Sea Neon: Difference between revisions

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  |game=Kingdom Hearts, Kingdom Hearts: Chain of Memories
  |game=Kingdom Hearts, Kingdom Hearts: Chain of Memories
  |type=Emblem Heartless
  |type=Emblem Heartless
  |KHHP1=0
  |KHHP1=30
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  |KHATK1=22
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  |KHDEF1=0
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  |KHDEF2=0
  |KHDEF2=27
  |KHMP1=0
  |KHMP1=0
  |KHMP2=0
  |KHMP2=0
  |KHEXP1=0
  |KHEXP1=8
  |KHEXP2=0
  |KHEXP2=60
  |KHweapon=0
  |KHweapon=0
  |KHfire=0
  |KHfire=0
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  |KHko=0
  |KHko=0
  |KHother=0
  |KHother=0
  |KHreward=0
  |KHreward=MP Balls, Munny, Ether 1%, Frost Gem 4%, Blizzaga Ring 0.2%
  |ability=0
  |ability=0
  |ability=0
  |ability=Random Values
  |desc=0
  |desc=Randomize the values of cards you use.
  |duration=0
  |duration=1 Reload
  |CP=0
  |CP=20
  |world=0
  |world=Atlantica
  |HP7=0
  |HP7=0
  |AP7=0
  |AP7=0
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  |COMthun=0
  |COMthun=0
  |COMaero=0
  |COMaero=0
  |moogle=0
  |moogle=8
}}
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Revision as of 17:58, 11 June 2009

Template:Heartless

Sea Neon are enemies from Kingdom Hearts.

Sea Neons are small Heartless enemies resembling jellyfish that appear exclusively in Atlantica and its corresponding location in End of the World. They are essentially Atlantica's version of the Shadow Heartless; they are the weakest Heartless there, and come in numbers.

A Sea Neon may come in a group, usually with at least one Sheltering Zone nearby.

Journal Entry

Kingdom Hearts

Heartless resembling jellyfish. They swim fast, and attack in numbers. Overall, they are not tough opponents.

Kingdom Hearts: Chain of Memories

A jellyfish-like Heartless.

It might look laid back, but the Sea Neon's long tentacles can propel it towards enemies for a ferocious attack.

Appearances

Kingdom Hearts

Kingdom Hearts: Chain of Memories

Abilities

Sea Neons have limited abilities, and are basically restricted to weak melee attacks using their tentacles. In their home world of Atlantica (not in the End of the World), they have no elemental resistance, including Stop, Stun and Percentage Attacks, such as Gravity. A Sea Neon's most helpful ability is it's relative agility in Atlantica, where Sora has a harder time moving around, combined with its ability to be spawned from a destroyed Sheltering Zone.

Card

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See Also