Talk:Command Matrix: Difference between revisions

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Overlay commands can be organised nicely into an infobox.
Overlay commands can be organised nicely into an infobox.


Donald and Goofy commands will be a bit messy with an infobox because of how many commands there are to get them. We could have sub-section for each command detailing a description and commands to get it. We can also have a subsection for sipinner ray. Also why do we call this because I don't think 'Donald and Goofy' will do it.
Donald and Goofy commands will be a bit messy with an infobox because of how many commands there are to get them. We could have sub-section for each command detailing a description and the commands to get it. We can also have a subsection for spinner ray. Also what do we call this because I don't think 'Donald and Goofy' will do it.


Compiled commands...I realised how big a project this is. I think ''each'' command will definatly be able to have a page each because there are about 50 commands in the game. Combine each command with two other and there'll be about 800 combinations. Also does anyone have any idea how the levelling for compiled commands work because I don't have a clue. This could require a '''massive''' amount of work.
Compiled commands...I realised how big a project this is. I think ''each'' command will definatly be able to have a page each because there are about 50 commands in the game. Combine each command with two other and there'll be about 800 combinations. Also does anyone have any idea how the levelling for compiled commands work because I don't have a clue. This could require a '''massive''' amount of work.


One last thing, what should we call the new page? I have no thoughts about it. {{User:TheFifteenthMember/Sig1}} 17:05, 16 July 2012 (UTC)
One last thing, what should we call the new page? I have no thoughts about it. {{User:TheFifteenthMember/Sig1}} 17:05, 16 July 2012 (UTC)

Revision as of 17:08, 16 July 2012

Melvert

Given that this game uses "Convert", rather than "Meld", we need to discuss how to label the sections on ability pages that list the commands you can make."We're werewolves, not swearwolves." (KrytenKoro) 21:32, 10 February 2011 (EST)

"Synthesized commands"? --Neumannz, The Dark Falcon 21:36, 10 February 2011 (EST)
Sure."We're werewolves, not swearwolves." (KrytenKoro) 21:38, 10 February 2011 (EST)

Obtained

These are the ways to obtain commands that I know of."We're werewolves, not swearwolves." (KrytenKoro) 20:58, 27 February 2011 (EST)

Pea and I have got a lot of relevant information on our respective note pages, User:Pea14733/Re:coded and User:Neumannz/Notes/Re:coded, on the shops, sector systems, and converting. --Neumannz, The Dark Falcon 21:24, 27 February 2011 (EST)
Hmmmm based on what the page said, Pea and Neumannz notes, and in-game playing. I think I have what I need to get started on the pages. UnknownChaser 21:37, 27 February 2011 (EST)
...merg. I'd really feel more comfortable if you made sure to make notes archives for the Boss clear drops, Sector rewards, and Subquest rewards first, since everyone seems to forget those."We're werewolves, not swearwolves." (KrytenKoro) 02:32, 28 February 2011 (EST)
The only sector I don't have notes on is that one in the Cave / Gauntlet pit. The rest are all complete. --Neumannz, The Dark Falcon 03:18, 28 February 2011 (EST)
Hmmm the boss drop varies based on the Difficulty Level your playing as, but that's easy to do. The Sector rewards can be done, base on Neumannz notes. Quest rewards are easy becuase I done them all. But the only thing I see missing is the reload time and Overspec reload time for them, how much each fill the Command Gauge by, and the rare prize blox (one you have to find in story) drop and the normal prize blox (one you find in revist to world and Sector prize blox) drop. UnknownChaser 11:14, 28 February 2011 (EST)
Subquest rewards, not Quest rewards."We're werewolves, not swearwolves." (KrytenKoro) 13:17, 28 February 2011 (EST)
Oh Subquest rewards, those might be harder to do, due to finding them and figuring them out for witch characters they apply to. UnknownChaser 22:11, 28 February 2011 (EST)

Drops

Drops from enemies - these can be listed normally.

Boss clear drops

Each boss, on each difficulty, can drop up to three prizes, which can be won each time they are challenged; Sora's Heartless and Data-Roxas also drop special one-time only prizes that are not quite based on the score achieved (Debug Device Y and Oathkeeper).

Quest rewards

Rewards from quests - these can be listed normally.

Subquest rewards

Rewards from subquests, like breaking blox for Selphie, restoring Alice's memories, or choosing a Dream weapon - these can be listed normally.

Of note, most subquests have an initial reward and an etc. reward - Selphie gives a unique prize the first time, and then Potions thereafter. Some, like rescuing the triplets, always give the same reward.

Moogle Shop

Can be bought from Moogle Shop - these can be listed normally, but need to list when the command becomes available, and whether it is limited.

