Cure Boost: Difference between revisions
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==Learning Cure Boost== | ==Learning Cure Boost== | ||
===''Kingdom Hearts | ===''Kingdom Hearts: Chain of Memories''=== | ||
*The [[Green Requiem]] enemy card has Cure Boost as its effect. | *The [[Green Requiem]] enemy card has Cure Boost as its effect. | ||
*The [[Black Fungus]] enemy card can randomly activate Cure Boost. | |||
*The [[Darkside]] enemy card can mimic an enemy's Cure Boost. | |||
===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== |
Revision as of 03:26, 9 September 2012
Cure Boost (ケアルアップ Kearu Appu , lit. "Cure Up") is an ability that appears in Kingdom Hearts: Chain of Memories and Kingdom Hearts Birth by Sleep. It increases the amount of HP the user recovers from Cure-based techniques.
Mechanics
In Kingdom Hearts: Chain of Memories, Cure Boost is an enemy card effect that costs 20 CP to add to the deck and lasts for one reload
In Kingdom Hearts Birth by Sleep, Cure Boost is a Support ability that can be installed up to three times.
Learning Cure Boost
Kingdom Hearts: Chain of Memories
- The Green Requiem enemy card has Cure Boost as its effect.
- The Black Fungus enemy card can randomly activate Cure Boost.
- The Darkside enemy card can mimic an enemy's Cure Boost.
Kingdom Hearts Birth by Sleep
- Cure Boost can be attached to a type M or type N Command recipe through Command Melding, either randomly or by applying a Shimmering Crystal.