Map Card: Difference between revisions

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*[[Black Room]]
*[[Black Room]]
===Staus Map Cards===
===Staus Map Cards===
*[[Martial Waking]]
*[[Martial Waking]] - A room where attack cards are more effective.
*[[Sorcerous Waking]]
*[[Sorcerous Waking]] - A room where magic cards are more effective.
*[[Alchemic Waking]]
*[[Alchemic Waking]] - A room where item cards are more effective.
*[[Meeting Ground]]
*[[Meeting Ground]] - A room where a friend card appears at the beginning of all battles (if your friends are with you).
*[[Stagnant Space]]
*[[Stagnant Space]] - A room where the Heartless move slowly.
*[[Strong Initiative]]
*[[Strong Initiative]] - A room where striking first in the field does additional damage to Heartless.
*[[Lasting Daze]]
*[[Lasting Daze]] - A room where striking first in the field stuns all Heartless that join the battle.
 
===Bounty Map Cards===
===Bounty Map Cards===
*[[Calm Bounty]]
*[[Calm Bounty]]

Revision as of 22:45, 2 August 2008

File:RoomSynthesis.jpg
Room Synthesis Screen. Cards shown are Moment's Reprieve and Key of Beginning.

Map Cards are cards used when opening a rooms in Kingdom Hearts: Chain of Memories. Different map cards make different rooms.

List of Map Cards

Enemy Map Cards

Staus Map Cards

  • Martial Waking - A room where attack cards are more effective.
  • Sorcerous Waking - A room where magic cards are more effective.
  • Alchemic Waking - A room where item cards are more effective.
  • Meeting Ground - A room where a friend card appears at the beginning of all battles (if your friends are with you).
  • Stagnant Space - A room where the Heartless move slowly.
  • Strong Initiative - A room where striking first in the field does additional damage to Heartless.
  • Lasting Daze - A room where striking first in the field stuns all Heartless that join the battle.

Bounty Map Cards

Special Map Cards

Story Map Cards

A room where untold stories unfold.