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==Recurring Stats==
==Recurring Stats==
===Level===
===Level===
A character's [[level]] is a represents their overall growth, and most stats grow in tandem with the level; a low-level character will generally have less stamina and strength than a high-level character. The character's level will go up each time they obtain set amounts of [[experience|experience points]]; normally the level is automatically increased, while in ''[[Kingdom Hearts 358/2 Days]]'' and ''[[Kingdom Hearts Re:coded]]'', the player is instead awarded [[Level Up]] panels or chips that they can choose to equip. This generally provides the character with an assortment of bonuses to their other stats, with the exception of ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', in which the player chooses one of three bonuses upon leveling up.
A character's [[level]] represents their overall growth, and most stats grow in tandem with the level; a low-level character will generally have less stamina and strength than a high-level character. The character's level will go up each time they obtain set amounts of [[experience|experience points]]; normally the level is automatically increased, while in ''[[Kingdom Hearts 358/2 Days]]'' and ''[[Kingdom Hearts Re:coded]]'', the player is instead awarded [[Level Up]] panels or chips that they can choose to equip. This generally provides the character with an assortment of bonuses to their other stats, with the exception of ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', in which the player chooses one of three bonuses upon leveling up.


===HP===
===HP===
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====Boosting maximum HP====
====Boosting maximum HP====
In ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', the maximum HP may increase upon leveling up. The increases occur more frequently when choosing the [[Dream Shield]] in the [[Dive to the Heart]].
In ''Kingdom Hearts'', maximum HP may increase upon leveling up. Additionally, equipping some [[accessory|accessories]] also boosts maximum HP.


In ''Kingdom Hearts: Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories'', HP starts at 80. Upon leveling up, the player may choose to increase maximum HP by 15.
In ''Kingdom Hearts: Chain of Memories'', HP starts at 80. Upon leveling up, the player may choose to increase maximum HP by 15.


In ''Kingdom Hearts II'', ''Kingdom Hearts II Final Mix'', ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts Final Mix Birth by Sleep'', increases in maximum HP are awarded for winning certain battles or completing certain tasks.
In ''Kingdom Hearts II'', increases in maximum HP are awarded for winning certain battles or completing certain tasks.


In ''Kingdom Hearts 358/2 Days'', equipping [[Level Up]] panels raises maximum HP, with the amount depending on the character.
In ''Kingdom Hearts 358/2 Days'', equipping [[Level Up]] panels raises maximum HP, with the amount depending on the character. Maximum HP may also be boosted by equipping certain [[ring panel]]s.


In ''Kingdom Hearts Re:coded'', equipping Level Up and HP + [[Stat Chip]]s in the [[Stat Matrix]] increases maximum HP, up to 400. Maximum HP may be affected by [[Cheat Tuner]]s.
In ''Kingdom Hearts Birth by Sleep'', increases in maximum HP are awarded for winning certain battles or completing certain tasks. Additionally, equipping the [[HP Boost]] ability also boosts maximum HP.
 
In ''Kingdom Hearts Re:coded'', equipping Level Up, [[Trophy Chip|Trophy]], or HP + [[Stat Chip]]s in the [[Stat Matrix]] increases maximum HP, up to 400. Maximum HP may be affected by [[Cheat Tuner]]s.
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*Brave Warrior: +3
*Brave Warrior: +3
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'''Magic Points''', or '''MP''', represents a character's ability to cast [[magic]] and use certain active abilities in ''Kingdom Hearts'' and ''Kingdom Hearts II''. Every time a spell or ability is used, the cost is taken from the character's current MP. MP can be restored with healing items like [[Ether]]s and [[Elixir]]s, or with some abilities.
'''Magic Points''', or '''MP''', represents a character's ability to cast [[magic]] and use certain active abilities in ''Kingdom Hearts'' and ''Kingdom Hearts II''. Every time a spell or ability is used, the cost is taken from the character's current MP. MP can be restored with healing items like [[Ether]]s and [[Elixir]]s, or with some abilities.


In ''Kingdom Hearts'', the length of the MP bar determines the amount of damage inflicted by Magic.
In ''Kingdom Hearts'', the length of the MP bar determines the amount of damage inflicted by magic.


====Boosting maximum MP====
====Boosting maximum MP====
In ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', the maximum MP may increase upon leveling up. The increases occur more frequently when choosing the [[Dream Rod]] in the [[Dive to the Heart]].
In ''Kingdom Hearts'', maximum MP may increase upon leveling up. Additionally, equipping some accessories also boosts maximum MP. Sora's initial maximum MP will be greater if he chooses the [[Dream Rod]] in the [[Dive to the Heart]].


