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| * [[Talk:Anti Form/Archive 1|Archive 1]] - September 25, 2011 | | * [[Talk:Anti Form/Archive 1|Archive 1]] - September 25, 2011 |
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| == Tips ==
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| Combine these into a tips section, possibly farming out some details to "Mechanics" where appropriate.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 23:58, August 13, 2010 (UTC)
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| '''Pros'''
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| *Great enhancements in speed.
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| *Fast combos and high damage dealer, given sufficient time for combos.
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| *Speed of attacks keep certain enemies from attacking back.
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| *Is the best of any Form at automatically deflecting attacks (with the exception of Final and Limit Forms); a Berserker's whole multi-hit combo can be countered with no damage by using Anti Form's midair combo.
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| *Can stay in the air for a noticeable amount of time.
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| *Anti Glide is a helpful dodging ability, and it homes in on distant opponents.
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| *Some of the combo finishers have remarkably good range.
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| '''Cons'''
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| *Cannot be activated or deactivated at will.
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| *When you change location, you automatically revert.
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| *Completely drains the [[Drive Gauge]].
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| *Inability to heal in any way.
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| *Long combos take time to deliver finishing blows.
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| *Close-range attacks puts Sora in risky situations.
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| *Not all attacks cause hit-stun(enemies will simply be standing and free to move as if they are not being attacked)
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| *Both partners disappear while using this Drive Form.
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| *Magic is disabled.
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| *Defense is lowered, damage received is twice as great as normal.
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| *Strength is lowered.
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| *Reaction Commands can't be used.
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| *Combo finishers do not finish bosses.
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| *Press {{Button|s}} during ground combos. This will quickly move Sora around and keep the enemy from being able to retaliate many times. Plus, it keeps the combo going.
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| *Anti Form is actually quite good for running and avoiding attacks, if Anti-Glide is not used. In general, Anti-Glide is a great way to dodge attacks, even Xaldin's lance slashes.
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| *Using Dark Dance and Chaos Finale will allow Anti Form to move into attacks that stun enemies faster. Anti Form does not bounce off when attacking a [[Large Body]] head-on.
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| *In early boss battles (such as [[Prison Keeper]]) where the boss flinches when it takes damage, Anti Form can prevent the boss from moving at all during a combo.
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| *It is not a good idea to use Anti Form during later boss battles, as while it deals greater damage, it is more vulnerable to damage, and cannot heal itself in any manner.
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| *While Midair Doom and Dark Finale deal Dark damage, they are also considered magical attacks and are ineffective against enemies invulnerable to magic, like the [[Sorcerer]].
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| *When Sora grabs onto a ledge in Anti Form, he will hang on by his foot instead of his hand.
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| If you enter Anti Form during a boss battle later in the game, try to use Anti Forms agility to avoid theit attacks for the majority of the form change. This is because a Anti Form can not use a healing move. If you enter it in a battle against a group of enemies, then use the combos repeatedly to both block the attacks and damage the enemies.
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| == Valor Form == | | == Valor Form == |