Kingdom Hearts coded
Kingdom Hearts Re:coded

License: Difference between revisions

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{{expand|create=add nihongo, coded info}}
{{expand|create=add nihongo, coded info}}
{{Images|license icons from Re:coded}}
{{Images|license icons from Re:coded}}
'''Licenses''' are items that only appear in [[Olympus Coliseum]] in ''[[Kingdom Hearts coded]]'' and ''[[Kingdom Hearts Re:coded]]''.
'''Licenses''' are special power-ups that appear within the [[Labyrinth]] of [[Olympus Coliseum]], in ''[[Kingdom Hearts coded]]''. They are obtained after minor story events and are dropped by {{Wtext|Heartless|e}} and {{Wtext|Prize Blox|t}}.


==Mechanics==
==Mechanics==
<!--The licenses in ''Kingdom Hearts coded'' grant the player the ability to use magic in the Data World.-->
<!--The licenses in ''Kingdom Hearts coded'' grant the player the ability to use magic in the Data World.-->


In ''Kingdom Hearts Re:coded'', Licenses are items, which can only be used once and do a variety of things. Only eight types of licenses can be stocked at at the same time so if eight types of licenses are already stocked and another license type is picked up, an old license type will be dropped. There are two types of licenses - combat licenses and map licenses. Combat licenses are used in battle and map licenses are used in the field.
In ''Kingdom Hearts Re:coded'', Licenses are one-time use items that execute certain abilities. They are sorted into combat licenses, which can only be used within battle, and field licenses, which are used outside of combat. Only eight types of licenses can be stocked at one time, making older licenses drop if newer licenses are picked up.


==List of Licenses==
==List of Licenses==
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|Combat
|Combat
|Doubles the damage all allies deal to enemies for 6 turns.
|Doubles the damage all allies deal to enemies for 6 turns.
|Layer 2
|rowspan="4"|Layer 2
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Defense-L
|Defense-L
|Combat
|Combat
|Halves the damage taken by all allies for 6 turns.
|Halves the damage taken by all allies for 6 turns.
|Layer 2
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Scout-L
|Scout-L
|Map
|Map
|Ensures the player is never back-attacked throughout the current layer.
|Ensures the player is never back-attacked throughout the current layer.
|Layer 2
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Break-L
|Break-L
|Map
|Map
|Destroys all breakable blox in the area.
|Destroys all breakable blox in the area.
|Layer 2
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Charge-L
|Charge-L
|Combat
|Combat
|Lets the player store up power for 1 turn to triple the damage dealt by the next attack.
|Lets the player store up power for 1 turn to triple the damage dealt by the next attack.
|Save Room between Layer 2 and Layer 3
|rowspan="4"|Save Room between Layer 2 and Layer 3
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Auto-Block-L
|Auto-Block-L
|Combat
|Combat
|Causes all allies to automatically block enemy attacks for 6 turns.
|Causes all allies to automatically block enemy attacks for 6 turns.
|Save Room between Layer 2 and Layer 3
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Regen-L
|Regen-L
|Combat
|Combat
|Restores 10% of each ally's HP at the end of every turn for 6 turns.
|Restores 10% of each ally's HP at the end of every turn for 6 turns.
|Save Room between Layer 2 and Layer 3
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Auto-Life-L
|Auto-Life-L
|Combat
|Combat
|Brings allies back into the fight if they have fallen during that turn.
|Brings allies back into the fight if they have fallen during that turn.
|Save Room between Layer 2 and Layer 3
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Timing-L
|Timing-L
|Combat
|Combat
|Loosens up the timing for all allies' combo strikes for 6 turns
|Loosens up the timing for all allies' combo strikes for 6 turns
|Save Room between Layer 5 and Layer 6
|rowspan="3"|Save Room between Layer 5 and Layer 6
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Reload-L
|Reload-L
|Combat
|Combat
|Instantly reloads all your commands.
|Instantly reloads all your commands.
|Save Room between Layer 5 and Layer 6
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Escape-L
|Escape-L
|Combat
|Combat
|Ensures you escape a battle unharmed.
|Ensures you escape a battle unharmed.
|Save Room between Layer 5 and Layer 6
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Reload-Boost-L
|Reload-Boost-L
|Combat
|Combat
|Speeds up reloading of all your commands for 6 turns.
|Speeds up reloading of all your commands for 6 turns.
|Save Room between Layer 15 and Layer 16
|rowspan="2"|Save Room between Layer 15 and Layer 16
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|Entrap-L
|Entrap-L
|Map
|Map
|Ensures you get a preemptive strike in every battle throughout the current layer.
|Ensures you get a preemptive strike in every battle throughout the current layer.
|Save Room between Layer 15 and Layer 16
|-bgcolor="#e6e6fa"
|}
|}



Revision as of 16:56, 25 December 2013

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Licenses are special power-ups that appear within the Labyrinth of Olympus Coliseum, in Kingdom Hearts coded. They are obtained after minor story events and are dropped by Heartless and Prize Blox.

Mechanics

In Kingdom Hearts Re:coded, Licenses are one-time use items that execute certain abilities. They are sorted into combat licenses, which can only be used within battle, and field licenses, which are used outside of combat. Only eight types of licenses can be stocked at one time, making older licenses drop if newer licenses are picked up.

List of Licenses

Kingdom Hearts Re:coded

License Type Description Obtained
Strength-L Combat Doubles the damage all allies deal to enemies for 6 turns. Layer 2
Defense-L Combat Halves the damage taken by all allies for 6 turns.
Scout-L Map Ensures the player is never back-attacked throughout the current layer.
Break-L Map Destroys all breakable blox in the area.
Charge-L Combat Lets the player store up power for 1 turn to triple the damage dealt by the next attack. Save Room between Layer 2 and Layer 3
Auto-Block-L Combat Causes all allies to automatically block enemy attacks for 6 turns.
Regen-L Combat Restores 10% of each ally's HP at the end of every turn for 6 turns.
Auto-Life-L Combat Brings allies back into the fight if they have fallen during that turn.
Timing-L Combat Loosens up the timing for all allies' combo strikes for 6 turns Save Room between Layer 5 and Layer 6
Reload-L Combat Instantly reloads all your commands.
Escape-L Combat Ensures you escape a battle unharmed.
Reload-Boost-L Combat Speeds up reloading of all your commands for 6 turns. Save Room between Layer 15 and Layer 16
Entrap-L Map Ensures you get a preemptive strike in every battle throughout the current layer.