In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', increases in maximum MP are awarded for winning certain battles or completing certain tasks.
In ''Kingdom Hearts II'', increases in maximum MP are awarded for winning certain battles or completing certain tasks.
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*Metal Chocobo: -1
*Metal Chocobo: -1
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====Boosting AP====
====Boosting AP====
In ''Kingdom Hearts'', maximum AP may increase upon leveling up. Additionally, equipping some accessories also boosts maximum AP. Using an [[AP Up]] will permanently increase maximum AP by one. Sora's initial maximum AP will be lessened if he gives up the Dream Rod in the Dive to the Heart.
In ''Kingdom Hearts II'', maximum AP may increase upon leveling up. Additionally, equipping some accessories also boosts maximum AP. Using an [[AP Boost]] will permanently increase maximum AP by one. Initial maximum AP can be increased by acquiring enough [[munny]] with [[Roxas]] on Day 2.


===Strength===
===Strength===
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====Boosting Strength====
====Boosting Strength====
In ''Kingdom Hearts'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Up]] will permanently increase Strength by one. Sora's initial Strength will be greater if he chooses the [[Dream Sword]] in the Dive to the Heart, and lessened if he gives it up.
In ''Kingdom Hearts II'', Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a [[Power Boost]] will permanently increase Strength by one.
In ''Kingdom Hearts 358/2 Days'', equipping Level Up panels raises Strength, with the amount and growth rate depending on the character. Strength may also be boosted by equipping certain [[weapon panel]]s or ring panels.
In ''Kingdom Hearts Birth by Sleep'', Strength may increase upon leveling up, with the amount and growth rate depending on the character.
In ''Kingdom Hearts Re:coded'', equipping Level Up, Trophy, or Strength + Stat Chips in the Stat Matrix increases Strength, up to 200.


===Magic===
===Magic===
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====Boosting Magic====
====Boosting Magic====
In ''Kingdom Hearts II'', Magic may increase upon leveling up. Additionally, equipping some accessories also boosts Magic. Using a [[Magic Boost]] will permanently increase Magic by one.
In ''Kingdom Hearts 358/2 Days'', equipping Level Up panels raises Magic, with the amount and growth rate depending on the character. Magic may also be boosted by equipping certain weapon panels or ring panels.
In ''Kingdom Hearts Birth by Sleep'', Magic may increase upon leveling up, with the amount and growth rate depending on the character.
In ''Kingdom Hearts Re:coded'', equipping Level Up, Trophy, or Magic + Stat Chips in the Stat Matrix increases Magic, up to 200.


===Defense===
===Defense===
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====Boosting Defense====
====Boosting Defense====
In ''Kingdom Hearts'', Defense may increase upon leveling up. Additionally, equipping some accessories also boosts Defense. Sora's initial Defense will be greater if he chooses the [[Dream Shield]] in the Dive to the Heart, and lessened if he gives it up.
In ''Kingdom Hearts II'', Defense may increase upon leveling up. Additionally, equipping some pieces of [[armor]] also boosts Defense.
In ''Kingdom Hearts 358/2 Days'', with the amount and growth rate depending on the character. Defense may also be boosted by equipping certain weapon panels or ring panels.
In ''Kingdom Hearts Birth by Sleep'', Defense may increase upon leveling up, with the amount and growth rate depending on the character.
In ''Kingdom Hearts Re:coded'', equipping Level Up, Trophy, or Defense + Stat Chips in the Stat Matrix increases Defense, up to 200.


===Elemental Resistance===
===Elemental Resistance===
'''Elemental Resistance''' reduces the amount of damage received by elemental attacks by a set percentage in ''Kingdom Hearts'', ''Kingdom Hearts II'', ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts Re:coded''. There are resistances to {{c|Fire|element}}, {{c|Blizzard|element}}, and {{c|Thunder|element}}, as well as resistance to {{c|Dark|element}} in ''Kingdom Hearts'', ''Kingdom Hearts II'', and ''Kingdom Hearts Birth by Sleep'', and resistance to {{c|Aero|element}} in ''Kingdom Hearts Re:coded''. ''Kingdom Hearts 3D'' introduces resistances to {{c|Water|element}} and {{c|Light|element}}.
'''Elemental Resistance''' reduces the amount of damage received by elemental attacks by a set percentage in ''Kingdom Hearts'', ''Kingdom Hearts II'', ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts Re:coded''. There are resistances to {{c|Fire|element}}, {{c|Blizzard|element}}, and {{c|Thunder|element}}, as well as resistance to {{c|Dark|element}} in ''Kingdom Hearts'', ''Kingdom Hearts II'', and ''Kingdom Hearts Birth by Sleep'', and resistance to {{c|Aero|element}} in ''Kingdom Hearts Re:coded''. ''Kingdom Hearts 3D'' introduces resistances to {{c|Water|element}} and {{c|Light|element}}.


