Talk:List of Gummi Ship Blueprints (KH): Difference between revisions

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::::Kryten's template is completely functional now as all the gummi block images have been uploaded already, I also think we should go from here. {{User:ShardofTruth/Sig}} 07:11, 4 October 2013 (UTC)
::::Kryten's template is completely functional now as all the gummi block images have been uploaded already, I also think we should go from here. {{User:ShardofTruth/Sig}} 07:11, 4 October 2013 (UTC)
:::::I'll probably start doing renders from the scans provided. Of course, I'm not going to do them all at once @~@. Maybe a few a day and I will eventually do enemies as well. Still sorting them out so I don't accidentally mix them up. What about the ones that are different from from KH to KHFM? Will that be a separate template or just simply tabbed (probably more than likely tabbed)?  [[User:LexisMikaya|まそっぷ !]] ([[User talk:LexisMikaya|talk]]) 09:31, 4 October 2013 (UTC)
:::::I'll probably start doing renders from the scans provided. Of course, I'm not going to do them all at once @~@. Maybe a few a day and I will eventually do enemies as well. Still sorting them out so I don't accidentally mix them up. What about the ones that are different from from KH to KHFM? Will that be a separate template or just simply tabbed (probably more than likely tabbed)?  [[User:LexisMikaya|まそっぷ !]] ([[User talk:LexisMikaya|talk]]) 09:31, 4 October 2013 (UTC)
Okay, I updated the template and after several tries it's now able to show a FM image:
{{GummiShipKH2
|name=Cindy
|kana=マグ
|romaji=Magu
|image=[[File:Model Cindy (KH).png|128x128px]]
|FMimage=[[File:Model Cindy (FM).png|128x128px]]
|syslv=-
|comlv=1
|defense={{st}}{{st}}{{sto}}
|speed={{st}}{{sto}}{{sto}}
|attack={{st}}{{sto}}{{sto}}
|b1=Cure-G|q1=1
|b2=Fire-G|q2=2
|b3=Thunder-G|q3=1
|b4=Protect-G (cube)|q4=12
|b5=Protect-G (pie)|q5=2
|obtain=Defeat the Cindy gummi enemy for the blueprint.
}}
I also just noticed that we need a different block list for the FM variant, so maybe we should tab the whole template instead. {{User:ShardofTruth/Sig}} 10:52, 4 October 2013 (UTC)


==Implementation==
==Implementation==
I'm late to the party so I need to ask how are we going to implement the templates? Will each model have their own article with a lead, template and Design/Etymology/Origin section? {{User:TheFifteenthMember/Sig1}} 08:38, 4 October 2013 (UTC)
I'm late to the party so I need to ask how are we going to implement the templates? Will each model have their own article with a lead, template and Design/Etymology/Origin section? {{User:TheFifteenthMember/Sig1}} 08:38, 4 October 2013 (UTC)
:The enemies will get their own page, I'm not so sure about the models. They were always presented as tables or lists and now in KHII's case in a row of templates. If we want them all on a page of their own the template has to be redesigned from scratch and made more in a vertical infobox. In KHII's case that would mean we could tab the Highwind, Invincible and Falcon types like we do with keyblades (and add the Tiny Ship in there too). This would most certainly be the professional approach, but that's a lot of pages to write. {{User:ShardofTruth/Sig}} 10:52, 4 October 2013 (UTC)

Revision as of 10:52, 4 October 2013

Hades (Talk sprite) 4 KHCOM.png
Azul81677 - "Ebil minds think ebily alike." - A collaboration between 2 very ebil minds
TALK - 04:57, 22 August 2009 (UTC)
Do List pages usually have tags?

Table tryout

Attempting to work on the table for this page. I need: 1) a space for the Kingdom Hearts version of the blueprint, 2) a space for the Final Mix version of the blueprint, 3) a space for the blueprint name, and 4) a space for where the blueprint is obtained. If anyone can help me out with this, I'll be grateful!

EDIT 22:03, 11 January 2012 (UTC) I need to confirm what kind of stats the KH1 gummi ships have, and where to put the obtention details, and how we're going to make a space for the FM version of the blueprint. HELP PLEASE!! TamboursNéant Ensemble !


