double link count. For example: Xaldin- Dilan (3) would mean there are three Dilan links on the page: 1- Needs to be kept 2- In the see also section 3- A double link somewhere on the page. {{User:Xion4ever/Sig}} 20:21, 16 July 2014 (UTC) | No, not that I remember. However, keep in mind that the (#)'s listed above include every link on the page, including the double link count. For example: Xaldin- Dilan (3) would mean there are three Dilan links on the page: 1- Needs to be kept 2- In the see also section 3- A double link somewhere on the page. {{User:Xion4ever/Sig}} 20:21, 16 July 2014 (UTC) | ||
== Re:Talk Bubble == | |||
Hey, it's me again. FM asked me to answer you for him, because his internet connection is limiting his ability to do anything on the wiki at this time. I'll gladly help you add more talk bubbles. I'll explain to you what happens, and how it works, so that way, you not only get more talk bubbles, but you also learn a bit more and you can add some more yourself later, if you want. Here's what happens. In your talk bubble there's an if statement like this one: | |||
<pre> | |||
{{#if:{{{text|}}}|{{User:Xiggie/TalkTemplate2... | |||
</pre> | |||
What the if statement does is make it so whatever is in the first parameter (in this case <code>{{{text|}}}</code>), has to be fulfilled to do whatever is in the second parameter (in this case <code>{{User:Xiggie/TalkTemplate2...}}</code> and the rest of the talk bubble code). Basically, for the talk bubble code to appear, the parameter <code>{{{text}}}</code> has to be filled with something, which you do whenever you type | |||
<pre> | |||
{{RikutheBloody|time=~~~~~|text=TEXT here}} | |||
</pre> | |||
Then, the code ends with | |||
<pre> | |||
}} | |||
</pre>. | |||
To make a second talk bubble, we add a pipe (which looks like this: <code>|</code>) and then another if statement. This time, though, instead of text, we change it to another parameter (in this case, your second talk bubble replaces text with talktext. So, the code looks like this now: | |||
<pre> | |||
}}|{{#if:{{{talktext|}}}|{{User:Xiggie/TalkTemplate2... | |||
</pre> | |||
followed by the code for the second talk bubble. It's also closed again with <code> }}</code>. | |||
So, to add a third talk bubble, you would add a pipe again, and then another if statement, and then the code for the next talk bubble. Say, for example, you want to make a happy talk bubble. Then, it would look like this: | |||
<pre> | |||
}}|{{#if:{{{happy|}}}|{{User:Xiggie/TalkTemplate2 | |||
|image= <<Image>> | |||
|imagesize= <<Image size>> | |||
|color= <<Top color>> | |||
|color2= <<Bottom color>> | |||
|name=Riku the Bloody | |||
|sig=<<signature/quote/whatever you want to say>> | |||
|time={{#if:{{{time|}}}|<nowiki/>— {{{time|}}}}} | |||
|text={{{happy}}} | |||
}} | |||
</pre> | |||
At the very end of the code is the end of all the if-statements, in <code>}}</code> for every if-statement opened. Right now, since you have two talk bubbles, you have two if-statements, so there's four brackets. It looks like this: | |||
<pre> | |||
}}}} | |||
</pre> | |||
Sorry for this epic long spiel. If you still need help, or want me to make it for you, feel free to tell me. | |||
{{KeybladeSpyMaster/Sig}} 04:46, 18 July 2014 (UTC) |
Revision as of 04:46, 18 July 2014
The ultimate battle for KINGDOM HEARTS is upon us.
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Re:User Goodies
|
Image:
Color: I think I like the dark blue like you.
Quotes: Is that all you got?
And as for additional talk bubbles, I'll wait in the future for that.
