Dark Impulse (KHRECOM): Difference between revisions
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{{game|REC|HD1}} | {{game|REC|HD1}} | ||
{{Youmay|the Command|[[Dark Impulse (Command)|Terra's Command Style]]}} | {{Youmay|the Command|[[Dark Impulse (Command)|Terra's Command Style]]}} | ||
[[File:Dark Impulse KHRECOM.gif|thumb|right|Riku using Dark Impulse.]] | [[File:Dark Impulse KHRECOM.gif|thumb|right|Riku using Dark Impulse in Castle Oblivion.]] | ||
{{nihongo|'''Dark Impulse'''|ダークインパルス|Dāku Inparusu}} is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies. | {{nihongo|'''Dark Impulse'''|ダークインパルス|Dāku Inparusu}} is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies. | ||
Revision as of 04:27, 12 December 2014
This article is about the Command. You may be looking for Terra's Command Style. |
Dark Impulse (ダークインパルス Dāku Inparusu ) is a technique that appears in Kingdom Hearts Re:Chain of Memories. It allows Riku to knock foes into the air before slamming them down to the ground, damaging multiple enemies.
The attack is initiated by shooting a large ball of dark energy at the enemy, similar to Dark Firaga, knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a large, dark shockwave that damages all nearby enemies upon impact.
Mechanics
In Kingdom Hearts Re:Chain of Memories, Dark Impulse is a Duel Sleight that is activated by winning a three-card duel against an enemy while in Dark Mode.
Learning Dark Impulse
Kingdom Hearts Re:Chain of Memories
- Riku learns Dark Impulse after defeating Ansem in the B12F Exit Hall.