A character's elemental resistance is determined by equipping [[accessory|accessories]] in ''Kingdom Hearts'', [[armor]] in ''Kingdom Hearts II'', Screen-type Stats abilities in ''{{c|Stats ability|BBS|Birth by Sleep}}'' ''{{c|Stats ability|DDD|Dream Drop Distance}}'', and Elemental Resistance [[Stat Chip]]s in ''Re:coded''.
A character's elemental resistance is determined by equipping [[accessory|accessories]] in ''Kingdom Hearts'', [[armor]] in ''Kingdom Hearts II'', Screen-type Stats abilities in ''{{c|Stats ability|BBS|Birth by Sleep}}'' and ''{{c|Stats ability|DDD|Dream Drop Distance}}'', and Elemental Resistance [[Stat Chip]]s in ''Re:coded''.


==''Kingdom Hearts: Chain of Memories''==
==''Kingdom Hearts: Chain of Memories''==
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===AP===
===AP===
{{youmay|Attack Points|[[#AP 1|Ability Points]]}}
{{youmay|Attack Points|[[#AP 1|Ability Points]] or [[#AP 3|Action Points]]}}
'''Attack Points'''<!--are they ever called that?-->, or '''AP''', determine the amount of damage [[Riku]] can inflict when attacking. AP starts at 10, and it can be increased by 1 after leveling up.
'''Attack Points'''<!--are they ever called that?-->, or '''AP''', determine the amount of damage [[Riku]] can inflict when attacking. AP starts at 10, and it can be increased by 1 after leveling up.


===DP===
===DP===
'''Dark Points''', or '''DP''', determines how long Riku can stay in [[Dark Mode]]. Maximum DP starts at 8, and it can be increased by 2 after leveling up once Dark Mode becomes available.
'''Dark Points''', or '''DP''', determines how long Riku can stay in [[Dark Mode]]. Maximum DP starts at 8, and it can be increased by 2 after leveling up once Dark Mode becomes available.
==''Kingdom Hearts 358/2 Days''==
===Critical %===
In ''Kingdom Hearts 358/2 Days'', equipping Level Up panels raises Critical %, with the amount and growth rate depending on the character.
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===Crit Bonus===
In ''Kingdom Hearts 358/2 Days'', equipping Level Up panels raises Crit Bonus, with the amount and growth rate depending on the character.
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==''Kingdom Hearts Re:coded''==
===Luck===
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===Elemental Proficiency===
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==''Kingdom Hearts χ''==
==''Kingdom Hearts χ''==
===AP===
===AP===
'''AP''', or '''Action Points''', determine how much actions, like opening chests, isnpecting objects and battling Heartless, the player can execute, each one consuming a determined amount of AP. Opening a a treasure chest, for example, costs 3 AP. If the player runs out of AP, it will not be able to take certain actions. AP can be replenished by consuming items [[Potion]]s, that replenishes 10 AP, [[Mega-Potion]]s, that replenishes all AP, leveling up, and by passing time.
{{youmay|Attack Points|[[#AP 1|Ability Points]] or [[#AP 2|Attack Points]]}}
'''AP''', or '''Action Points''', determine how much actions, such as opening chests, inspecting objects, and battling Heartless, the player can execute, each one consuming a determined amount of AP. Opening a a treasure chest, for example, costs 3 AP. If the player runs out of AP, they will not be able to take certain actions. AP can be replenished by consuming items, such as [[Potion]]s, that replenishes 10 AP, or [[Mega-Potion]]s, that replenishes all AP; leveling up; or by allowing time to pass.
{{sec-stub}}
{{sec-stub}}



Revision as of 04:46, 24 June 2014

As in other role-playing games, the various traits of a Kingdom Hearts character are measured by their stats. Stats measure attributes such as the magnitude of damage dealt by the character's attacks, the number of abilities they can equip, or how many spells they can cast consecutively. Stats generally grow throughout the course of each game, as characters level up or complete certain objectives.