- Ok! Here it is! To use it, you'd type the following:
{{RikutheBloody|time=~~~~~|text=TEXT GOES HERE!}}
And the result is:
|
Note that to put the time, you use 5 tildes (~~~~~) instead of 4. If you have any more questions, feel free to ask me! KeybladeSpyMaster 20:07, 8 July 2014 (UTC)
Double link list
I'll help out with on tackling the double links as well. However, a [starting] list includes:
- Sora- Ansem the Wise (links 3 times, total); Aqua (3); Cloud (2); Darkside (2); Dive to the Heart (2); Donald Duck (3); Drive Form (3); Dusk (2); End of the World (2); Goofy (2); Kingdom Key (3); Leon (2); Mark of Mastery exam (2); Master Xehanort (3); Merlin (2); Mickey Mouse (3); Organization XIII (3); Paopu Fruit (2); Roxas (3); Shadow (2); Simulated Twilight Town (2); Terra (2); Ventus (4); Xemnas (2); Xion (2)
- Riku- Ansem the Wise (2), Axel (2), Beast (2), Castle Oblivion (2), Dark Aura (2), Destiny Islands (2), Final Keyhole (2), Kairi (3), Keyblade of heart (2), Mark of Mastery exam (2), Mickey Mouse (2), Oblivion (2), Parasite Cage (2), Roxas (3), Soul Eater (2), Twilight Town (2), Vanitas (2), Way to the Dawn (3), Xemnas (3), Xion (2)
- Kairi- Aqua (2), Destiny's Embrace (4), Destiny Islands (3), Final Keyhole (2), Hollow Bastion (2), Kingdom Hearts Birth by Sleep (2), Kingdom Hearts Ultimania (2), Namine (3), Sora (2), Unversed (2), Xion (2)
- Mickey Mouse- Ansem, Seeker of Darkness (2), Aqua (2), Corridor of Darkness (2), Donald Duck (2), Goofy (2), Heartless (3), Keyblade (2), Keyblade Master (3), Kingdom Key D (2), Maleficent (2), Master Xehanort (3), Mickey's Letters#Second Letter (2), Mysterious Tower (2), Namine (2), Radiant Garden (2), Riku (3), Simulated Twilight Town (2), Terra (2), Timeless River (2), Traverse Town (2), Twilight Town (2), Vanitas (2), Ventus (2)
- Donald Duck- Abu (2), Agrabah (2), Atlantica (3), Castle Oblivion (2), Halloween Town (2), Hollow Bastion (2), Jiminy's Journal (2), Keyblade (2), Limit (2), Marluxia (2), Mummy Form (2), Pete (2), Port Royal (2), Scrooge McDuck (2), Squid Form (2), Timeless River (2)
- Goofy- Disney Castle (2), Heartless (2), Keyblade (2), Kingdom Hearts (game) (2), Kingdom Hearts Birth by Sleep (2), Leon (2), Marluxia (2), Mickey Mouse (2), Pluto (2), Sora (2), Traverse Town (3)
- Minnie Mouse- Heartless (2), Maleficent (2), Mickey Mouse (2), Pete (2), Timeless River (2), Unversed (2)
- Pluto- Disney Castle (2), Sora (2), The World That Never Was (2)
- Chip and Dale- Disney Castle (2), Donald Duck (2), Goofy (2), Kingdom Hearts (game) (2), Kingdom Hearts II (2), Pete (2), Pluto (3)
- Aqua- Destiny's Embrace (2), Kairi (3), Keyblade Inheritance Ceremony (2), Master Keeper (2), Radiant Garden (2), Sora (2), Terra-Xehanort (2), Terra (2), The World That Never Was (2), Ventus (2)
- Terra- Keyblade Armor (2), Riku (2), Terra-Xehanort (3), Wooden Keyblade (2)
- Ventus- Destiny Islands (2), Dive to the Heart (2), Hollow Bastion (2), Keyblade Graveyard (4), Mark of Mastery (2), Riku (2), The World That Never Was (2), Xehanort (2)
- Xemnas- Ansem, Seeker of Darkness (2), Axel (2), Keyblade (2), Kingdom Hearts (2), Larxene (2), Marluxia (2), Master Xehanort (4), Nobody (2), Roxas (2), Terra-Xehanort (2), The World That Never Was (2), True Organization XIII (2), Xigbar (2)
- Xigbar- Nobody (2), Organization XIII (2), Riku (2), Ventus (2)
