Walkthrough:Kingdom Hearts Re:coded/Wonderland: Difference between revisions

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<!--[[File:Alice KH.png|230px|left]]-->
After you complete [[Walkthrough:Kingdom Hearts Re:coded/Traverse Town|Traverse Town]], you are taken to {{Wtext|Wonderland|l}}
After you complete [[Walkthrough:Kingdom Hearts Re:coded/Traverse Town|Traverse Town]], you are taken to {{Wtext|Wonderland|l}}


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First, go to the eastern exit to reach the {{Wtext|Aimless Path|l}}, which is a large, maze-like garden that is off-limits for you. That means you have to sneak your way past the {{Wtext|Card Soldiers|c}} that guard the area. A tip is to mainly look at the bottom-screen map and look out for the black dots that symbolise {{Wtext|Card Soldiers|c}}. If a soldier sees you, run away by using {{Wtext|Dodge Roll|w}} to escape. If you fail that, you'll be taken back to the start, near the entrance. The room has a couple of {{Wtext|Rare Prize Blox|t}}: there is {{Wtext|Blank Chip|i}} in the west and an {{Wtext|Aerial Sweep|w}} in the north-east. Grab the {{Wtext|Inkling: Card Soldiers|i}} in the north-west corner and then go through the north door.
First, go to the eastern exit to reach the {{Wtext|Aimless Path|l}}, which is a large, maze-like garden that is off-limits for you. That means you have to sneak your way past the {{Wtext|Card Soldiers|c}} that guard the area. A tip is to mainly look at the bottom-screen map and look out for the black dots that symbolise {{Wtext|Card Soldiers|c}}. If a soldier sees you, run away by using {{Wtext|Dodge Roll|w}} to escape. If you fail that, you'll be taken back to the start, near the entrance. The room has a couple of {{Wtext|Rare Prize Blox|t}}: there is {{Wtext|Blank Chip|i}} in the west and an {{Wtext|Aerial Sweep|w}} in the north-east. Grab the {{Wtext|Inkling: Card Soldiers|i}} in the north-west corner and then go through the north door.


This is the {{Wtext|Tea Party Garden|l}}, the left-behinds of a banquet. {{Wtext|Heartless|e}} will jump out at you when you go towards the table so defeat them promptly. Afterwards, destroy the {{Wtext|Rare Prize Blox|t}} against the hedge wall in the south-east for a {{Wtext|Blank Chip|i}} Then, use the metal block in the south-west corner to reach the top of the hedge and then break the {{Wtext|Rare Prize Blox|t}} to learn {{Wtext|Star Rave|w}}. Return to the ground and examine the table to trade the {{Wtext|Inkling: Watch|i}} for an {{Wtext|Inkling: Trial|i}} with the {{Wtext|White Rabbit|c}}. Also, examine the little note board mounted to the hedge wall to obtain an {{Wtext|Inkling: Unbirthday|i}}. That's everything for now, so return to the {{Wtext|Aimless Path|l}}.  
This is the {{Wtext|Tea Party Garden|l}}, the left-behinds of a banquet. {{Wtext|Heartless|e}} will jump out at you when you go towards the table so defeat them promptly. Afterwards, destroy the {{Wtext|Rare Prize Blox|t}} against the hedge wall in the south-east for a {{Wtext|Blank Chip|i}} Then, use the metal block in the south-west corner to reach the top of the hedge and then break the {{Wtext|Rare Prize Blox|t}} to learn {{Wtext|Star Rave|w}}. Return to the ground and examine the table, which will cause the {{Wtext|White Rabbit|c}} to appear. He needs an {{Wtext|Inkling|i}} but you haven't got the right one yet so use any {{Wtext|Inkling|i}} you have on him to end the cutscene. Then, examine the little note board mounted to the hedge wall to obtain an {{Wtext|Inkling: Unbirthday|i}}. Finally, examine the door to the house for an {{Wtext|Inkling: Mad Hatter|i}} to drop out. That's everything for now, so return to the {{Wtext|Aimless Path|l}}.
 
