User:Erry/Re:coded Walkthrough/WL: Difference between revisions

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=='''Wonderland'''==
=='''Wonderland'''==
[[File:Wonderland.jpg|200px|thumb|right|The Queen's Court]]
[[File:Queen's Court (Art).png|200px|thumb|right|The Queen's Court]]
You'll start out in the Clearing, you'll talk to Alice and then Heartless will appear, defeat them and then you'll be told about Inklings which you will need to collect to continue through this world. Choose Alice as that is her name. Then after the cutscene, save and then go through the door to the left, facing opposite the guard.
You'll start out in the Clearing, you'll talk to Alice and then Heartless will appear, defeat them and then you'll be told about Inklings which you will need to collect to continue through this world. Choose Alice as that is her name. Then after the cutscene, save and then go through the door to the left, facing opposite the guard.



Revision as of 12:33, 3 August 2011

Wonderland Logo KH.png

Wonderland

You'll start out in the Clearing, you'll talk to Alice and then Heartless will appear, defeat them and then you'll be told about Inklings which you will need to collect to continue through this world. Choose Alice as that is her name. Then after the cutscene, save and then go through the door to the left, facing opposite the guard.

Go through the arch and you'll be in a maze, go to the top left and get the Inkling, then go into the arch close to where you are and fight the Heartless in there, break all Blox and get the Star Rave finisher from on top the shrub arch. Then save and get back out, the area will be bugged with the guards running much much quicker. However if you time when you walk right, you'll be able to get through, the Backdoor is in the bottom left area. Go in and defeat all Heartless.

After that, go to the exit opposite where you came from before the place got bugged. You should be in the marsh-area where there's lots of lily-pads, now go to the opposite side to reach the other maze. Now go to the top left of this area which will give you an Inkling, then exit through the exit closest to you.

Now you'll be in the Bizarre Room, you'll have to fight a Large Body that's larger than you, so give it all you've got. After that, drink the potion which will make you a little bit larger. Now, go to the Rare Prize Blox behind the Metal Blox and break it to get Slow. Drop down and get the Inkling on the table. Then go up the ladder to reach the Inkling on the stove beside the fireplace. However, it isn't an Inkling but the Chesire Cat.

Now go down to the door and talk to him, and then you'll have another Debug session, go to the top of the table and it should be there. Along with debugging you will get an Inkling, that's 9 Inklings so far.

Now, go out of the Bizarre Room to the Hedge Maze... WHAT?! Why are they rioting? The Backdoor is close to the Prize Box to your right. Once you get out, go to the bottom right to leave. You'll be back in the Clearing, now go to the second exit to the right opposite the card soldier. You'll be in a maze, and a peculiar one too. Just attempt to get all Inklings. After getting all Inklings, exit through the other exit, not the one you came from.

Now, go to the Clearing. After you've reached the Clearing, you'll need to go the the White Rabbit, so go through the Aimless Path and exit out through the opposite exit. Now that you're in the Tea Party Garden, talk to the White Rabbit and give him the "Watch" Inkling as he is late to the Trial.

Now save and make your way to the black Guard standing in the Hedge Maze. Give him the "White Roses" Inkling, he'll give you the "Queen of Hearts" Inkling, now make your way back to Alice. Give her the Inklings in the following order:

  1. The White Rabbit
  2. Peculiar Hole
  3. The Chesire Cat
  4. Queen of Hearts

And now she'll tell you that she saw the Keyhole where the Queen of Hearts was.

After the cutscene, you'll be in a maze, lower both sides of the Crank Tower and get to the Keyhole.

Now for rail-shooting, shoot all enemies and utilize the commands, however save one for use against the Trickmaster.

Boss: Trickmaster I

At the end of the first stage of rail-shooting, you'll fight the first form of the Trickmaster. Just keep hitting it with the orbs of Light.

Boss: Trickmaster II

This time, it has two new moves, one where it will twist and conjure balls of fire. Another where it summons Damage and Prize Blox.

Boss: Trickmaster III

This time, it will have another move, it's now able to turn the room around, giving you a hard time moving about. But you should easily be able to take it down.

After that, Wonderland is over. Untitled-1-11.png