Talk:Props: Difference between revisions

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A prop is basically anything the character can interact with, so that would technically mean anything in the environment that triggers Flowmotion (rails, walls, et cetera), but since that's too much and we can't really count a wall as a prop (there are a lot of walls you can jump off of), I think at most we could do the Reality Shift stuff, such as the barrels in Traverse Town, buildings in The World That Never Was, et cetera.}}
A prop is basically anything the character can interact with, so that would technically mean anything in the environment that triggers Flowmotion (rails, walls, et cetera), but since that's too much and we can't really count a wall as a prop (there are a lot of walls you can jump off of), I think at most we could do the Reality Shift stuff, such as the barrels in Traverse Town, buildings in The World That Never Was, et cetera.}}
{{KrytenKoro|Not quite.
Here's what I've found in the first two worlds:
*Electrical panel, the stacks of boxes you can destroy with Slingshot(?), the walls you can destroy with Slingshot(?) (Traverse Town)
*Carriages, bells, wooden gantries, fake walls, wooden barrels, steel barrels (La Cite des Cloches)
Basically, things that your targeting reticule recognizes as a target. I'm not sure whether we should include the awnings that you can bounce off of, though. Reality Shift targets should just be covered on the reality shift page.}}

Revision as of 16:15, 4 August 2012

RikuPrototype2_zps60600045.png
CaelumLucisCaliga Talk! - I smile because...

...I have no idea what's going on. — 18:06, 1 July 2011 (EDT)

Heartless Emblem.pngIs this article even needed? It was made several months ago and hasn't been touched since...
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KrytenKoro - "Hurricane beats all housing or apartments. This sucker is a Cat-6!"
TALK -
Yes, it is needed, as these things plainly have HP bars and are interactable objects. They also have plot significance in Halloween Town, KHD. It just needs expanding.
RikuPrototype2_zps60600045.png
CaelumLucisCaliga Talk! - Join the Darkness. We have cookies.

Dark Chocolate Chip Cookies! — 12:11, 2 July 2011 (EDT)

Heartless Emblem.pngMajor expanding. I'll do the best I can later. Right now I got a book report to do.
DaysXionHooded.png
OPXion4EverIcon.png So, let me see if I have this straight for what each prop needs:
  • Prop [Title]
    • Prop Image
    • Prop Description (What game it's in. Where- what worlds- it's at. When it appears (EX: Junk Sweep garbage appears only during Junk Sweep mini-game; Honey Bees appear in Twilight Town and Hundred Acre Wood during mini-game; etc. Why it's important (Halloween Town, DAYS only)
    • Prop Appearance Section

That it? NOTE: Not necessarily in that order, but you get the idea.

Xion4ever Who am I? — 17:51, 2 July 2011 (EDT)
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KrytenKoro - "Because I knew something he didn't. I knew that I was lying. Seriously, sir. 'No silicon heaven'? Where would all of the calculators go?"
TALK -
That should about do it, yeah, but this doesn't need to be every single interact-able object (and I believe the bees already have a page). This is for the objects that have HP bars.
DaysXionHooded.png
OPXion4EverIcon.png I've done a world sweep of Kingdom Hearts II. My results can be found in a table, here.
EDIT: Also, none of the props in Kingdom Hearts II had an HP bar. Nothing. Not the dead souls, the torches, the explosives- nothing. I haven't been through Days yet, but perhaps the props there have HP bars? I'm not sure. The only props that immediately come to mind for Days is the bones used by Zero in Halloween Town to show Heartless locations.
Xion4ever Who am I? — 17:34, 20 May 2012 (UTC)


I wouldn't count something a prop just because it fills the command gauge up: practically anything can do that. The spinner, the postbox, the popcorn machine, and the like would work: they drop something of use. So yeah, BBS would be included.--Xion4ever 18:18, 22 May 2012 (UTC)