Sector Rewards

Rewards from System Sectors. These can be both Sector prizes (1 time only) or general rewards (which increase in price each time). These should be listed (remember the Avatar Sector has them too!), but should list whether they are 1-time or repeatable, and what the initial price is.

Rare Prize Blox

Have set prizes, only appear once; basically treasure chests.

Prize Blox

Every single command can randomly drop from a Prize Blox. Not sure how to list this; in table form, it would be extremely redundant.

Scratch Cards

Most commands can be given as rewards for Character or Bonus Hunts - I have not confirmed whether the top tier commands can also be won, but I would assume so based on the Prize Blox. They frequently drop with levels or C or R addons.

Command compiling

This is the main method to gain upper-tier commands. Each command lists the recipes for it in the Debug Reports Collection page, so this should be easy enough to fill. Model it like the Command Meld sections for BbS, but most of the bits can be left out of that, as this system merely requires compiling the commands together when they are mastered - there are no probabilities or types; at best, there are ranks.

Element/Type

Gravity Drop and Quake. Should we say their types are Gravity and Earth, or Normal? Since they certainly look like using Gravity and Earth element, but whether those elements exist in the game or not is still debatable. Oh, and Judgement Triad and Eruption and Shock Fall, they might use Light element as well. Mobile sprite-shadowdance.pngThe17masterMobile sprite-shadowdizzy.png 07:22, 29 March 2011 (EDT)

We can only confirm fire (ignite), blizzard (freeze), thunder (jolt), aero (air-toss), physical, and nil so far. (Actually, not too sure about nil - are there any non-magic techs that go through a Large Body?). When someone gets a hold of the Ultimania, we can check."We're werewolves, not swearwolves." (KrytenKoro) 09:47, 29 March 2011 (EDT)
Ugh apparently not, I tried using all Ultimate and Advanced level attack commands and none of the got through it. I don't know if Zantetsuken with Zantetsu Prime Overclock Ability can pierce through it though. Mobile sprite-shadowdance.pngThe17masterMobile sprite-shadowdizzy.png 10:39, 29 March 2011 (EDT)

Moving the subject from here

Rail shooting

Ability Number of Uses Description Obtained
Fireball (ファイアボール Faiabōru?) 5 seconds Fires a bunch of fireballs. If the player holds the X button, Data-Sora will fire rapidly. Red crystal
Blizzard Arrow (ブリザドアロー Burizado Arō?) 16 Fires a homing arrow of ice. Blue crystal
Thunder Spear (サンダースピア Sandā Supia?) 5 Summons lighting bolts that spread out radially, destroying everything on-screen and causing the screen to flash white. Yellow crystal
Aero Shield (エアロシールド Earo Shīrudo?) 7 seconds Summons a tornado around Data-Sora that acts as a shield. He is invincible as long as the player keeps the shield up by holding X. Green crystal

Side scrolling

Ability Number of Uses Description Obtained
Fire Lunge (ファイアランジ Faia Ranji?) 10 Data-Sora dashes forward while thrusting his Keyblade in a spiral of flames. Red crystal
Blizzard Dart (ブリザドダート Burizado Dāto?) 5 A spinning ball of ice appears above Data-Sora's head, firing bullets of ice ahead of him at a downward slant. The bullets can bounce off the ground and metal blox, and it may freeze enemies on impact. Blue crystal
Thunder Rain (サンダーレイン Sandā Rein?) 5 Sends a rippling stream of lightning bolts raining down both ahead and behind of Sora. If the lightning hits metal blox on the way down, it will be blocked from hitting the ground. Yellow crystal
Wind Spin (ウィンドスピン Windo Supin?) 10 Data-Sora spins with his Keyblade extended, creating a cyclone that propels him upwards and damages enemies and bug blox that get caught in it. Green crystal

Compiled (Using what we have so far)

Ability Description Obtained
Freeze Line Add it here Blizzard related commands or combinations of commands.
Explosion Add it here Fire related commands or combinations of commands.
Breath of Zeus Add it here Aero related commands or combinations of commands.
Zeus's Spear Add it here Thunder related commands or combinations of commands.
Explosion Add it here Fire related commands or combinations of commands.
Friend Cure Heals the entire party. Cure related commands.
Random License Grants a random license. Other magic related commands like Magnet and Stop or combinations of commands.
Sonic Surge Add it here Rising Rush, Sliding Rush, Quick Blitz, Aerial Slam, Chain Rave, Muscle Strike and Edge attacks or other combinations of commands.
Sonic Line Add it here Sliding Dash, Land Crash, Strike Raid and Judgment Triad or combinations of commands.
Faith Blade Add it here Round Blitz, Aerial Sweep, Air Spiral, Shock Fall and Stun Impact or combinations of commands.
Subjugate Add it here Gravity Drop or combinations of commands.
Star of Faith Add it here Eruption or combinations of commands.
Blade Line Add it here Zantetsuken or combinations of commands.

