Air Spiral: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
In ''Kingdom Hearts II'', Air Spiral is an Action Ability that requires 2 Ability Points to equip. | In ''Kingdom Hearts II'', Air Spiral is an Action Ability that requires 2 Ability Points to equip. It is learned after defeating the [[Dark Thorn]] in [[Beast's Castle]], thus completing the first episode and granting access to [[Olympus Coliseum]] if [[The Land of Dragons]] hasn't. | ||
===''Kingdom Hearts Re:coded''=== | ===''Kingdom Hearts Re:coded''=== | ||
In ''Kingdom Hearts Re:coded'', Air Spiral is an Attack Command that consumes 13% of memories and has a normal reload time of 12 seconds. | In ''Kingdom Hearts Re:coded'', Air Spiral is an Attack Command that consumes 13% of memories and has a normal reload time of 12 seconds. | ||
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Revision as of 21:46, 28 November 2011
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Air Spiral (エアスパイラル Ea Supairaru ) is an Action Ability in Kingdom Hearts II and an Attack Command in Kingdom Hearts Re:coded. It allows the user to attack multiple enemies by spinning vertically.
Mechanics
Kingdom Hearts II
In Kingdom Hearts II, Air Spiral is an Action Ability that requires 2 Ability Points to equip. It is learned after defeating the Dark Thorn in Beast's Castle, thus completing the first episode and granting access to Olympus Coliseum if The Land of Dragons hasn't.
Kingdom Hearts Re:coded
In Kingdom Hearts Re:coded, Air Spiral is an Attack Command that consumes 13% of memories and has a normal reload time of 12 seconds.