User:TheFifteenthMember/Re:CoM Notes: Difference between revisions
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==List of Props== | ==List of Props== | ||
===By World=== | |||
;Hollow Bastion | ;Hollow Bastion | ||
<!--'''Note:''' "Breakables" indicate the type of props that's only purpose is to yield MP/HP when hit. | <!--'''Note:''' "Breakables" indicate the type of props that's only purpose is to yield MP/HP when hit. | ||
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*Pyramid (When hit, it shoots out lightning at nearby enemies, stunning and damaging them.) | *Pyramid (When hit, it shoots out lightning at nearby enemies, stunning and damaging them.) | ||
*Crystal on top of a podium (If you get too close, it shoots a lightning bolt at you, which damages and confuses you. It can be stopped by hitting it, which breaks the crystal and yields HP/MP. | *Crystal on top of a podium (If you get too close, it shoots a lightning bolt at you, which damages and confuses you. It can be stopped by hitting it, which breaks the crystal and yields HP/MP). | ||
*Switch which operates a moving platform when hit. | *Switch which operates a moving platform when hit. | ||
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*Explosive barrel (see TT above) | *Explosive barrel (see TT above) | ||
*Large crate (See TT above) | *Large crate (See TT above) | ||
*? barrel | |||
*Semi-spherical blob that periodically shoots damaging, green gas (destroying it drops prizes) | *Semi-spherical blob that periodically shoots damaging, green gas (destroying it drops prizes) | ||
*Wall-mounted tentacle that periodically contracts and extends (damages and confuses you if you come into contact) | *Wall-mounted tentacle that periodically contracts and extends (damages and confuses you if you come into contact) | ||
*Clock (hitting it Stops nearby enemies) | *Clock (hitting it Stops nearby enemies) | ||
;Agrabah | |||
*Explosive barrel | |||
*? barrel | |||
*Large crate | |||
;Neverland | |||
*Explosive barrel | |||
*? barrel | |||
*Large crate | |||
===By Prop=== | |||
*'''Explosive barrel''': Decorated with gold stars. Can be thrown to stun and deal heavy damage to nearby enemies. Appears in Traverse Town, Monstro, Agrabah and Neverland. | |||
*'''Barrel with ?''': Can be thrown to stun nearby enemies, emitting a bubble effect when smashed. Found in Traverse Town, Monstro, Agrabah and Neverland. | |||
*'''Large crate''': Can be thrown to stun an enemy. Found in Traverse Town, Monstro, Agrabah and Neverland. | |||
*'''Pyramid''': When attacked, the pyramid shoots out lightning at nearby enemies, stunning and damaging them. Found in Hollow Bastion. | |||
*'''Crystal on podium''': If you get too close, it shoots a lightning bolt at you, which damages and confuses you. It can be stopped by hitting it, which breaks the crystal and yields HP/MP. Found in Hollow Bastion. | |||
*'''Switch''': Operates a moving platform when hit. Found in Hollow Bastion. | |||
*'''Semi-spherical blob''': Periodically shoots damaging, green gas at you. Can be destroyed for prizes. Found in Monstro. | |||
*'''Wall-mounted tentacle''': Periodically contracts back and extends forward. Damages and confuses you if you come into contact. Found in Monstro. | |||
*'''Clock''': Stops nearby enemies when hit. Found in Monstro. | |||
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Revision as of 17:59, 27 March 2014
After playing around with these in Sora's story, I've noticed a couple of things with these. Aside from the HP and MP spewing props, every world has two exclusive props: One that damages/hurts Sora and one that Sora can use against the Heartless. Sometimes, a world has a few extra props like bounce pads or switches, but these are rare to find. I've also noticed that map cards have an impact on which props appear too. For example, most map cards with large rooms will feature the type of prop that damages Heartless. Lastly, Riku and Sora both have the same props.
UPDATE: Okay, never mind about my earlier statement about each world has a certain number of props; they vary from place to place. Also, every world has their own textured bounce pad and ladder. I've also stopped listing breakables since they all do the same stuff.
List of Props
By World
- Hollow Bastion
- Pyramid (When hit, it shoots out lightning at nearby enemies, stunning and damaging them.)
- Crystal on top of a podium (If you get too close, it shoots a lightning bolt at you, which damages and confuses you. It can be stopped by hitting it, which breaks the crystal and yields HP/MP).
- Switch which operates a moving platform when hit.
- Traverse Town
- Explosive barrel decorated with stars (thrown on enemies to deal heavy damage and stun them)
- Barrel decorated with "?"s (thrown to stun enemies. Emits a bubble effect when smashed)
- Large crate (Thrown to stun enemies)
- Monstro
- Explosive barrel (see TT above)
- Large crate (See TT above)
- ? barrel
- Semi-spherical blob that periodically shoots damaging, green gas (destroying it drops prizes)
- Wall-mounted tentacle that periodically contracts and extends (damages and confuses you if you come into contact)
- Clock (hitting it Stops nearby enemies)
- Agrabah
- Explosive barrel
- ? barrel
- Large crate
- Neverland
- Explosive barrel
- ? barrel
- Large crate
By Prop
- Explosive barrel: Decorated with gold stars. Can be thrown to stun and deal heavy damage to nearby enemies. Appears in Traverse Town, Monstro, Agrabah and Neverland.
- Barrel with ?: Can be thrown to stun nearby enemies, emitting a bubble effect when smashed. Found in Traverse Town, Monstro, Agrabah and Neverland.
- Large crate: Can be thrown to stun an enemy. Found in Traverse Town, Monstro, Agrabah and Neverland.
- Pyramid: When attacked, the pyramid shoots out lightning at nearby enemies, stunning and damaging them. Found in Hollow Bastion.
- Crystal on podium: If you get too close, it shoots a lightning bolt at you, which damages and confuses you. It can be stopped by hitting it, which breaks the crystal and yields HP/MP. Found in Hollow Bastion.
- Switch: Operates a moving platform when hit. Found in Hollow Bastion.
- Semi-spherical blob: Periodically shoots damaging, green gas at you. Can be destroyed for prizes. Found in Monstro.
- Wall-mounted tentacle: Periodically contracts back and extends forward. Damages and confuses you if you come into contact. Found in Monstro.
- Clock: Stops nearby enemies when hit. Found in Monstro.
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