Special Attacks

Ability Person Description
Boiling Point Data-Sora Add description.
Zero to Hero Hercules Deals strong damage to a row of enemies.
Omnislash Cloud Deals many weak attacks to a single target.

Donald and Goofy Team Commands

Ability Description Obtained
Goofy Tornado (グーフトルネド Gūfu Torunedo?, lit. Goof-Tornado) Goofy quickly spins into enemies to deal damage. Various attack commands.
Goofy Turbo (グーフタボ Gūfu Tabo?, lit. Goof-Turbo) Add it here Various attack commands.
Donald Firaga (ドナファイガ Dona Faiga?, lit. Dona-Figa) Donald shoots enemies with Firaga. Various magic commands
Donald Thundaga (ドナサンダガ Dona Sandaga?, lit. Dona-Thundaga) Donald uses Thundaga to deal damage to enemies Various magic commands.
Spinner Ray (エイミングレイ Eimingu Rei?, lit. Aiming Ray) Overclock Finisher. After activation, a circular display appears on-screen, with A, B, Y and X arranged around it. A twenty-second timer begins as a small circle begins moving clockwise around the large ring. Data-Sora, Donald and Goofy go back to back and they each shoot out a beam of light. After they begin to spin around and the player must press the correct button as the small circle overlaps with the corresponding symbol to cause Data-Sora, Donald and Goody to increase their speed. Pressing buttons incorrectly deduct seconds from the timer, but fifteen successful button presses cause Data-Sora to cover the area in light, dealing damage to enemies. Always equipped with Donald and Goofy.

Well its safe to say these are bad first drafts. Some of the Compiled stuff, needs to be verified (I guessed a lot with 'combinations' and Friend Cure) and descriptions added. The Donald and Goofy stuff needs to be filled (and more info for Obtained). The finisher looks quite pathetic there with a fat load among the Donald and Goofy section. What is the commands name called for them (i don't think 'Team Commands' are right. Also I don't know where to put Drag'n'Drop, I thought it was classed as a reaction command at first, it can't just have a table for itself can it? If so -

Ability Description Obtained
Drag'n'Drop (ドラッグドロップ Doraggu Doroppu?, lit. "Drag Drop") Data-Sora picks up the gold Keyblade and attacks Sora's Heartless with it making the enemy take form of a weak Shadow. During phases 2, 3 and 4 of the battle against Sora's Heartless, the player can use this ability after the opponent's 'Keyblade Rain' attack.

Thanks to Pea for the info (although I got most info for Drag'n'Drop from its own page). TheFifteenthMember 16:17, 12 June 2012 (UTC)

Donald + Goofy

Ok, since BBS is gone, I'm returning my focus to Re:coded. For the heads up, I'm working on the Donald + Goofy commands here. TheFifteenthMember 21:04, 14 July 2012 (UTC)


ngM1OTj.png
TheFifteenthMember Yes. You're creepy. I can't say we'll miss you while you're gone, so it'd be best if you did go. We all win that way. TheFifteenthMember 22:02, 14 July 2012 (UTC)
Well that was shorter then I expected! I think its done. If it is done, where do we put the info?
I think there needs to be a separate page to cover special commands, like the Overlay commands, the Donald-Goofy commands, and Drag 'n' Drop. --Neumannz, The Dark Falcon 00:47, 16 July 2012 (UTC)

Okay so there are four things to deal with:

  • Drag'n'Drop
  • Overlay Commands
  • Donald and Goofy
  • Compiled Commands

Drag'n'Drop could quite easily share an article with Sora's Heartless but that's just a suggestion to put out. I don't have a problem to add it to the new page.

Overlay commands can be organised nicely into an infobox.

Donald and Goofy commands will be a bit messy with an infobox because of how many commands there are to get them. We could have sub-section for each command detailing a description and the commands to get it. We can also have a subsection for spinner ray. Also what do we call this because I don't think 'Donald and Goofy' will do it.

Compiled commands...I realised how big a project this is. I think each command will definatly be able to have a page each because there are about 50 commands in the game. Combine each command with two other and there'll be about 800 combinations. Also does anyone have any idea how the levelling for compiled commands work because I don't have a clue. This could require a massive amount of work.

One last thing, what should we call the new page? I have no thoughts about it. TheFifteenthMember 17:05, 16 July 2012 (UTC)