Card Break: Difference between revisions

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{{images|a Card Break in animated .gif format}}
{{images|a Card Break in animated .gif format}}
'''Card breaks''' only apply to the card-based battle system of ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]''. All cards have a certain value, which may be nullified, or "broken", by a card of equal or greater value. Cards may also be broken by another card with a value of zero. Most often this is used to break [[sleights]] (three cards stocked together to produce certain combat moves or a higher card value). However, neither combatant will attack if both play with equal numbered cards, which results in a very quick temporal stun for the one who played the card first. In ''Kingdom Hearts Re:Chain of Memories'', successfully breaking the opponent's cards right after it is used (a "Rapid Break") will boost Riku's attack strength.
'''Card breaks''' are an element of the card-based battle system of ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]''. All cards and [[sleight]]s have a certain value, and they may be canceled, or "broken", by a card or sleight of equal or greater value. Cards or sleights with a value of zero can be broken by any value if played first, but if played second, they can also break any value, making zero cards an effective way to break sleights with a single card. If breaking an attack with a card or sleight with an equal value, both attacks are canceled. In ''Kingdom Hearts Re:Chain of Memories'', successfully breaking the opponent's cards right after it is used, called a "Rapid Break", will boost Riku's attack strength.


The card break system is applied to an extent in the opening of new rooms in ''Kingdom Hearts: Chain of Memories'': the player will need a certain quantity or total value of [[Map Cards]] to "break" open doors. If Sora or Riku presents an amount or value of Map Cards equal to that which is requested, he can access the next chamber.
The card break system is applied to an extent in the opening of new rooms in ''Kingdom Hearts: Chain of Memories'': the player will need a certain quantity or total value of [[Map Cards]] to "break" open doors. If Sora or Riku presents an amount or value of Map Cards equal to that which is requested, he can access the next chamber.


==DP==
==DP==
Card breaks are essential on the archivement of Dark Points. Riku gets a certain amount of DP every time he breaks a card, the amount of DP he gets is the value of his card minus the value of the enemy card. When he performs a Rapid Break, he gets DP the same way as a normal break, plus 5 bonus points. The best way to get lots of DP fast, is to use sleights.
In ''Reverse/Rebirth'' mode, card breaks are essential for earning Dark Points. Riku gets a certain amount of DP every time he breaks a card, the amount of DP he gets is the value of his card minus the value of the enemy card. When he performs a Rapid Break, he earns 5 extra points.
 
==Sleight Tricks==
In Sora's story, premium cards are very useful in sleights. Premium cards will be lost after the first use in battle. If premium cards are used as the first card, no extra cards will be lost.  


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[[Category: Kingdom Hearts: Chain of Memories]]
[[Category: Kingdom Hearts: Chain of Memories]]
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