Rising Rush: Difference between revisions
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===''Kingdom Hearts Re:coded''=== | ===''Kingdom Hearts Re:coded''=== | ||
*[[Data-Sora]] can create Rising Rush through [[Command Conversion]]. | *[[Data-Sora]] can create Rising Rush through [[Command Conversion]]. | ||
*Data-Sora can purchase Rising Rush from [[ | *Data-Sora can purchase Rising Rush from the [[Shop]] for 10000 munny once the player has cleared Olympus Coliseum. | ||
{{sec-stub}} | {{sec-stub}} | ||
Revision as of 17:55, 16 April 2011
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Gawrsh, aren't we here because of the picture?
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Rising Rush (ラッシュアッパー Rasshu Appā , lit. "Rush Upper") is a technique that appears in Kingdom Hearts Re:coded. It allows the user to charge through enemies and deal multiple hits, then finish by knocking them into the air.
Mechanics
In Kingdom Hearts Re:coded, Rising Rush is an Attack Command that has a memory consumption of 15% and a reload time of 15 seconds.
Learning Rising Rush
Kingdom Hearts Re:coded
- Data-Sora can create Rising Rush through Command Conversion.
- Data-Sora can purchase Rising Rush from the Shop for 10000 munny once the player has cleared Olympus Coliseum.
Recipe
Kingdom Hearts Re:coded
Rising Rush is an Attack Command that can be converted through six different recipes.
- Air Spiral + Wind Dive
- Ice Storm + Wind Dive
- Spark Storm + Wind Dive
- Magnega + Curaga
- Stop + Air Spiral
- Stop + Aero