Talk:Command Matrix: Difference between revisions
KrytenKoro (talk | contribs) |
KrytenKoro (talk | contribs) (→Obtained: new section) |
||
Line 3: | Line 3: | ||
:"Synthesized commands"? --{{User:Neumannz/SigTemplate}} 21:36, 10 February 2011 (EST) | :"Synthesized commands"? --{{User:Neumannz/SigTemplate}} 21:36, 10 February 2011 (EST) | ||
::Sure.{{User:KrytenKoro/Sig}} 21:38, 10 February 2011 (EST) | ::Sure.{{User:KrytenKoro/Sig}} 21:38, 10 February 2011 (EST) | ||
== Obtained == | |||
These are the ways to obtain commands that I know of.{{User:KrytenKoro/Sig}} 20:58, 27 February 2011 (EST) | |||
===Drops=== | |||
Drops from enemies - these can be listed normally. | |||
===Boss clear drops=== | |||
Each boss, on each difficulty, can drop up to three prizes, which can be won each time they are challenged; Sora's Heartless and Data-Roxas also drop special one-time only prizes that are not quite based on the score achieved (Debug Device Y and Oathkeeper). | |||
===Quest rewards=== | |||
Rewards from quests - these can be listed normally. | |||
===Subquest rewards=== | |||
Rewards from subquests, like breaking blox for Selphie, restoring Alice's memories, or choosing a Dream weapon - these can be listed normally. | |||
Of note, each subquest has an initial reward and an etc. reward - Selphie gives a unique prize the first time, and then Potions thereafter. | |||
===Moogle Shop=== | |||
Can be bought from Moogle Shop - these can be listed normally, but need to list when the command becomes available, and whether it is limited. | |||
===Sector Rewards=== | |||
Rewards from System Sectors. These can be both Sector prizes (1 time only) or general rewards (which increase in price each time). These should be listed (remember the Avatar Sector has them too!), but should list whether they are 1-time or repeatable, and what the initial price is. | |||
===Prize Blox=== | |||
''Every single command can randomly drop from a Prize Blox''. Not sure how to list this; in table form, it would be extremely redundant. | |||
===Scratch Cards=== | |||
Most commands can be given as rewards for Character or Bonus Hunts - I have not confirmed whether the top tier commands can also be won, but I would assume so based on the Prize Blox. They frequently drop with levels or C or R addons. | |||
===Command compiling=== | |||
This is the main method to gain upper-tier commands. Each command lists the recipes for it in the Debug Reports Collection page, so this should be easy enough to fill. Model it like the Command Meld sections for BbS, but most of the bits can be left out of that, as this system merely requires compiling the commands together when they are mastered - there are no probabilities or types; at best, there are ranks. |
Revision as of 01:58, 28 February 2011
Melvert
Given that this game uses "Convert", rather than "Meld", we need to discuss how to label the sections on ability pages that list the commands you can make."We're werewolves, not swearwolves." (KrytenKoro) 21:32, 10 February 2011 (EST)
- "Synthesized commands"? --Neumannz, The Dark Falcon 21:36, 10 February 2011 (EST)
- Sure."We're werewolves, not swearwolves." (KrytenKoro) 21:38, 10 February 2011 (EST)
Obtained
These are the ways to obtain commands that I know of."We're werewolves, not swearwolves." (KrytenKoro) 20:58, 27 February 2011 (EST)
Drops
Drops from enemies - these can be listed normally.
Boss clear drops
Each boss, on each difficulty, can drop up to three prizes, which can be won each time they are challenged; Sora's Heartless and Data-Roxas also drop special one-time only prizes that are not quite based on the score achieved (Debug Device Y and Oathkeeper).
Quest rewards
Rewards from quests - these can be listed normally.
Subquest rewards
Rewards from subquests, like breaking blox for Selphie, restoring Alice's memories, or choosing a Dream weapon - these can be listed normally.
Of note, each subquest has an initial reward and an etc. reward - Selphie gives a unique prize the first time, and then Potions thereafter.
Moogle Shop
Can be bought from Moogle Shop - these can be listed normally, but need to list when the command becomes available, and whether it is limited.
Sector Rewards
Rewards from System Sectors. These can be both Sector prizes (1 time only) or general rewards (which increase in price each time). These should be listed (remember the Avatar Sector has them too!), but should list whether they are 1-time or repeatable, and what the initial price is.
Prize Blox
Every single command can randomly drop from a Prize Blox. Not sure how to list this; in table form, it would be extremely redundant.
Scratch Cards
Most commands can be given as rewards for Character or Bonus Hunts - I have not confirmed whether the top tier commands can also be won, but I would assume so based on the Prize Blox. They frequently drop with levels or C or R addons.
Command compiling
This is the main method to gain upper-tier commands. Each command lists the recipes for it in the Debug Reports Collection page, so this should be easy enough to fill. Model it like the Command Meld sections for BbS, but most of the bits can be left out of that, as this system merely requires compiling the commands together when they are mastered - there are no probabilities or types; at best, there are ranks.