Recurring Stats

Level

A character's level represents their overall growth, and most stats grow in tandem with the level; a low-level character will generally have less stamina and strength than a high-level character. The character's level will go up each time they obtain set amounts of experience points; normally the level is automatically increased, while in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded, the player is instead awarded Level Up panels or chips that they can choose to equip. This generally provides the character with an assortment of bonuses to their other stats, with the exception of Kingdom Hearts Chain of Memories and Kingdom Hearts Re:Chain of Memories, in which the player chooses one of three bonuses upon leveling up.

HP

Hit Points, or HP, represent a character's or enemy's health. When damage is taken in battle or in the field, the damage is taken out of the current HP. Once HP falls to zero, the character is knocked out and can no longer fight. In the case of the main character, losing all HP results in a Game Over. HP can be restored with healing items like Potions and Elixirs, Cure magic, or some abilities.

Boosting maximum HP

In Kingdom Hearts, maximum HP may increase upon leveling up. Additionally, equipping some accessories also boosts maximum HP.

In Kingdom Hearts: Chain of Memories, HP starts at 80. Upon leveling up, the player may choose to increase maximum HP by 15.

In Kingdom Hearts II, increases in maximum HP are awarded for winning certain battles or completing certain tasks.

In Kingdom Hearts 358/2 Days, equipping Level Up panels raises maximum HP, with the amount depending on the character. Maximum HP may also be boosted by equipping certain ring panels.

In Kingdom Hearts Birth by Sleep, increases in maximum HP are awarded for winning certain battles or completing certain tasks. Additionally, equipping the HP Boost ability also boosts maximum HP.

In Kingdom Hearts Re:coded, equipping Level Up, Trophy, or HP + Stat Chips in the Stat Matrix increases maximum HP, up to 400. Maximum HP may be affected by Cheat Tuners.

MP

Magic Points, or MP, represents a character's ability to cast magic and use certain active abilities in Kingdom Hearts and Kingdom Hearts II. Every time a spell or ability is used, the cost is taken from the character's current MP. MP can be restored with healing items like Ethers and Elixirs, or with some abilities.

In Kingdom Hearts, the length of the MP bar determines the amount of damage inflicted by magic.

Boosting maximum MP

In Kingdom Hearts, maximum MP may increase upon leveling up. Additionally, equipping some accessories also boosts maximum MP. Sora's initial maximum MP will be greater if he chooses the Dream Rod in the Dive to the Heart.

In Kingdom Hearts II, increases in maximum MP are awarded for winning certain battles or completing certain tasks.

AP

This article is about Ability Points.
You may be looking for Attack Points.

Ability Points, or AP, determine the number of abilities that a character can equip in Kingdom Hearts and Kingdom Hearts II. While an ability is equipped, its AP cost is deducted from the character's available AP.

Boosting AP

In Kingdom Hearts, maximum AP may increase upon leveling up. Additionally, equipping some accessories also boosts maximum AP. Using an AP Up will permanently increase maximum AP by one. Sora's initial maximum AP will be lessened if he gives up the Dream Rod in the Dive to the Heart.

In Kingdom Hearts II, maximum AP may increase upon leveling up. Additionally, equipping some accessories also boosts maximum AP. Using an AP Boost will permanently increase maximum AP by one. Initial maximum AP can be increased by acquiring enough munny with Roxas on Day 2.

Strength

The Strength stat determines the amount of damage that can be inflicted by weapon attacks, including normal attack combos and attack commands.

Boosting Strength

In Kingdom Hearts, Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a Power Up will permanently increase Strength by one. Sora's initial Strength will be greater if he chooses the Dream Sword in the Dive to the Heart, and lessened if he gives it up.

In Kingdom Hearts II, Strength may increase upon leveling up. Additionally, equipping some accessories also boosts Strength. Using a Power Boost will permanently increase Strength by one.

In Kingdom Hearts 358/2 Days, equipping Level Up panels raises Strength, with the amount and growth rate depending on the character. Strength may also be boosted by equipping certain weapon panels or ring panels.

In Kingdom Hearts Birth by Sleep, Strength may increase upon leveling up, with the amount and growth rate depending on the character.

In Kingdom Hearts Re:coded, equipping Level Up, Trophy, or Strength + Stat Chips in the Stat Matrix increases Strength, up to 200.

