Walkthrough talk:Kingdom Hearts/Destiny Islands: Difference between revisions
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:Can someone make a quick "wtext" template that wraps text (2) in color tags based on the texttype (1), such as "item", "enemy", etc.{{User:KrytenKoro/Sig}} 16:10, 3 October 2011 (UTC) | :Can someone make a quick "wtext" template that wraps text (2) in color tags based on the texttype (1), such as "item", "enemy", etc.{{User:KrytenKoro/Sig}} 16:10, 3 October 2011 (UTC) | ||
{{Chitalian8|time=02:53, 4 October 2011 (UTC)|neku= Quick question, should we really be linking Ansem, SoD when we talk about the "strange, cloaked man"? I feel like it would be a good idea to have some sort of ruleset on spoilers for these walkthroughs.}} |
Revision as of 02:53, 4 October 2011
Appendix
Someone please paste the previous forums as links here, so we can go through them to get an idea of how to build this."We're werewolves, not swearwolves." (KrytenKoro) 04:20, 3 October 2011 (UTC)
- This are the only ones I can find:
- Forum:Walkthrough Format
- Forum:More Walkthrough Matters
- Forum:Questions pertaining to the Walkthrough space
And lol for the current content of the walkthrough XD The17Master 11:40, 3 October 2011 (UTC)
Wait, are we gonna make the walkthroughs spoiler-free or not? The17Master 11:49, 3 October 2011 (UTC)
- Good lord, no. Well, at least to the point that the KH1 DI walkthrough isn't going to say stuff like "IT WAS HIS SLED!" or "VANITAS IS VENTUS!" We won't go into the future events of the game, but story details relevant to the world at hand will be covered as appropriate. We're not going to make something that says "run forward five paces and press X" just to avoid telling the present story."We're werewolves, not swearwolves." (KrytenKoro) 13:56, 3 October 2011 (UTC)
- Can someone make a quick "wtext" template that wraps text (2) in color tags based on the texttype (1), such as "item", "enemy", etc."We're werewolves, not swearwolves." (KrytenKoro) 16:10, 3 October 2011 (UTC)
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