A bug is making all the {{Wtext|Card Soldiers|c}} run at super-speed, preventing you from being able to get back to the {{Wtext|Clearing|l}}. To stop this you must locate the backdoor, found in the direct south of the area, but the tricky part is getting to it without a {{Wtext|Card Soldier|c}} interfering. Simply, use the map to learn their movement patterns and safe spaces that they can't reach. With timely sprints, you should be able to get to the backdoor and enter its {{Wtext|System Sector|l}}. This sector will introduce you to the idea of floor challenges and, fortunately, its three challenges are fairly straightforward so don't be afraid to wager a lot of SP in order to get all its rewards:
 
;System Sector C
'''SS TABLE'''
 
After the sector is completed, you will recieve an {{Wtext|Inkling: Watch|i}}, which is what the {{Wtext|White Rabbit|c}} needed earlier. The guards walk at normal speed again so return to the {{Wtext|Tea Party Garden|l}} and examine the table again. This time, you can give the {{Wtext|White Rabbit|c}} the {{Wtext|Inkling: Watch|i}} and in return, you will receive an {{Wtext|Inkling: Trial|i}}. That's everything this route so return to the {{Wtext|Clearing|l}}.
{{WRCOTOC}}
{{WRCOTOC}}

Revision as of 11:15, 15 December 2013

Wonderland

After you complete Traverse Town, you are taken to Wonderland

As soon as you arrive, a short cutscene plays where Data-Sora and Mickey are talking to each other however a girl's scream cuts their conversation short. Heartless turn up and you are immediately plunged into a battle. After you defeat them, the girl will explain to Data-Sora that she lost all her memory after seeing a Keyhole. Turns out, her memories have been scattered around in the form of Inklings, glowing, crystal-like sparks. After the Cheshire Cat has some screen-time, the camera will point to an Inkling and you are given back control.

You'll find yourself in the Clearing, a small hub area for the world. As directed, examine the Inkling in the south-east corner of the map to receive the Inkling: Alice and then return to the girl. If you choose "Alice", she'll remember her name so Data-Sora asks her if she remembers any details about the Keyhole. Unfortunately, her memory is still hazy, causing the Cheshire Cat to reappear and speak more riddles. From the clues given, Data-Sora realises that he has to collect more Inklings in order for Alice to regain her full memory. The catch is everyone else in Wonderland has their memories jumbled too so Data-Sora has to figure out what memories are Alice's and what are other people's. The cloaked man reappears briefly and then the cutscene ends. Before you continue, save and check out the new items in the Moogle Shop. There are a few ways you can go from the Clearing but the north door is blocked by a loyal Card Soldier.

First, go to the eastern exit to reach the Aimless Path, which is a large, maze-like garden that is off-limits for you. That means you have to sneak your way past the Card Soldiers that guard the area. A tip is to mainly look at the bottom-screen map and look out for the black dots that symbolise Card Soldiers. If a soldier sees you, run away by using Dodge Roll to escape. If you fail that, you'll be taken back to the start, near the entrance. The room has a couple of Rare Prize Blox: there is Blank Chip in the west and an Aerial Sweep in the north-east. Grab the Inkling: Card Soldiers in the north-west corner and then go through the north door.

This is the Tea Party Garden, the left-behinds of a banquet. Heartless will jump out at you when you go towards the table so defeat them promptly. Afterwards, destroy the Rare Prize Blox against the hedge wall in the south-east for a Blank Chip Then, use the metal block in the south-west corner to reach the top of the hedge and then break the Rare Prize Blox to learn Star Rave. Return to the ground and examine the table, which will cause the White Rabbit to appear. He needs an Inkling but you haven't got the right one yet so use any Inkling you have on him to end the cutscene. Then, examine the little note board mounted to the hedge wall to obtain an Inkling: Unbirthday. Finally, examine the door to the house for an Inkling: Mad Hatter to drop out. That's everything for now, so return to the Aimless Path.

A bug is making all the Card Soldiers run at super-speed, preventing you from being able to get back to the Clearing. To stop this you must locate the backdoor, found in the direct south of the area, but the tricky part is getting to it without a Card Soldier interfering. Simply, use the map to learn their movement patterns and safe spaces that they can't reach. With timely sprints, you should be able to get to the backdoor and enter its System Sector. This sector will introduce you to the idea of floor challenges and, fortunately, its three challenges are fairly straightforward so don't be afraid to wager a lot of SP in order to get all its rewards:

System Sector C

SS TABLE

After the sector is completed, you will recieve an Inkling: Watch, which is what the White Rabbit needed earlier. The guards walk at normal speed again so return to the Tea Party Garden and examine the table again. This time, you can give the White Rabbit the Inkling: Watch and in return, you will receive an Inkling: Trial. That's everything this route so return to the Clearing.

Kingdom Hearts Re:coded
Walkthrough
Dive to the Heart - Destiny Islands - Traverse Town - Wonderland - Olympus Coliseum - Agrabah - Hollow Bastion Part I - Hollow Bastion Part II - Castle Oblivion
Other
Avatar Sector - Trophies - Tutorial Transcripts