Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts HD 1.5 ReMIX

Battle Card: Difference between revisions

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{{game|COM|REC}}
{{game|COM|REC|HD1}}


{{nihongo|'''Battle cards'''|バトルカード|Batoru kādo}} are the primary mechanic for fighting enemies in ''[[Kingdom Hearts: Chain of Memories]]''. They replace most of the {{c|abilities|KH}} and skills from ''{{c|Kingdom Hearts|game}}'', including weapon skills, [[magic]], [[summon]]s, items and passive abilities.
{{nihongo|'''Battle cards'''|バトルカード|Batoru kādo}} are the primary mechanic for fighting enemies in ''[[Kingdom Hearts: Chain of Memories]]''. They replace most of the {{c|abilities|KH}} and skills from ''{{c|Kingdom Hearts|game}}'', including weapon skills, [[magic]], [[summon]]s, items and passive abilities.
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====Card Battles====
====Card Battles====
By building decks of cards from the '''Battle Cards''' Sora has collected throughout his journey, Sora is able to engage enemies in card battles where, depending on how he stocks his card deck, he can choose to attack, use magic, use items, summon friends, and/or add status effects.
By building decks of cards from the '''Battle Cards''' Sora has collected throughout his journey, Sora is able to engage enemies in card battles where, depending on how he stocks his card deck, he can choose to attack, use magic, use items, summon friends, and/or add status effects.


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=====Basic=====
=====Basic=====
Cards are needed to attack, use magic, use items, summon friends, and/or to add a status effect to Sora.  Moving, dodging, and jumping are outside of card use.
Cards are needed to attack, use magic, use items, summon friends, and/or to add a status effect to Sora.  Moving, dodging, and jumping are outside of card use.


=====Decks=====
=====Decks=====
Sora can create Decks of cards to use in Battle using CP, or, Card Points. Each card has a CP cost, except for those that appear randomly in battle. If you exceed the Maximum CP, the Deck cannot be used. Riku does not have CP, as he fights with a loaded deck.
Sora can create Decks of cards to use in Battle using CP, or, Card Points. Each card has a CP cost, except for those that appear randomly in battle. If you exceed the Maximum CP, the Deck cannot be used. Riku does not have CP, as he fights with a loaded deck.


=====Sleights=====
=====Sleights=====
[[Sleight]]s can be used when stocking three cards together. You must stock a certain combination of Cards, depending on Card type, Card Name, and Card Value. All cards except Enemy Cards can be stocked during battle.
[[Sleight]]s can be used when stocking three cards together. You must stock a certain combination of Cards, depending on Card type, Card Name, and Card Value. All cards except Enemy Cards can be stocked during battle.


=====Card Value=====
=====Card Value=====
All cards used in battle (with the exception of enemy cards) have a small number in the corner, which is the card's Card Value. The higher the card value, the more versatile the card is in breaking other cards, but the more CP it costs to have. When Sleights are involved, the added Card Value of the Sleight becomes the total card value, meaning if Sora stocked three 9's, the total Card Value would be 27, the most powerful aside from 0. 0 Cards are the most powerful, and can break any card that comes before it, but can be broken by any card that comes after it. 0 cards can break Sleights, regardless of the Sleight's Card Value.
All cards used in battle (with the exception of enemy cards) have a small number in the corner, which is the card's Card Value. The higher the card value, the more versatile the card is in breaking other cards, but the more CP it costs to have. When Sleights are involved, the added Card Value of the Sleight becomes the total card value, meaning if Sora stocked three 9's, the total Card Value would be 27, the most powerful aside from 0. 0 Cards are the most powerful, and can break any card that comes before it, but can be broken by any card that comes after it. 0 cards can break Sleights, regardless of the Sleight's Card Value.


====Storyline Progression====
====Storyline Progression====
Cards are used to progress through the storyline and to progress through the different floors of Castle Oblivion by using them to open doors to new rooms (or re-open old doors) on a given floor/world and to open new floors/worlds.
Cards are used to progress through the storyline and to progress through the different floors of Castle Oblivion by using them to open doors to new rooms (or re-open old doors) on a given floor/world and to open new floors/worlds.



Revision as of 13:49, 23 September 2013

Battle cards (バトルカード Batoru kādo?) are the primary mechanic for fighting enemies in Kingdom Hearts: Chain of Memories. They replace most of the abilities and skills from Kingdom Hearts, including weapon skills, magic, summons, items and passive abilities.

Story

Card types

Mechanics