Sheltering Zone: Difference between revisions
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|DEF1=19 | |DEF1=19 | ||
|DEF2=27 | |DEF2=27 | ||
|MP1= | |MP1=31 | ||
|MP2= | |MP2=47 | ||
|EXP1=20 | |EXP1=20 | ||
|EXP2=150 | |EXP2=150 | ||
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|stop= | |stop=x1.0 | ||
|ko=x1.0 | |ko=x1.0 | ||
|other=x1.0 | |other=x1.0 | ||
|reward=MP | |reward=(2) MP Ball x 5, (15) MP Ball x 5<br>(1) Munny x 2, (5) Munny x3, (20) Munny x 1<br>Ether (4%), Frost Gem (8%), Blizzaga Ring (1%) | ||
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{{nihongo|'''Sheltering | The {{nihongo|'''Sheltering Zone'''|シェルタリングゾーン|Sherutaringu Zōn}} is an Emblem Heartless that is found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. They are basically a large Sea Neon, and will split into three Sea Neons if defeated with weapons. | ||
==Locations== | |||
===''Kingdom Hearts''=== | |||
* [[Atlantica]] | |||
==Journal Entry== | ==Journal Entry== | ||
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''Heartless resembling a jellyfish. You receive damage just from colliding with it. They move slow, but break up into many Sea Neons if struck. They fling their tentacles away to keep their enemies away.'' | ''Heartless resembling a jellyfish. You receive damage just from colliding with it. They move slow, but break up into many Sea Neons if struck. They fling their tentacles away to keep their enemies away.'' | ||
== | ==Strategy== | ||
A Sheltering Zone, very much like an [[Aquatank]], is quite docile in battle unless disturbed. Sheltering Zones attack by swiping their tentacles at [[Sora]] and his party. They are also the only enemy that Sora takes damage from just by touching it. If a Sheltering Zone is destroyed by a weapon as opposed to magic, it will split into three Sea Neons. | |||
==See Also== | ==See Also== | ||
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{{stub}} | {{stub}} | ||
Revision as of 23:16, 21 July 2009
The Sheltering Zone (シェルタリングゾーン Sherutaringu Zōn ) is an Emblem Heartless that is found in Kingdom Hearts. They are basically a large Sea Neon, and will split into three Sea Neons if defeated with weapons.
Locations
Kingdom Hearts
Journal Entry
Kingdom Hearts
Heartless resembling a jellyfish. You receive damage just from colliding with it. They move slow, but break up into many Sea Neons if struck. They fling their tentacles away to keep their enemies away.
Strategy
A Sheltering Zone, very much like an Aquatank, is quite docile in battle unless disturbed. Sheltering Zones attack by swiping their tentacles at Sora and his party. They are also the only enemy that Sora takes damage from just by touching it. If a Sheltering Zone is destroyed by a weapon as opposed to magic, it will split into three Sea Neons.