Status Effects/Draft: Difference between revisions

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→‎''Kingdom Hearts: Chain of Memories'': fixing links, replaced: [[Enemy Card → [[Enemy card, Enemy card → enemy card (13)
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m (→‎''Kingdom Hearts: Chain of Memories'': fixing links, replaced: [[Enemy Card → [[Enemy card, Enemy card → enemy card (13))
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===''Kingdom Hearts''===
===''Kingdom Hearts''===
===''Kingdom Hearts: Chain of Memories''===
===''Kingdom Hearts: Chain of Memories''===
In addition to status effects inflicted by various attacks, there is a similar system in [[Enemy Card]]. Like status effects, activating an enemy card creates a temporary change to the player's abilities or status, though most of these correspond to support abilities from other games. Certain [[Sleights]], however, cause straight-out status effects. Overall, ''Chain of Memories'' includes statuses caused by enemies and traps, enemy cards, and sleights.
In addition to status effects inflicted by various attacks, there is a similar system in [[enemy card]]. Like status effects, activating an enemy card creates a temporary change to the player's abilities or status, though most of these correspond to support abilities from other games. Certain [[Sleights]], however, cause straight-out status effects. Overall, ''Chain of Memories'' includes statuses caused by enemies and traps, enemy cards, and sleights.


*'''Gravity''': Flattens the victim to the ground and lose a fraction of their HP. Caused by the [[Gravity]] spell and the [[Gravira]], [[Graviga]], and [[Gravity Raid]] sleights.
*'''Gravity''': Flattens the victim to the ground and lose a fraction of their HP. Caused by the [[Gravity]] spell and the [[Gravira]], [[Graviga]], and [[Gravity Raid]] sleights.
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