{{{image}}} Kingdom HP Offense Any other stats? Power Speed Any other stats again?
{{{hp}}} {{{offense}}} {{{missing stat}}} {{{power}}} {{{speed}}} {{{missing stat again}}}

List of KH Models

...And you get the point. Are there any stats TNE or myself missed that need to be added to the coding? Also, how do we plan on incorporating such a large table into the current article?--Xion4ever 13:36, 4 June 2012 (UTC)

How does that look? --ShardofTruth 15:38, 4 June 2012 (UTC)
Dang it, Shard. There you go again one-up'ing me. Haha. ^_^ It looks great. Nice job. I am quite curious, though. How did you obtain the levels ["COM.LV1"], and the blocks? The guide only lists the defense, speed, attack, and how it is obtained. Did you physically remove the ship apart to get the blocks? o.o--Xion4ever 17:05, 4 June 2012 (UTC)
The SYS and COM levels are from the Ultimania, the block list too but there is a gamefaq that also covers this information here. I'm currently working on a way to make the block image insertion easier. --ShardofTruth 17:27, 4 June 2012 (UTC)
I see. I will leave this alone then until you finish your test/coding edits.--Xion4ever 17:35, 4 June 2012 (UTC)
The blocks should be an image on the left cell of a 2x2 table while the actual name and amount are on the left cell. Erry uEPKV.png 17:44, 4 June 2012 (UTC)
So you want to include every block's image instead of just the description? Some ships contain over twenty different block types, I think the table would get too big in their cases. But maybe I didnt completely understand how you would list them. Could you make a quick example?
Also there is no easy way to include the FM versions of the blue prints because the enemy ships have different appearances in KHFM their stats and blocks are also mostly different, but this can wait for now because I have to get the blueprint images first. --ShardofTruth 17:53, 4 June 2012 (UTC)
About the images: Some are already uploaded -> Cindy type B KHFM, Cindy type A KHFM, Cindy type A KH, Cindy type B KH That is all of them from the unused images category.--Xion4ever 18:03, 4 June 2012 (UTC)
I can't give an example but what I meant is a table similar to those of the Treasure tables, where it says "Command", "Map" etc. would be where the Block image is located, while the actual block name and amount is where the "location" is, and it would repeat with just those two columns. Erry uEPKV.png 18:09, 4 June 2012 (UTC)
I see and that can defintely be done, but it will get messy if we have a ship with 20+ different blocks because then the template will be blown out of proportion even if we use four columns instead of two, a collapsible table could help here. But would that really be necessary? I mean it looks kinda messy now (the Ultimania uses the same style by the way) but its not really that of an important information that we need sort and present it, or is it? If you're missing one treasure chest that is one thing, but can't image someone searching for a gummi block missing on his ship and not finding it. I don't know, what do you think Xion4ever? --ShardofTruth 20:57, 4 June 2012 (UTC)
Erry's idea sounds ideal if each individual Gummi Ship/blueprint had it's own article. You could have separate tables: one, like Shard has above, showing a rundown of the ship information. Then, you could create a tab table like Erry proposed to show the blocks used in the ship. Or, if we want to keep all blue prints on this page, how about this? Use Shard's table for all blue prints. However, create a new section- as in, ==NEW SECTION==- on the blueprint page with Erry's tab chart, showing the Gummi Blocks each blue print uses. Just a thought.

I must agree with Shard though, that the coding would be pretty massive. Not only that, but the chart would look disproportional if the collapsible/tab information was rather large. If the Ultimania is doing it as the table above shows, I'm okay with that. I agree that the Gummi Blocks should be shown, but as to be it in Shard's table, I think not. I call for a reformating of the actual article. What about the information not listed on the above table? [The gummi ship routes explaining where the blueprint can be obtained.] I find it much easier to list in the tables "Dropped by Omega enemies" versus "Dropped by Omega enemies, which can be found on the Hollow Bastion-End of the World route."--Xion4ever 21:16, 4 June 2012 (UTC)

I know I said a month, but I didn't want to wait until the whole article had been done first:

Kingdom
(キングダム Kingudamu?) Template:GummiShipKH2

As for the blocks: I think it would work best to have a 8x5 table listing block1 through block20, with pictures and a tally list. So, block1=Cure-G, block1q=1, etc. The gummi block images would link to the gummi block on the gummi block list. This would be a table within the main ship infobox.

Like this, basically:

File:Engine Vernier-G.png 1 File:Engine Booster-G.png 2 File:Engine Thruster-G.png 3 File:Engine Propeller-G.png 1
File:Engine Mini-Propeller-G.png 5

It might help the spacing by switching the name and image cells so that none of the rows are enlarged too much.

This should not be too ridiculous to code, either."We're werewolves, not swearwolves." (KrytenKoro) 06:01, 5 June 2012 (UTC)

This looks really good and it would fit with the KHII template too, so maybe we should redo it, to see how it works out. --ShardofTruth 15:27, 5 June 2012 (UTC)
Sounds like a plan. Nice work, Kryten.--Xion4ever 15:45, 5 June 2012 (UTC)
We're gonna need to figure out how to get the protect-g symbols to show up correctly within a link, but otherwise that's what I was thinking of. Modify as you see fit."We're werewolves, not swearwolves." (KrytenKoro) 18:58, 5 June 2012 (UTC)
I think there is no way to do it, we'll have to use the same names that are already on the armor gummi page (Protect-G (Quarter-Sphere) for example), but at least the image will be correct. --ShardofTruth 19:52, 5 June 2012 (UTC)
Ha! I think you're the only one able to upload Gummi Block images anyway, so just make sure that whatever naming scheme you choose is applied to the list of blocks, too. Once you have a basic scheme determined, we can activate the image template so that it shows blocks instead of the placeholder."We're werewolves, not swearwolves." (KrytenKoro) 21:28, 5 June 2012 (UTC)