- Xaldin- Dark Thorn (2), Demyx (3), Dilan (3), Heartless (2), Kingdom Hearts 358/2 Days (2), Kingdom Hearts II (3), Nobody (3), Organization XIII (3), Shadow Stalker (2), Sora (2)
- Vexen- Castle Oblivion (2), Frozen Pride (2), Namine (2), Riku (2), Riku Replica (2), Sora (2), Xemnas (3)
- Zexion- Castle Oblivion (2), Ienzo (3), Vexen (2)
- Saix- Castle Oblivion (2), Isa (2), Kingdom Hearts (2)
- Axel- Finalfantasy:Reno (2), Kingdom Hearts II (2), Lea (2), Roxas (2), Xigbar (2)
- Demyx- Xaldin (2), Xemnas (2), Xigbar (2)
- Luxord- Gambler (2), Reaction Command (2)
- Marluxia- Axel (2), Castle Oblivion (2), Larxene (2), Saix (2), Twilight Town (2), Xemnas (3), Zexion (2)
- Larxene- Castle Oblivion (2)
That list is a start. Again, I'll be helping out as well on other ones in time, so... Xion4ever 03:55, 16 July 2014 (UTC)
|
No, not that I remember. However, keep in mind that the (#)'s listed above include every link on the page, including the double link count. For example: Xaldin- Dilan (3) would mean there are three Dilan links on the page: 1- Needs to be kept 2- In the see also section 3- A double link somewhere on the page. Xion4ever 20:21, 16 July 2014 (UTC)
Re:Talk Bubble
Hey, it's me again. FM asked me to answer you for him, because his internet connection is limiting his ability to do anything on the wiki at this time. I'll gladly help you add more talk bubbles. I'll explain to you what happens, and how it works, so that way, you not only get more talk bubbles, but you also learn a bit more and you can add some more yourself later, if you want. Here's what happens. In your talk bubble there's an if statement like this one:
{{#if:{{{text|}}}|{{User:Xiggie/TalkTemplate2...
What the if statement does is make it so whatever is in the first parameter (in this case ), has to be fulfilled to do whatever is in the second parameter (in this case
User:Xiggie/TalkTemplate2...
and the rest of the talk bubble code). Basically, for the talk bubble code to appear, the parameter {{{text}}}
has to be filled with something, which you do whenever you type
{{RikutheBloody|time=~~~~~|text=TEXT here}}
Then, the code ends with
}}
.
To make a second talk bubble, we add a pipe (which looks like this: |
) and then another if statement. This time, though, instead of text, we change it to another parameter (in this case, your second talk bubble replaces text with talktext. So, the code looks like this now:
}}|{{#if:{{{talktext|}}}|{{User:Xiggie/TalkTemplate2...
followed by the code for the second talk bubble. It's also closed again with }}
.
So, to add a third talk bubble, you would add a pipe again, and then another if statement, and then the code for the next talk bubble. Say, for example, you want to make a happy talk bubble. Then, it would look like this:
}}|{{#if:{{{happy|}}}|{{User:Xiggie/TalkTemplate2 |image= <<Image>> |imagesize= <<Image size>> |color= <<Top color>> |color2= <<Bottom color>> |name=Riku the Bloody |sig=<<signature/quote/whatever you want to say>> |time={{#if:{{{time|}}}|<nowiki/>— {{{time|}}}}} |text={{{happy}}} }}
At the very end of the code is the end of all the if-statements, in }}
for every if-statement opened. Right now, since you have two talk bubbles, you have two if-statements, so there's four brackets. It looks like this:
}}}}
Sorry for this epic long spiel. If you still need help, or want me to make it for you, feel free to tell me. KeybladeSpyMaster 04:46, 18 July 2014 (UTC)