Birth by Sleep Prop Question

DaysXionTalk.png
OPXion4EverIcon.png Okay. I added BBS props to the article. However, I left some off due to one specific reason: they don't have HP bars. Also, I'm not entirely sure we would count these as props. Here is the list:
  • Castle of Dreams, Ventus: Ball of Yarn (Cinderella's Room, Mousehole, Wardrobe Room)
  • Dwarf Woodlands, Aqua/Terra: Stove (Vault); Spinning Wheel Lever (Underground Waterway) [Pardon unprofessional names]
  • Radiant Garden, Terra/Ventus/Aqua: Water Fountains (Fountain Court)
  • Disney Town, Terra/Ventus/Aqua: Generator (Gizmo Gallery)
  • Neverland, Terra/Ventus/Aqua: Drum (Indian Camp); Totum Pole (Indian Camp)
  • Neverland, Ventus/Terra: Rocks (Cliff Path)
  • Neverland, Aqua: Pixiedust Orbs (Rainbow Falls: Base/Rainbow Falls: Ascent)

I have physically written out the descriptions and other information that would go into the table. I just need to know if we want to include these. Thanks.

Xion4ever Never forget... — 16:47, 1 July 2012 (UTC)

Huh. Well, I would say that the Ball of Yarn, the Fountains, the Drum, and the Pixiedust Orbs should probably be a separate category (or maybe just a separate variety of props), since they can't really be targeted, but the others probably are fine. --Neumannz, The Dark Falcon 16:58, 1 July 2012 (UTC)

Alright. Should we create a second article of props for special cases such as the ball of yarn, fountains, drum, etc.? Or just create another section on this article titled "miscellaneous props?"--Xion4ever 20:25, 1 July 2012 (UTC)

Dream Drop Distance Props

DaysXionHooded.png
OPXion4EverIcon.png ENX and I have been trying to come up with the props found in DDD. I lack the game at the moment so I'm unable to help there. The only thing ENX remembers of are the leaves Riku can walk on at Symphony of Sorcery in the Golden Wood area. The rest, such as the stingray, were with Reality Shift or Flowmotion. So, is this the only prop in the entire game? Or, are we wanting to consider the Reality Shift/Flowmotion objects and add them in?
Xion4ever Who am I? — 15:43, 4 August 2012 (UTC)

TerraTalk2.png
Eternal Nothingness XIII - Terra Master Symbol.png I'm not afraid of what the darkness holds now. Even if you do wrest control of my heart from me, even if you cast me into the deepest, darkest abyss, you'll never sway me from the one cause that pushes me to keep on fighting. Whatever the cost, I'm ready to pay it.
TALK - There's darkness within me... So what does that matter? I know I'm strong enough to hold it back. — 15:55, 4 August 2012 (UTC)
Earthshaker Keychain KHBBS.png If we classify props as more than just stuff to give you munny and the like, such as things you can jump on to get up to higher places, there are other props, too:
  • Snowballs in Riku's Symphony of Sorcery (the winter area whose name escapes me; never figured out what the snowballs do)
  • Piano in Country of the Musketeers (jump height boost; Riku)
  • Barrels, carts, et cetera on the Bridge in La Cité des Cloches (must be hit to knock out of the way; some barrels explode; I think there are carts in the Court of Miracles or something that drop munny; Sora and Riku)
  • Mushrooms in Sora's Symphony of Sorcery (jump height boost; the area with all the flower petals blowing around)
  • Shop covers in Town area of La Cité des Cloches (jump height boost; Sora and Riku)

That's just what comes to mind. The stingray doesn't grant munny or anything; you only ride it around.

A prop is basically anything the character can interact with, so that would technically mean anything in the environment that triggers Flowmotion (rails, walls, et cetera), but since that's too much and we can't really count a wall as a prop (there are a lot of walls you can jump off of), I think at most we could do the Reality Shift stuff, such as the barrels in Traverse Town, buildings in The World That Never Was, et cetera.

209.png
KrytenKoro - "Space Corp Directive 195—In an emergency power situation, a hologrammatic crew member must lay down his life in order that the living crew members might survive."
 "Yes, but Rimmer Directive 271 states just as clearly: 'No chance, you metal bastard.'"

TALK -
Not quite.

Here's what I've found in the first two worlds:

  • Electrical panel, the stacks of boxes you can destroy with Slingshot(?), the walls you can destroy with Slingshot(?) (Traverse Town)
  • Carriages, bells, wooden gantries, fake walls, wooden barrels, steel barrels (La Cite des Cloches)

Basically, things that your targeting reticule recognizes as a target. I'm not sure whether we should include the awnings that you can bounce off of, though. Reality Shift targets should just be covered on the reality shift page.