Auto-Dodge: Difference between revisions
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[[File:Auto-Dodge KHD.png]] In ''Kingdom Hearts 358/2 Days'', Auto-Dodge Ⓛ is an [[ability panel]] that must be linked to [[Dodge Roll ③]]. | [[File:Auto-Dodge KHD.png]] In ''Kingdom Hearts 358/2 Days'', Auto-Dodge Ⓛ is an [[ability panel]] that must be linked to [[Dodge Roll ③]]. | ||
In ''Kingdom Hearts Re:coded'', Auto-Dodge is an [[Overclock ability]]. | In ''Kingdom Hearts Re:coded'', Auto-Dodge is an [[Overclock ability]]. The Dodge Roll ability must be active for Auto-Dodge to have an effect. | ||
==Learning Auto-Dodge== | ==Learning Auto-Dodge== |
Revision as of 19:07, 6 February 2014
Auto-Dodge (オートドッジ Ōto Dojji ) is an ability that appears in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded. It allows the user to sometimes avoid enemy attacks automatically by executing a Dodge Roll.
Mechanics
In Kingdom Hearts 358/2 Days, Auto-Dodge Ⓛ is an ability panel that must be linked to Dodge Roll ③.
In Kingdom Hearts Re:coded, Auto-Dodge is an Overclock ability. The Dodge Roll ability must be active for Auto-Dodge to have an effect.
Learning Auto-Dodge
Kingdom Hearts 358/2 Days
- Auto-Dodge Ⓛ can be obtained through panel synthesis.
Kingdom Hearts Re:coded
- The Wishing Star and its upgrades have Auto-Dodge as one of their level 2 Clock Abilities.
- The Three Wishes II and its upgrades have Auto-Dodge as one of their level 2 Clock Abilities.
- The Zero/One and its upgrades have Auto-Dodge as one of their level 2 Clock Abilities.
- The Lionheart and its upgrades have Auto-Dodge as one of their level 3 Clock Abilities.
Recipes
Kingdom Hearts 358/2 Days
Auto-Dodge Ⓛ can be synthesized for 6800 munny once Roxas is promoted to Novice rank.
- 1 Diamond
- 1 Combo Tech++