Ultimania scans and information

XMbQaeM.png
ShardofTruth Once you believe, truth and lie are quite the same thing. — 21:13, 8 June 2012 (UTC)
Game Clear Data KHRECOM.png Okay, the template works, all we need to do now is to fill in the images and create the actual articles. Because I'm doing the KH3D renders at the moment I don't have the time to crop the gummi images and on top of that I will be under stress the next three months so my contributions will dwindle down. That's why I'll post the scanned Ultimania pages for the gummi ships and gummi enemies here, in case someone likes to help out with the images or just wants to read the text etc.

I don't think anyone outside of this wiki is really interested in these scan but please don't reupload them somewhere else, thanks.

Images

Should we have a gallery or what? I get rather lost on what I need to find and looking to probably set things right here in this imageless page. LexisMikaya (talk) 07:06, 3 October 2013 (UTC)

here's my take on it:
File:Model Kingdom.png Kingdom Model (キングダムモデル kindedamu moderu?) SYS. UP 0
COM LV. 1
Japanese キングダムモデル Romanji kindedamu moderu
Defense ★★★ (3) Speed ★☆☆ (1) Attack ★☆☆ (1)
Blocks 1x Cure-G, 2x Fire-G, 5x Protect-G (cube), 12x Protect-G (wedge), 4x Protect-G (pyramid), 6x Protect-G (cylinder), 2x Protect-G (cone), 2x Protect-G (dome), 1x Aero-G ◄, 1x Aero-G ►, 1x Aerora-G ◄, 1x Aerora-G ►, 1x Thunder-G
How to get The default model; obtained at the beginning of the game
Notes {{{notes}}}

Slightly expanded to have a Japanese/Katakana and romanji box. Still working on how put the name in a better place. I feel it's a bit weird :x LexisMikaya (talk) 19:22, 3 October 2013 (UTC)

Good work, this looks promising. I think the name box is big enough to hold both the katakana and the romanjii, what do you think? Also some of the models change their apperance along the corresponding enemies in the Final Mix version, so an image tab would be needed. --77.184.71.226 19:42, 3 October 2013 (UTC)
I'm probably just used to everything being in a separate box. I made 2 others, and ripping from the scans will be a while. I'll do some comparisons when I find my copy of normal KHI. LexisMikaya (talk) 20:40, 3 October 2013 (UTC)
(New to this type of threading btw) I found the scans did include KHI as well. I should really sort it into folders. Alexander looks completely different in FM. I'll work on it as I keep at this gummi ship projectLexisMikaya (talk) 20:56, 3 October 2013 (UTC)
As far as this goes, the template seen above already has everything but the name parameters, which I can add right in. Consensus was to use the previous template, so it'd probably be more efficient to work on implementing that one on the page than continuing the draft you presented just now."We're werewolves, not swearwolves." (KrytenKoro) 21:42, 3 October 2013 (UTC)
I also added a notes section, but not sure if that's ever gonna by used. Also I'm rather new to this wiki so not really sure where to start and looked at the talk page for ideas.LexisMikaya (talk) 22:04, 3 October 2013 (UTC)
Kryten's template is completely functional now as all the gummi block images have been uploaded already, I also think we should go from here. ShardofTruth 07:11, 4 October 2013 (UTC)
I'll probably start doing renders from the scans provided. Of course, I'm not going to do them all at once @~@. Maybe a few a day and I will eventually do enemies as well. Still sorting them out so I don't accidentally mix them up. What about the ones that are different from from KH to KHFM? Will that be a separate template or just simply tabbed (probably more than likely tabbed)? まそっぷ ! (talk) 09:31, 4 October 2013 (UTC)

Okay, I updated the template and after several tries it's now able to show a FM image: Template:GummiShipKH2 I also just noticed that we need a different block list for the FM variant, so maybe we should tab the whole template instead. ShardofTruth 10:52, 4 October 2013 (UTC)

Implementation

I'm late to the party so I need to ask how are we going to implement the templates? Will each model have their own article with a lead, template and Design/Etymology/Origin section? TheFifteenthMember 08:38, 4 October 2013 (UTC)

The enemies will get their own page, I'm not so sure about the models. They were always presented as tables or lists and now in KHII's case in a row of templates. If we want them all on a page of their own the template has to be redesigned from scratch and made more in a vertical infobox. In KHII's case that would mean we could tab the Highwind, Invincible and Falcon types like we do with keyblades (and add the Tiny Ship in there too). This would most certainly be the professional approach, but that's a lot of pages to write. ShardofTruth 10:52, 4 October 2013 (UTC)