Magic

The Magic stat determines the amount of damage that can be inflicted by offensive magical attacks, including standard magic and magic commands. It also determines the efficacy of healing magic.

Boosting Magic

In Kingdom Hearts II, Magic may increase upon leveling up. Additionally, equipping some accessories also boosts Magic. Using a Magic Boost will permanently increase Magic by one.

In Kingdom Hearts 358/2 Days, equipping Level Up panels raises Magic, with the amount and growth rate depending on the character. Magic may also be boosted by equipping certain weapon panels or ring panels.

In Kingdom Hearts Birth by Sleep, Magic may increase upon leveling up, with the amount and growth rate depending on the character.

In Kingdom Hearts Re:coded, equipping Level Up, Trophy, or Magic + Stat Chips in the Stat Matrix increases Magic, up to 200.

Defense

The Defense stat determines a character's resistance to damage from enemy attacks.

Boosting Defense

In Kingdom Hearts, Defense may increase upon leveling up. Additionally, equipping some accessories also boosts Defense. Sora's initial Defense will be greater if he chooses the Dream Shield in the Dive to the Heart, and lessened if he gives it up.

In Kingdom Hearts II, Defense may increase upon leveling up. Additionally, equipping some pieces of armor also boosts Defense.

In Kingdom Hearts 358/2 Days, with the amount and growth rate depending on the character. Defense may also be boosted by equipping certain weapon panels or ring panels.

In Kingdom Hearts Birth by Sleep, Defense may increase upon leveling up, with the amount and growth rate depending on the character.

In Kingdom Hearts Re:coded, equipping Level Up, Trophy, or Defense + Stat Chips in the Stat Matrix increases Defense, up to 200.

Elemental Resistance

Elemental Resistance reduces the amount of damage received by elemental attacks by a set percentage in Kingdom Hearts, Kingdom Hearts II, Kingdom Hearts Birth by Sleep and Kingdom Hearts Re:coded. There are resistances to Fire, Blizzard, and Thunder, as well as resistance to Dark in Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts Birth by Sleep, and resistance to Aero in Kingdom Hearts Re:coded. Kingdom Hearts 3D introduces resistances to Water and Light.

A character's elemental resistance is determined by equipping accessories in Kingdom Hearts, armor in Kingdom Hearts II, Screen-type Stats abilities in Birth by Sleep and Dream Drop Distance, and Elemental Resistance Stat Chips in Re:coded.

Kingdom Hearts: Chain of Memories

CP

Card Points, or CP, dictate the number of cards that can be put into Sora's deck. Each card costs a certain amount of CP to be placed in a deck, depending on card type, card value, and whether the card is a Premium Card. Maximum CP starts at 275, and it can be increased by 25 after leveling up.

AP

This article is about Attack Points.
You may be looking for Ability Points or Action Points.

Attack Points, or AP, determine the amount of damage Riku can inflict when attacking. AP starts at 10, and it can be increased by 1 after leveling up.

DP

Dark Points, or DP, determines how long Riku can stay in Dark Mode. Maximum DP starts at 8, and it can be increased by 2 after leveling up once Dark Mode becomes available.

Kingdom Hearts 358/2 Days

Critical %

In Kingdom Hearts 358/2 Days, equipping Level Up panels raises Critical %, with the amount and growth rate depending on the character.

Crit Bonus

In Kingdom Hearts 358/2 Days, equipping Level Up panels raises Crit Bonus, with the amount and growth rate depending on the character.

Kingdom Hearts Re:coded

Luck

Elemental Proficiency

Kingdom Hearts χ

AP

This article is about Attack Points.
You may be looking for Ability Points or Attack Points.

AP, or Action Points, determine how much actions, such as opening chests, inspecting objects, and battling Heartless, the player can execute, each one consuming a determined amount of AP. Opening a a treasure chest, for example, costs 3 AP. If the player runs out of AP, they will not be able to take certain actions. AP can be replenished by consuming items, such as Potions, that replenishes 10 AP, or Mega-Potions, that replenishes all AP; leveling up; or by allowing time to pass.

BP

BP, or Battle Points, are used to increase the damage the player deals to Raid Bosses. The first time the player enters in each Raid Boss screen, it can get a x4 multiplier for 0 BP, but after that, it will cost 3 BP, while a x2.5 multiplier will cost 2 BP, and a x??? multiplier 1 BP. BP can be replenished by consuming Ethers, that replenishes 1 BP, Mega-Ethers, that replenishes all BP, leveling up, and by passing time.